• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=The Art of War;35849084]You're aware of the fact that having as many addons as you have, it may cause a lot of problems.. @MM: Just because it doesn't make them any better than him by flaming and screaming about it, it doesn't make up for his total lack of common sense.[/QUOTE] normally I would say yes, but I tested CAp out with just CAP installed and the blackhole was caused crashes in the past. the add ons are just npcs, weapons, and mainly alot of props. plus MM already said that the Blackhole will cause crashes some times. I will look into stargate freaks and see about that other blackhole thing they have. -Æ
Hi ! The CAP doesn't have a sever fix ? Because on server, with 2 base, I get the " Error! Reliable snapshot overflow. Thanks ;)
[QUOTE=AgentExeider;35859432]normally I would say yes, but I tested CAp out with just CAP installed and the blackhole was caused crashes in the past. the add ons are just npcs, weapons, and mainly alot of props. plus MM already said that the Blackhole will cause crashes some times. I will look into stargate freaks and see about that other blackhole thing they have. -Æ[/QUOTE] I spoke more generally, you never know what may happen.. Anyways, it's soon summer, maybe if I've got some spare time over I'll take a look at the .50 cal and the P90 attachments, but yeh maybe I'll just wait for GMod 13.. Anyone still interested in them?
[QUOTE=joffreydu15;35859830]Hi ! The CAP doesn't have a sever fix ? Because on server, with 2 base, I get the " Error! Reliable snapshot overflow. Thanks ;)[/QUOTE]this isn't cap bug, its engine fail. do not build near spawn.
[QUOTE=AlexALX;35860846]this isn't cap bug, its engine fail. do not build near spawn.[/QUOTE] I always delete the freespace_revolution gatespawner because it spawns too much (don't know if it is still there, I have not played gmod the last months and it used to be in the group addon). With an empty server I sometimes got the snapshot error. @joffreydu15 , try it without gatespawner :)
[QUOTE=AlexALX;35860846]this isn't cap bug, its engine fail. do not build near spawn.[/QUOTE] Its not just gmods engine that fails its the Source engine, because i have RSOED out of games in left 4 dead / left 4 dead 2
[QUOTE=Woogoo;35864278]Its not just gmods engine that fails its the Source engine, because i have RSOED out of games in left 4 dead / left 4 dead 2[/QUOTE] GMOD ENGINE EXIST Only in Gmod 13 not in Gmod 10...Gmod 10 is using Source Engine(TF2,Portal2,CSS) then gmod engine cant fail in Gmod 10 ... LoL
[QUOTE=CharlieX3;35865469]GMOD ENGINE EXIST Only in Gmod 13 not in Gmod 10...Gmod 10 is using Source Engine(TF2,Portal2,CSS) then gmod engine cant fail in Gmod 10 ... LoL[/QUOTE] Please, for the love of all that is good, just shut up.
[QUOTE=CharlieX3;35865469]GMOD ENGINE EXIST Only in Gmod 13 not in Gmod 10...Gmod 10 is using Source Engine(TF2,Portal2,CSS) then gmod engine cant fail in Gmod 10 ... LoL[/QUOTE] well i can understand that, normal source isnt made to handle the amount of stuff you might see in gmod... btw you dont need to put all your replys in rage...
[QUOTE=Woogoo;35866009]well i can understand that, normal source isnt made to handle the amount of stuff you might see in gmod... btw you dont need to put all your replys in rage...[/QUOTE] IF YOU WRITE IN CAPS IT DOESN'T AUTOMATICALLY MEAN YOU ARE RAGING.
[QUOTE=cartman300;35866499]IF YOU WRITE IN CAPS IT DOESN'T AUTOMATICALLY MEAN YOU ARE RAGING.[/QUOTE] It's still fucking annoying.
Caps lock is really funny in some ways :)
Hi, is there a way to edit eh color for the atlantis gates, just like in the show ?
[QUOTE=Lantis;35875696]Hi, is there a way to edit eh color for the atlantis gates, just like in the show ?[/QUOTE] Color tool? Edit: How the f*** did they change the color of their gate in the show??
[QUOTE=cartman300;35876234]Color tool? Edit: How the f*** did they change the color of their gate in the show??[/QUOTE]Just change some settings in the CGI? :wink:
[QUOTE=Lantis;35875696]Hi, is there a way to edit eh color for the atlantis gates, just like in the show ?[/QUOTE] wtf?? i only know that in SGU was different EH color ... in SG1 and SGA they was same, am I right ?
Since it alternated between being a physical effect (back projection of the watery texture onto a cloth in the gate prop) and being CGI which during the lifetime of the series improved considerably, then yes there is a big difference between beginning of SG1/movie and the end of Atlantis. But they are meant to be the same, just like the 8 chevron gate in the Asuran gate weapon is supposed to be the normal 9 chevron Pegasus-style gate
Sga one is lighter i think [IMG]http://www.nioutaik.fr/images/dossier29/stargate13.jpg[/IMG]. [IMG]http://images1.wikia.nocookie.net/stargate/images/0/05/PS_Gate.jpg[/IMG]
they are same ... brighter effect is making Universe ...
Is it just me, or did the _old_ CAP Event Horizon texture look more 'to-the-series'? The new one is higher quality, but only looks in place at the SGC (so, movie gate), Everywhere else, it doesn't really confine to cannon... (Not complaining, I quite enjoy the higher-definition texture, just pondering out-loud)
Hi all ! When I looked at server logs I see that: 05/08/2012 - 12:04:36: Lua Error: [@addons\cap\lua\entities\sg_vehicle_base\init.lua:252] Tried to use a NULL entity! And it 4 times by seconds to has : 05/08/2012 - 12:10:14: Lua Error: [@addons\cap\lua\entities\sg_vehicle_base\init.lua:252] Tried to use a NULL entity! One complet day ... On other file I have the same but with it: "[@addons\cap\lua\entities\sg_vehicle_shuttle\init.lua:156]" I obtain HUGE file with that x) Bug ?
Beta Open Grab your key now !! (20,000 keys) [URL="http://account.garrysmod.com/"]Here !![/URL]
Done thanks man ; gmod 13 im coming !
Thanks man!!!
Wow...that was over an hour ago and i still got a grip on a beta-key. ^^ Dunno why, but this feels kinda good. xD (I'm such a geek :P) Am curious how everything's going to work out (with CAP) in the upcoming GMod 13. :)
It's not going. Me + Boba are the only ppl who wanna work on gmod beta, and tbh it will take me few months to prepare code + again months to upgrade some models.
[QUOTE=CharlieX3;35886534]they are same ... brighter effect is making Universe ...[/QUOTE] no, the sga gate is clearly a lighter shade [editline]9th May 2012[/editline] got a key 4 hours after that post, that was lucky
[QUOTE=GeekDeer;35888418]Beta Open Grab your key now !! (20,000 keys) [URL="http://account.garrysmod.com/"]Here !![/URL][/QUOTE] THANKS! My email failed for the first time in my life, and i couldnt unlock my steam account... however i disabled steam guard (temp) and got my key EDIT: where can I download cap for 13? do i use the same as 10, or is it not released yet? EDIT again: wiremod too?
[QUOTE=Woogoo;35892018]THANKS! My email failed for the first time in my life, and i couldnt unlock my steam account... however i disabled steam guard (temp) and got my key EDIT: where can I download cap for 13? do i use the same as 10, or is it not released yet?[/QUOTE] i was just about to ask that
cap for gmod 13 has not been released yet if you read the posts i think 4 or 5 above yours you would know that :)
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