[QUOTE=AgentExeider;35816256]the ori gates are at the following link. they are really cool and have cool sound effects.
[URL="http://www.garrysmod.org/downloads/?a=view&id=78930"]Ori Gate and DHD[/URL]
EDIT: the pic doesn't do it justice, the stargate is white with slightly different chevron and wormhole sounds.
as far as canon, yeah well there are already a few things in CAP that aren't canon, but they are still cool and I use them.
Also the Ori MUST have star gates otherwise how would they get around their empire, or have dialed to milky way the first time.
-AE[/QUOTE]
the only one problem with that gates is that they will change another gates texutres(maybe model too)...idk i dont use them ....
and i think Ori used gates with MilkyWay design like Asgards ...
And like kibbols sad ... the Supergate is only gate with Ori Design :)
[QUOTE=CharlieX3;35820684]the only one problem with that gates is that they will change another gates texutres(maybe model too)...idk i dont use them ....
and i think Ori used gates with MilkyWay design like Asgards ...
And like kibbols sad ... the Supergate is only gate with Ori Design :)[/QUOTE]
i think i remember someone saying that in sg-1
[b]Rev 253 changes:
Added:[/b]
- Hungarian translation (94% translated).
[b]Fixed:[/b]
- Removed old wire outputs with stargate address/name/private from supergate dhd (already not working and replaced with expression2 lib functions).
And for now thats all, because most important things fixed. Also i will not improve current multi-language system, because madman working on it in gmod13, so i don't want do this for gmod10 if it will be replaced with madman version in gmod13 later... This is just waste of my time.
One more Rev plz
[IMG]http://img32.imageshack.us/img32/5994/gatebug.png[/IMG]
to fix tollan gate bug with chevron light up in dark places
[QUOTE=Bandik;35826135]One more Rev plz
to fix tollan gate bug with chevron light up in dark places[/QUOTE]
Fixed, will be uploaded in next rev by me!
I just noticed a typo: the MALP Remote weapon says "MALP remove"
[QUOTE=kiloy;35827339]I just noticed a typo: the MALP Remote weapon says "MALP remove"[/QUOTE]
i saw that too! was about to post but you did it first
[QUOTE=AgentExeider;35805148]anything else that CAP has that I should get rid of.
also what is there difference between Carter's and McKay's add on packs?
Are there any plans to include the Ori Gates into CAP?
-Æ[/QUOTE]
To have complete Stargate functionality in GMod, you only need CAP and Wiremod, so if you have any other stargate packs, make their folder names: z_[original-mod-folder-name-here] so that CAP takes priority and has less chance of breaking.
While playing with NPCS and stargates i noticed if thay get stuck in the EH it spams "Unstable Vortex" *skull* *npc name* a few times and lags the game
Also it would be cool to make the AI to follow you into the Event Horizon if you walk through it and they are on your squad, also make them not walk into the back of the stargate.
and sometimes props, npcs, or you will go into a stargate and come out the wrong side of the exit gate, then instantly die
[QUOTE=Woogoo;35830729]While playing with NPCS and stargates i noticed if thay get stuck in the EH it spams "Unstable Vortex" *skull* *npc name* a few times and lags the game
Also it would be cool to make the AI to follow you into the Event Horizon if you walk through it and they are on your squad, also make them not walk into the back of the stargate.
and sometimes props, npcs, or you will go into a stargate and come out the wrong side of the exit gate, then instantly die[/QUOTE]Fine, with killing npcs probably bug, i will check and if will see that, then fix it, about AI - if you want, try write it itself, its not so easy like you think. And last, about exit in back side of eh - yea bug, but i have no idea why it happens in multiplayer.
[B]Update:[/B] Test npc killing by unstable vortex - all works fine. Probably you have set npcs to god mode or some addon have protected it from killing. So i can't help you.
[QUOTE=AlexALX;35834083] And last, about exit in back side of eh - yea bug, but i have no idea why it happens in multiplayer.[/QUOTE]
Does it in singleplayer aswell
[QUOTE=AlexALX;35834083][B]Update:[/B] Test npc killing by unstable vortex - all works fine. Probably you have set npcs to god mode or some addon have protected it from killing. So i can't help you.[/QUOTE]
The NPC was inside the EH while it was closeing- not opening
The ancient mantle thing has the stargate symbol "B" 2 times in the address
Hi
Does anyone know the owner or admin of the blackmac server. If not, do you know the ship weapons and other addons used in is. Thanks, Orrila
it is blackmac
[QUOTE=orrila;35836362]Hi
Does anyone know the owner or admin of the blackmac server. If not, do you know the ship weapons and other addons used in is. Thanks, Orrila[/QUOTE]
I think its something Force made himself, and hasnt released the addon
Are you talking about SG1-HQ?
If not this is a sh** post
[QUOTE=AgentExeider;35816256]the ori gates are at the following link. they are really cool and have cool sound effects.
