[QUOTE=CharlieX3;35845817]If the adress is grey it means you dont have power to dial it. Try to spawn Black Hole next to it if it help, if yes then it was power issue.
//EDIT:and still is better to create a video...then its easier to see what is broken, if you or code :D[/QUOTE]
using the blackhole crashes my game.
then u have fail computer ... and next question ... do you have legal gmod ??
[QUOTE=CharlieX3;35845945]then u have fail computer ... and next question ... do you have legal gmod ??[/QUOTE]
My computer is not fail its more then capable, and yes I do have a legit version of gmod.
-Æ
Your computer wont fail when u spawn black hole...if it fail then its fail computer ... LoL
[QUOTE=CharlieX3;35846037]Your computer wont fail when u spawn black hole...if it fail then its fail computer ... LoL[/QUOTE]
so are you going to just trade barbs or actually help me. I don't know WHY the blackhole crashes gmod.
-Æ
[QUOTE=AgentExeider;35846065]so are you going to just trade barbs or actually help me. I don't know WHY the blackhole crashes gmod.
-Æ[/QUOTE]
Try adding some CAF Batteries and linking it - it requires them to dial 9-Chevron oddly.
[QUOTE=TheEyes;35846240]Try adding some CAF Batteries and linking it - it requires them to dial 9-Chevron oddly.[/QUOTE]
if you saying add CAF batteries to the blackhole, I can't, the game crashes the MOMENT I spawn it.
-Æ
[QUOTE=AgentExeider;35846246]if you saying add CAF batteries to the blackhole, I can't, the game crashes the MOMENT I spawn it.
-Æ[/QUOTE]
No, add it to your ZPM setup.
Put that in code tags for the love of god
Batteries: Generally 9 are enough.
I figured it out, the Atlantis ZPM hub being USED as a Resource Node, doesn't have the capability to channel that much power, using a regular CAF node does.
ok, so one problem solved.
next is figuring out why I can't use the blackhole without it crashing my game.
-Æ
[editline]6th May 2012[/editline]
[QUOTE=TheEyes;35846420]Put that in code tags for the love of god[/QUOTE]
sorry, done.
[QUOTE=AgentExeider;35846437]
next is figuring out why I can't use the blackhole without it crashing my game.
[/QUOTE]
Let me test it quickly and see if it works for me
Other than that, screencap of addons/ would be nice.
EDIT: Works for me.
Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others.
AgentExeider, for some reasons Black Hole like to crash on some computers and idk why. Actually, It's not CAP entity, but it was ported from another addon (with permission). I believe you will or live with that, or wait for fix, or wait for gmod 13.. Sorry.
[QUOTE=Madman07;35846560]Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others.
[/quote]
Who's flaming?
[QUOTE=Madman07;35846560]Stop flamming yourselfs, or I will disable CAP for thsoe, hwo like flamming others.
AgentExeider, for some reasons Black Hole like to crash on some computers and idk why. Actually, It's not CAP entity, but it was ported from another addon (with permission). I believe you will or live with that, or wait for fix, or wait for gmod 13.. Sorry.[/QUOTE]
Arg, I was hoping it was something I could have gotten fixed, oh well. Thanks for replying so quickly madman, again, sorry for bothering you.
I think I remember one time it did work, i think i was on my bro's machine, it worked, i hooked it up to a super gate and could actually see through to the other black hole on the other super gate just before it crashed. and that was before i dialed it.
-Æ
[QUOTE=TheEyes;35846581]Who's flaming?[/QUOTE]
I was refering to those, that flame orrila for lackness of knowledge.
well i managed to get the Universe gate to dial milky way, I just have to use a standard CAF resource node, it seems to have the capacity to channel enough power to have it dial. which probably makes sense considering it was made to power atlantis and 8 chevrons, and not 9.
Hey Mad, maybe you could make an "Icarus" planet power prop, maybe the size of a beach-ball or medicine ball, that could be hooked into a node.
hehe, actually that would be kind of funny. beach ball sized Icarus planet.
-Æ
[QUOTE=TheEyes;35846581]Who's flaming?[/QUOTE]
me of course :D
[editline]6th May 2012[/editline]
[QUOTE=AgentExeider;35846669]well i managed to get the Universe gate to dial milky way, I just have to use a standard CAF resource node, it seems to have the capacity to channel enough power to have it dial. which probably makes sense considering it was made to power atlantis and 8 chevrons, and not 9.
Hey Mad, maybe you could make an "Icarus" planet power prop, maybe the size of a beach-ball or medicine ball, that could be hooked into a node.
hehe, actually that would be kind of funny. beach ball sized Icarus planet.
-Æ[/QUOTE]
StarGate Freaks addon have something like BlackHole Cache in Ball size and it wont crash your game :)
@AgentExeider
if you think its a power issue, just disable power requirements in the CAP menu and if your able to dial then it is a power issue
So, the doors, apple core, and the asuran hub don't dupe correctly.
They just break.
[QUOTE=blazingfly;35847944]So, the doors, apple core, and the asuran hub don't dupe correctly.
They just break.[/QUOTE]
Stargate too...
[QUOTE=CharlieX3;35848010]Stargate too...[/QUOTE]
[whisper]
Gatespawner ;)
[/whisper]
Though, I thought that Stargates could be duped, just not saved into a save file...
[QUOTE=AgentExeider;35846550]*Big picture of massive addons folder*
[/QUOTE]
You're aware of the fact that having as many addons as you have, it may cause a lot of problems..
@MM: Just because it doesn't make them any better than him by flaming and screaming about it, it doesn't make up for his total lack of common sense.
[QUOTE=AgentExeider;35845804]I am having an issue dialing the universe gate from a milky way gate. I'm not sure if it's a power issue.
I can see the address int he list but its greyed out.
I have like 6 Atlantis ZPM hubs each with 3 Mk 3 ZPMs in them.
yes, i am sure the hubs are smart linked to the gate.
-Æ
EDIT: I can dial from a universe gate to pegasus, with one hub and set of ZPMs, and Pegasus to Universe on one Hub.[/QUOTE]
the stargate freak black hole cache would work
[QUOTE=Avent;35848413]
Gatespawner
Though, I thought that Stargates could be duped, just not saved into a save file...[/QUOTE]
ehm fail? ... if i build base with stargate, then what will you do ?? gatespawner is not adv duplicator ...
and yes gate can be duped but chevrons will stay on spawn position if you move your base .... and its doing same for DHDs
[QUOTE=CharlieX3;35849326]ehm fail? ... if i build base with stargate, then what will you do ?? gatespawner is not adv duplicator ...
and yes gate can be duped but chevrons will stay on spawn position if you move your base .... and its doing same for DHDs[/QUOTE]hmmm, what? i havn't any problems with dhd or chevrons and adv dupe...
pffffuuuuu...sometimes its working but sometimes it fail ...
Yes i have had that proplem may times with my dupes..
Gate Chevrons and gate rotating ring are floating in the air aswell as stargate symbol ring activateing the chevrons will fix it but not the ring..
SGA gate: only chevs are off, activation will fix it
DHDs: the buttons are off, pressing will fit it
also sometimes the city DHD will has its buttons up just enough i cant see the letters on the buttons pressing wont fix it, exiting gmod and reloading the map / server will fix it, in bug mode lighting effects the position of the buttons
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