• Stargate Carter Addon Pack
    4,521 replies, posted
We have gmod 13 but tbh I even don't know how to run custom addons there. Any tbh there is no sense to fix it if anything can change atm. I thought they can be dupped correctly. Turn off the shield during dupping and problem fixed.
Also the shield core appears to not block anything.
[QUOTE=Madman07;35138525]We have gmod 13 but tbh I even don't know how to run custom addons there. Any tbh there is no sense to fix it if anything can change atm. I thought they can be dupped correctly. Turn off the shield during dupping and problem fixed.[/QUOTE]What about wiremod, is it in gmod beta? I think without wiremod we can't run cap on gmod 13...
Adv dupe is now stand alone now in Beta 13 but not sure if is official, and wiremod is already in workshop.
If someone give me beta key, i atleast can look and test some things on gmod beta when will have time. Also can help cap with this like i said before. But gmod 13 will be released not soon, and everythin can be changed many times... So idk whether to spend time on it now.
Wiremod is in the workshop, and i thought there was a maximum of 100mb/addon on workshop. The old addon system is temporarly disabled so there is not much testing to do. [editline]15th March 2012[/editline] [url]https://docs.google.com/document/d/1khSuIYrAMkqXu7wlH5YRJNwz6hOH6Xqi5lqBhE3x6gA/edit[/url] Maybe this can help, but I don't know if those functions are used.
@remy561 this document is really old ... i think many other things were changed ... not just this few codes ...
[QUOTE=remy561;35148399]Wiremod is in the workshop, and i thought there was a maximum of 100mb/addon on workshop. The old addon system is temporarly disabled so there is not much testing to do. [editline]15th March 2012[/editline] [url]https://docs.google.com/document/d/1khSuIYrAMkqXu7wlH5YRJNwz6hOH6Xqi5lqBhE3x6gA/edit[/url] Maybe this can help, but I don't know if those functions are used.[/QUOTE]why i should do workshop? i can just test on my mashine and do not upload anywhere... Or you mean addons now in one file like arhive without sources?
Oh yeah, the traditional Add-on system is disabled at the moment in the Beta, Garry says he'll re-enable it eventually.
the svn link is locked i cant get the updated add on WTF!!! [editline]16th March 2012[/editline] nvm
[QUOTE=Tuskin;35136505]are any of the coders in the team in the GMOD Beta to see what has changed to be ready for full release? Or you going to do that once it officially comes out.[/QUOTE] The gates are broken for one. But the rings are not. Atleast they weren't.
[code][addons\cap\lua\entities\event_horizon\modules\teleport.lua:196] attempt to call method 'GetTraceIgnoredEntities' (a nil value) [/code] This keeps happening whenever I jump through a gate. I have the SG-Groups addon installed, and the creator told us to go to the CAP team about this.
try a svn update on cap
[QUOTE=Saza;35197171][code][addons\cap\lua\entities\event_horizon\modules\teleport.lua:196] attempt to call method 'GetTraceIgnoredEntities' (a nil value) [/code] This keeps happening whenever I jump through a gate. I have the SG-Groups addon installed, and the creator told us to go to the CAP team about this.[/QUOTE] I don't know if that is the exact error, but do you have the GMod-13 beta?
[QUOTE=AlexALX;35155247]why i should do workshop? i can just test on my mashine and do not upload anywhere... Or you mean addons now in one file like arhive without sources?[/QUOTE] Well, if you upload it to workshop, it will be under your steam account. So you are the creator, and it updates automaticly, that's handy because I am usually too lazy to update CAP and SGG
[QUOTE=TheEyes;35204187]try a svn update on cap[/QUOTE] It's at the latest revision and I've tried redownloading. I'm going to clear out my addons folder and redownload the two though. [QUOTE=The Art of War;35204211]I don't know if that is the exact error, but do you have the GMod-13 beta?[/QUOTE] I do not, this is on the current GMod.
[QUOTE=Saza;35204369]It's at the latest revision and I've tried redownloading. I'm going to clear out my addons folder and redownload the two though. I do not, this is on the current GMod.[/QUOTE] Don't forget wiremod
Yeah, I did re-add that. We found the source of the error, NeuroPlanes
Do I need Avon's sg pack to run this mod or works without it?
[QUOTE=Orion1911;35245286]Do I need Avon's sg pack to run this mod or works without it?[/QUOTE] NO U DON'T NEED IT ANYMORE !
[QUOTE=CharlieX3;35245974]NO U DON'T NEED IT ANYMORE ![/QUOTE] I am going to kill you soon. Fucking speak properly.
[QUOTE=TheEyes;35261753]I am going to kill you soon. Fucking speak properly.[/QUOTE] No you don't require Avon's pack anymore :)
[QUOTE=Boba Fett;35263010]No you don't require Avon's pack anymore :)[/QUOTE] Well that's a good thing, because Avon's pack doesn't work in GM13. ;P
[B]@Bucky21659[/B] Carter's Addon Pack also not working in gmod 13... Lol.
True story bro. Old addon system also is not working there :p
[QUOTE=TheEyes;35261753]I am going to kill you soon. Fucking speak properly.[/QUOTE] what's wrong ? ... everybody knows that its not necessary ... [B]@Madman[/B] write on first page that they dont need it anymore ... but write it very big ! and then if somebody will put a question if he need it .... !I WILL KILL HIM!
[QUOTE=AlexALX;35263616][B]@Bucky21659[/B] Carter's Addon Pack also not working in gmod 13... Lol.[/QUOTE] Not everything, no. But then your pack is based on the things that do not work: The gates lol
i don't get it... either way we're talking about a gmod update which hasn't been released yet, or i'm the only person here who can still operate them. the gates work just as fine as they ever did. :D
[QUOTE=fdinasty;35273747]i don't get it... either way we're talking about a gmod update which hasn't been released yet, or i'm the only person here who can still operate them. the gates work just as fine as they ever did. :D[/QUOTE] They are talking about the gmod beta.
Is cap still alive, or are you all waiting for the old addon system to return in gmod 13?
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