• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=CharlieX3;35845817]If the adress is grey it means you dont have power to dial it. Try to spawn Black Hole next to it if it help, if yes then it was power issue. //EDIT:and still is better to create a video...then its easier to see what is broken, if you or code :D[/QUOTE] using the blackhole crashes my game.
then u have fail computer ... and next question ... do you have legal gmod ??
[QUOTE=CharlieX3;35845945]then u have fail computer ... and next question ... do you have legal gmod ??[/QUOTE] My computer is not fail its more then capable, and yes I do have a legit version of gmod. -Æ
Your computer wont fail when u spawn black hole...if it fail then its fail computer ... LoL
[QUOTE=CharlieX3;35846037]Your computer wont fail when u spawn black hole...if it fail then its fail computer ... LoL[/QUOTE] so are you going to just trade barbs or actually help me. I don't know WHY the blackhole crashes gmod. -Æ
[QUOTE=AgentExeider;35846065]so are you going to just trade barbs or actually help me. I don't know WHY the blackhole crashes gmod. -Æ[/QUOTE] Try adding some CAF Batteries and linking it - it requires them to dial 9-Chevron oddly.
[QUOTE=TheEyes;35846240]Try adding some CAF Batteries and linking it - it requires them to dial 9-Chevron oddly.[/QUOTE] if you saying add CAF batteries to the blackhole, I can't, the game crashes the MOMENT I spawn it. -Æ
[QUOTE=AgentExeider;35846246]if you saying add CAF batteries to the blackhole, I can't, the game crashes the MOMENT I spawn it. -Æ[/QUOTE] No, add it to your ZPM setup.
Post here your computer info ...
Dxdiag.txt [CODE]------------------ System Information ------------------ Time of this report: 5/6/2012, 03:49:51 Machine name: CENTRALCOMMAND Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: MSI System Model: MS-7374 BIOS: Default System BIOS Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz Memory: 8192MB RAM Available OS Memory: 7680MB RAM Page File: 2966MB used, 12390MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Display Tab 3: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTS 450 Manufacturer: NVIDIA Chip type: GeForce GTS 450 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0DC4&SUBSYS_14523842&REV_A1 Display Memory: 4065 MB Dedicated Memory: 993 MB Shared Memory: 3071 MB Current Mode: 1600 x 900 (32 bit) (60Hz) Monitor Name: Acer LCD Monitor P201W Monitor Model: Acer P201W Monitor Id: ACR0007 Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 8.17.0012.9573 (English) Driver Version: 8.17.12.9573 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 2/9/2012 23:13:00, 17642816 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4E84-11CF-977E-5E341FC2C535} Vendor ID: 0x10DE Device ID: 0x0DC4 SubSys ID: 0x14523842 Revision ID: 0x00A1 Driver Strong Name: oem32.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section015:8.17.12.9573:pci\ven_10de&dev_0dc4 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: 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Put that in code tags for the love of god Batteries: Generally 9 are enough.
I figured it out, the Atlantis ZPM hub being USED as a Resource Node, doesn't have the capability to channel that much power, using a regular CAF node does. ok, so one problem solved. next is figuring out why I can't use the blackhole without it crashing my game. -Æ [editline]6th May 2012[/editline] [QUOTE=TheEyes;35846420]Put that in code tags for the love of god[/QUOTE] sorry, done.
[QUOTE=AgentExeider;35846437] next is figuring out why I can't use the blackhole without it crashing my game. [/QUOTE] Let me test it quickly and see if it works for me Other than that, screencap of addons/ would be nice. EDIT: Works for me.
[IMG]http://i7.photobucket.com/albums/y255/AgentExeider/addons.jpg[/IMG] -Æ
Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others. AgentExeider, for some reasons Black Hole like to crash on some computers and idk why. Actually, It's not CAP entity, but it was ported from another addon (with permission). I believe you will or live with that, or wait for fix, or wait for gmod 13.. Sorry.
[QUOTE=Madman07;35846560]Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others. [/quote] Who's flaming?
