[QUOTE=orrila;35661300]who is my account with. Is it my steam account or what.[/QUOTE]
i dont know whats blackmax
[QUOTE=orrila;35661300]who is my account with. Is it my steam account or what.[/QUOTE]
Please stop posting for anything you need to make another post for the connection problem, there is no reason to post here for this ...
Please some one do something for him ! god...
useing gatespawner gates i cant mvoe them with the physxgun is there a way to move worldprops?
[QUOTE=Woogoo;35667181]useing gatespawner gates i cant mvoe them with the physxgun is there a way to move worldprops?[/QUOTE]
your not supost to be able to move stuff spawned by gatespawner
I downloaded all SVN files thanks to Link320 and Kernalk
I have an Idea.... What about to ban Gmod 101 and orrila for OffTopic and fu*king big stupidness ??
[QUOTE=CharlieX3;35669835]I have an Idea.... What about to ban Gmod 101 and orrila for OffTopic and fu*king big stupidness ??[/QUOTE]
Yeah, because you are so helpful insulting everyone who needs help...
[QUOTE=CharlieX3;35669835]I have an Idea.... What about to ban Gmod 101 and orrila for OffTopic and fu*king big stupidness ??[/QUOTE]
Yes, pledge the moderators, they will absolutely listen...
@orrila? Maybe you got banned from the server?
[QUOTE=The Art of War;35670573]Yes, pledge the moderators, they will absolutely listen...
@orrila? Maybe you got banned from the server?[/QUOTE] I was definitely not banned. I was on there for about 30 mins, then it disconected by itself. It lets me load halfway, then disconnects.
@orrila: when sending client info?
@kibbols Yep
Edit:
I tried again today and it loaded, however it still said account suspended while loading.
I would love to see this "special" console being integrated into CAP :rolleyes:
[IMG]http://img214.imageshack.us/img214/114/consolem.png[/IMG]
The author is yokko
If u want the download the svn is: [url]http://sbspaceage.googlecode.com/svn/trunk/[/url]
Rev231
Added:
- New Resource Screens
- Fixed Some Files
- Updated Quality Level of SuperGate's EH
[QUOTE=Bandik;35672124]I would love to see this "special" console being integrated into CAP :rolleyes:
[IMG]http://img214.imageshack.us/img214/114/consolem.png[/IMG]
The author is yokko
If u want the download the svn is: [url]http://sbspaceage.googlecode.com/svn/trunk/[/url][/QUOTE]
I think it looks like crap.
[QUOTE=Iziraider;35669986]Yeah, because you are so helpful insulting everyone who needs help...[/QUOTE]
LoL...i am very helpful in some things ... but i am very angry when somebody dont understand what u mean ... like in this video: [url]http://www.youtube.com/watch?v=fa9DLxDtPtc&feature=share[/url] :D :D :D
and my new idea:
what about to add Atlantis Screens to wire screens like asgard/destiny buttons :)
[QUOTE=assassin21;35673129]I think it looks like crap.[/QUOTE]
what if lets say boba got the rights to update the textures?
[B]Rev 232 changes:[/B]
[B]Added:[/B]
- New hud screens for sgc and asuran zpm hubs.
- Now all stools entities limits can be changed it cap convars menu.
- Come back feature with saving props welded to stargate/ring with gatespawner (and why it was removed?).
- Improved EnvironmentsRD support, now zpmhubs works (but you should connect it to resource node). There is still some bugs what i can't fix, so support is still bugged.
- Some updates in multi-language lib/files.
[B]Fixed:[/B]
- Num slider in cap/stargate convars menu not set convars when we manual editing text field (gmod bug).
- Naquadah bomb activation from menu, when we spawner more than one bomb at same time.
==========
Updated convars menu looks like this:
[URL=http://imageshack.us/photo/my-images/844/2012042200001.jpg/][IMG]http://img844.imageshack.us/img844/3527/2012042200001.th.jpg[/IMG][/URL]
[B]Last column scrolling![/B]
[QUOTE=Bandik;35673322]what if lets say boba got the rights to update the textures?[/QUOTE]
I won't because the model looks like shit!
[QUOTE=Bandik;35673322]what if lets say boba got the rights to update the textures?[/QUOTE]
It's also the model, not just the texture that looks like crap
[editline]22nd April 2012[/editline]
Damn you boba^^
[QUOTE=orrila;35671910]@kibbols Yep
Edit:
I tried again today and it loaded, however it still said account suspended while loading.[/QUOTE]
i have a similar problem. when sending client info my game crashes
I made cool, new shaders for new Shield Core (Atlantis one and Ripples one). Thought there is no way to implement them. So why I made them?
[QUOTE=Bandik;35672124]I would love to see this "special" console being integrated into CAP :rolleyes:
[IMG]http://img214.imageshack.us/img214/114/consolem.png[/IMG]
The author is yokko
If u want the download the svn is: [url]http://sbspaceage.googlecode.com/svn/trunk/[/url][/QUOTE]
Yes, good idea, let's put something looking like it's been made in Google Sketchup in five minutes, blocky as as a replicator and with textures that would be discarded in less than a microsecond under Boba microscope. Seriously, they don't even look like textures, it looks like paint.. Slabbed onto a cookie?
[QUOTE=The Art of War;35674553]Yes, good idea, let's put something looking like it's been made in Google Sketchup in five minutes, blocky as as a replicator and with textures that would be discarded in less than a microsecond under Boba microscope. Seriously, they don't even look like textures, it looks like paint.. Slabbed onto a cookie?[/QUOTE]
Model isn't that bad, and textures look crap because they are set to unlit generic if i remember correctly, or something like that, instead of vertex lit generic. Mostly it's just useless to add to cap.
New Shield Core Shield could look like that only if we would be able to port custom shaders to gmod beta. It's animated, it's flowing in random direction creating random shapes. Here used purple colour.
I've got also an Atlantis Shield, but not finished yet :)
[IMG]http://i44.tinypic.com/zt7sxk.jpg[/IMG]
Not bad Madman not bad!
[B]Rev 233-234 changes:[/B]
[B]Added:[/B]
- Back-side kawoosh of movie gate now killing.
- Improved german translation.
- Updated cap convars menu, now it have two scroll bars.
[B]Fixed:[/B]
- Some limits not changing/wrong working in cap convars menu.
- Gravity Controller now have lower-case folder name (create some problems on linux etc).
- Some other small fixes.
======
So now cap convars menu looks like this:
[URL=http://imageshack.us/photo/my-images/443/2012042300002.png/][IMG]http://img443.imageshack.us/img443/3488/2012042300002.png[/IMG][/URL]
May I ask why you don't allow derivative work?
A bit hypocritical considering you have used great portions of aVoN's code.
[QUOTE=blankkor;35683146]May I ask why you don't allow derivative work?
A bit hypocritical considering you have used great portions of aVoN's code.[/QUOTE]
avon allowed them to use his code ...
[QUOTE=CharlieX3;35683264]avon allowed them to use his code ...[/QUOTE]
You missed my point entirely Charlie.
Aside from the fact aVoN didn't explicitly license his code, what I essentially said is that they're not allowing people to modify their code while essentially building on someone else's code.
[QUOTE=blankkor;35683520]You missed my point entirely Charlie.
Aside from the fact aVoN didn't explicitly license his code, what I essentially said is that they're not allowing people to modify their code while essentially building on someone else's code.[/QUOTE]
what you not understanding is cap have avons permision to use his code in there mod
Sorry, you need to Log In to post a reply to this thread.