[URL="http://www.garrysmod.org/downloads/?a=view&id=78930"]Ori Gate and DHD[/URL]
EDIT: the pic doesn't do it justice, the stargate is white with slightly different chevron and wormhole sounds.
as far as canon, yeah well there are already a few things in CAP that aren't canon, but they are still cool and I use them.
Also the Ori MUST have star gates otherwise how would they get around their empire, or have dialed to milky way the first time.
-AE[/QUOTE]
We have to assume that Ori use the same gates as Milky Way (like the asgards)
just make the group "O" for Ori
[QUOTE=Woogoo;35838642]We have to assume that Ori use the same gates as Milky Way (like the asgards)
just make the group "O" for Ori[/QUOTE]
they already did look under where it says milky way
@sdbrendan i think he know about that ... he just sad it to him that theres a choice to change in which galaxy the gate is ...
[QUOTE=Bandik;35672124]I would love to see this "special" console being integrated into CAP :rolleyes:
[IMG]http://img214.imageshack.us/img214/114/consolem.png[/IMG]
The author is yokko
If u want the download the svn is: [URL]http://sbspaceage.googlecode.com/svn/trunk/[/URL][/QUOTE]
not a bad idea, i just re-watched some atlantis episodes this is the replicator core at the asuran city. i don't know what it would be made to do in-game but it still isn't that bad of an idea.
edit:
i know this is an older post but after i saw the episode i knew i had to post it.
edit:
and yes, i know the materials/maps are crap :P
[QUOTE=orrila;35836362]Hi
Does anyone know the owner or admin of the blackmac server. If not, do you know the ship weapons and other addons used in is. Thanks, Orrila[/QUOTE]
Please some one ban him he's a troll !!
[QUOTE=orrila;35836362]Hi
Does anyone know the [B]owner[/B] or admin of the [B]blackmac server[/B]. If not, do you know the ship weapons and other addons used in is. Thanks, Orrila[/QUOTE]
Oh man that made my day I swear.
The other addons are from SG1-HQ which is a community owned by Force. The addons are private and have never been released to the general public.
I cannot help you anymore, I am sorry.
You can enjoy them on my server or the other general SG1-HQ spacebuild server 208.115.216.42:27017 .
The website is here.
[url]http://sg1-hq.com[/url]
We run many Custom addons.
Check us out some time.
<Post Withheld> Removed by poster
(sorry!)
Yes rate this as dumb =/
[QUOTE=GeekDeer;35840814]Please some one ban him he's a troll !![/QUOTE]
he's not a troll he just didn't know! maybe you're the troll :P
[editline]6th May 2012[/editline]
[QUOTE=justinboggs;35841719]The website is here.
[url]http://sg1-hq.com[/url]
We run many Custom addons.
Check us out some time.[/QUOTE]
i usually play on this server. although the lag coming from this server is starting to piss me off :( all i want from this server is possibly the weapons, the ship cores (to test and learn more about them), and the super caches (you can guess why).
[editline]6th May 2012[/editline]
[QUOTE=BlackMac;35841557]Oh man that made my day I swear.
The other addons are from SG1-HQ which is a community owned by Force. The addons are private and have never been released to the general public.
I cannot help you anymore, I am sorry.
You can enjoy them on my server or the other general SG1-HQ spacebuild server 208.115.216.42:27017 .[/QUOTE]
it sucks that they're private :(
LoL hurray ... somebody who understand me that orrila is really big troll...
You can download Shipcores somewhere ... idk i last used them year ago ...
[QUOTE=BlackMac;35841557]Oh man that made my day I swear.
The other addons are from SG1-HQ which is a community owned by Force. The addons are private and have never been released to the general public.
I cannot help you anymore, I am sorry.
You can enjoy them on my server or the other general SG1-HQ spacebuild server 208.115.216.42:27017 .[/QUOTE]
Thanks for giving a proper answer and not being so hostile like geekdeer and charliex3. I just didn't know alright.
Orrila
Its not about know or dont know .... Do you know why Garrysmod is named like it is ?? If you dont know that then you are really dumb ...
[QUOTE=CharlieX3;35845561]Its not about know or dont know .... Do you know why Garrysmod is named like it is ?? If you dont know that then you are really dumb ...[/QUOTE]
Enlighten Me
... i wont help you ... you must find it out yourself ...
I am having an issue dialing the universe gate from a milky way gate. I'm not sure if it's a power issue.
I can see the address int he list but its greyed out.
I have like 6 Atlantis ZPM hubs each with 3 Mk 3 ZPMs in them.
yes, i am sure the hubs are smart linked to the gate.
-Æ
EDIT: I can dial from a universe gate to pegasus, with one hub and set of ZPMs, and Pegasus to Universe on one Hub.
If the adress is grey it means you dont have power to dial it. Try to spawn Black Hole next to it if it help, if yes then it was power issue.
//EDIT:and still is better to create a video...then its easier to see what is broken, if you or code :D
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