[QUOTE=Madman07;35846560]Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others. AgentExeider, for some reasons Black Hole like to crash on some computers and idk why. Actually, It's not CAP entity, but it was ported from another addon (with permission). I believe you will or live with that, or wait for fix, or wait for gmod 13.. Sorry.[/QUOTE] Arg, I was hoping it was something I could have gotten fixed, oh well. Thanks for replying so quickly madman, again, sorry for bothering you. I think I remember one time it did work, i think i was on my bro's machine, it worked, i hooked it up to a super gate and could actually see through to the other black hole on the other super gate just before it crashed. and that was before i dialed it. -Æ
[QUOTE=TheEyes;35846581]Who's flaming?[/QUOTE] I was refering to those, that flame orrila for lackness of knowledge.
well i managed to get the Universe gate to dial milky way, I just have to use a standard CAF resource node, it seems to have the capacity to channel enough power to have it dial. which probably makes sense considering it was made to power atlantis and 8 chevrons, and not 9. Hey Mad, maybe you could make an "Icarus" planet power prop, maybe the size of a beach-ball or medicine ball, that could be hooked into a node. hehe, actually that would be kind of funny. beach ball sized Icarus planet. -Æ
[QUOTE=TheEyes;35846581]Who's flaming?[/QUOTE] me of course :D [editline]6th May 2012[/editline] [QUOTE=AgentExeider;35846669]well i managed to get the Universe gate to dial milky way, I just have to use a standard CAF resource node, it seems to have the capacity to channel enough power to have it dial. which probably makes sense considering it was made to power atlantis and 8 chevrons, and not 9. Hey Mad, maybe you could make an "Icarus" planet power prop, maybe the size of a beach-ball or medicine ball, that could be hooked into a node. hehe, actually that would be kind of funny. beach ball sized Icarus planet. -Æ[/QUOTE] StarGate Freaks addon have something like BlackHole Cache in Ball size and it wont crash your game :)
@AgentExeider if you think its a power issue, just disable power requirements in the CAP menu and if your able to dial then it is a power issue
So, the doors, apple core, and the asuran hub don't dupe correctly. They just break.
[QUOTE=blazingfly;35847944]So, the doors, apple core, and the asuran hub don't dupe correctly. They just break.[/QUOTE] Stargate too...
[QUOTE=CharlieX3;35848010]Stargate too...[/QUOTE] [whisper] Gatespawner ;) [/whisper] Though, I thought that Stargates could be duped, just not saved into a save file...
[QUOTE=AgentExeider;35846550]*Big picture of massive addons folder* [/QUOTE] You're aware of the fact that having as many addons as you have, it may cause a lot of problems.. @MM: Just because it doesn't make them any better than him by flaming and screaming about it, it doesn't make up for his total lack of common sense.
[QUOTE=AgentExeider;35845804]I am having an issue dialing the universe gate from a milky way gate. I'm not sure if it's a power issue. I can see the address int he list but its greyed out. I have like 6 Atlantis ZPM hubs each with 3 Mk 3 ZPMs in them. yes, i am sure the hubs are smart linked to the gate. -Æ EDIT: I can dial from a universe gate to pegasus, with one hub and set of ZPMs, and Pegasus to Universe on one Hub.[/QUOTE] the stargate freak black hole cache would work
[QUOTE=Avent;35848413] Gatespawner Though, I thought that Stargates could be duped, just not saved into a save file...[/QUOTE] ehm fail? ... if i build base with stargate, then what will you do ?? gatespawner is not adv duplicator ... and yes gate can be duped but chevrons will stay on spawn position if you move your base .... and its doing same for DHDs
[QUOTE=CharlieX3;35849326]ehm fail? ... if i build base with stargate, then what will you do ?? gatespawner is not adv duplicator ... and yes gate can be duped but chevrons will stay on spawn position if you move your base .... and its doing same for DHDs[/QUOTE]hmmm, what? i havn't any problems with dhd or chevrons and adv dupe...
pffffuuuuu...sometimes its working but sometimes it fail ...
Yes i have had that proplem may times with my dupes.. Gate Chevrons and gate rotating ring are floating in the air aswell as stargate symbol ring activateing the chevrons will fix it but not the ring.. SGA gate: only chevs are off, activation will fix it DHDs: the buttons are off, pressing will fit it also sometimes the city DHD will has its buttons up just enough i cant see the letters on the buttons pressing wont fix it, exiting gmod and reloading the map / server will fix it, in bug mode lighting effects the position of the buttons
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