• Stargate Carter Addon Pack
    4,521 replies, posted
anything new we should look forward to on CAP?
Back to 3ding HD gates: @AlexALX: I'm making htem large, if in the future they're used to upgrade the details on CAP, i can simply rescale them in Maya to be the correct SU size to fit the CAP gates. Scaling detail down is easier then scaling it up. For anyone else, a bit of help would be appreciated. I cannot for the life of me figure out the engraving pattern on the gates overall. I'm not referring to the repeating patterns that are around the rings, what I'm referring to are the seeminly random curved and straight lines that seem to be cut into the gate surface. If anyone has any info (perhaps production material) that describes how these cuts were determined, it'b be much appreciated. I know they're not random, they were put in some sort of pattern, like repeating rectangles or counter-elliptical curves, but i lack the production material to prove it. EDIT: Also, the "thing rubber track" that goes around the outer edge of the gate, if anyone has any clear good shots of this so i can create a template for the pattern, much appreciated.
[QUOTE=count23;36010207]Back to 3ding HD gates: @AlexALX: I'm making htem large, if in the future they're used to upgrade the details on CAP, i can simply rescale them in Maya to be the correct SU size to fit the CAP gates. Scaling detail down is easier then scaling it up. For anyone else, a bit of help would be appreciated. I cannot for the life of me figure out the engraving pattern on the gates overall. I'm not referring to the repeating patterns that are around the rings, what I'm referring to are the seeminly random curved and straight lines that seem to be cut into the gate surface. If anyone has any info (perhaps production material) that describes how these cuts were determined, it'b be much appreciated. I know they're not random, they were put in some sort of pattern, like repeating rectangles or counter-elliptical curves, but i lack the production material to prove it. EDIT: Also, the "thing rubber track" that goes around the outer edge of the gate, if anyone has any clear good shots of this so i can create a template for the pattern, much appreciated.[/QUOTE] Like mentioned check the ref thread we've made for you: [url]http://sg-carterpack.com/index.php/topic,164.msg2054.html#new[/url] I've posted there what you've requested hope it helps! This image is uploaded as AI on the forum: [url]http://sleekupload.com/uploads/5/stargate_blueprint.gif[/url]
[QUOTE=Boba Fett;36010587]Like mentioned check the ref thread we've made for you: [url]http://sg-carterpack.com/index.php/topic,164.msg2054.html#new[/url] I've posted there what you've requested hope it helps! This image is uploaded as AI on the forum: [url]http://sleekupload.com/uploads/5/stargate_blueprint.gif[/url][/QUOTE] I completely missed that blueprint. I dont think it's 100% accurate however, but it's clear enough to get the engravings.
Hi ... How to install the Carter Addon Pack on Lynux server ? I pass has fault all the entity ( sorry for bad english ) I can't touch any entity of CAP ! Need help :/
@count23, you are modelling those engravings with intention of baking them? Wow. @All. Friend of mine gave me amazing idea, how the new spawn menu for gates and rings could look like. I believe I'm gonna include it with slight modifications. Do you like it? [img_thumb]http://www.pixentral.com/pics/1iwdAHDknvrbodTSldwSApmF1IOFl1.png[/img_thumb]
[QUOTE=Madman07;36013920]@count23, you are modelling those engravings with intention of baking them? Wow. @All. Friend of mine gave me amazing idea, how the new spawn menu for gates and rings could look like. I believe I'm gonna include it with slight modifications. Do you like it? [img_thumb]http://www.pixentral.com/pics/1iwdAHDknvrbodTSldwSApmF1IOFl1.png[/img_thumb][/QUOTE] Do it!
[QUOTE=Madman07;36013920]@count23, you are modelling those engravings with intention of baking them? Wow. @All. Friend of mine gave me amazing idea, how the new spawn menu for gates and rings could look like. I believe I'm gonna include it with slight modifications. Do you like it? [img_thumb]http://www.pixentral.com/pics/1iwdAHDknvrbodTSldwSApmF1IOFl1.png[/img_thumb][/QUOTE] Definately do it.
this maybe be said before but when i downloaded spacebuild my shield, my harvester and my cloaking tools stopt working just hear a little electric noise
AMAZING MADMAN !
[QUOTE=joffreydu15;36013474]Hi ... How to install the Carter Addon Pack on Lynux server ? I pass has fault all the entity ( sorry for bad english ) I can't touch any entity of CAP ! Need help :/[/QUOTE] :eng101: Up
[QUOTE=joffreydu15;36014401]:eng101: Up[/QUOTE] [QUOTE]You should install gmod server on case-insensetive file system on linux, or cap will not work.[/QUOTE]
[QUOTE=Madman07;36013920]@count23, you are modelling those engravings with intention of baking them? Wow. @All. Friend of mine gave me amazing idea, how the new spawn menu for gates and rings could look like. I believe I'm gonna include it with slight modifications. Do you like it? [img_thumb]http://www.pixentral.com/pics/1iwdAHDknvrbodTSldwSApmF1IOFl1.png[/img_thumb][/QUOTE] Do it, but suggestion: Rename Stargate(Atlantis) to Stargate(Pegasus) and Stargate(SG-1) to Stargate(Milky Way).
This is just an example, there is no gates yet (and idk when they will be -.- ).
@AlexALX: I have only acces to FTP or MySQL, can't touch other file ^_^'
[B]@joffreydu15[/B] then sorry, can't help you. Fint another host with windows or install to own mashine. [B]@Madman07[/B] I can fix all problems what happens on linux (because path's is case-sensetive and all file/foldrer names should be only lower-case), but in this case almost every cap file in both folders (cap and cap_resources) will be reuploaded (lua files, models, sounds, materials etc)... Btw, this need much time, and i right now don't want do anything in internet :D
[QUOTE=AlexALX;36015580][B]@joffreydu15[/B] then sorry, can't help you. Fint another host with windows or install to own mashine. [B]@Madman07[/B] I can fix all problems what happens on linux (because path's is case-sensetive and all file/foldrer names should be only lower-case), but in this case almost every cap file in both folders (cap and cap_resources) will be reuploaded (lua files, models, sounds, materials etc)... Btw, this need much time, and i right now don't want do anything in internet :D[/QUOTE] Not to mention that you would have to rewrite all .vmt files, and recompile all models.
[QUOTE=Madman07;36013920]@count23, you are modelling those engravings with intention of baking them? Wow. [/QUOTE] Yep that's what's high poly all about <3 @Count23 I think its best those lines are floating geometry so if they don't come out to good with the bake you can always bake them without and add them manually on the normal!
@Izi, not really. As far as I remember, you can change filepath directly in mdl file without need for recompiling. @Alex, you can do it if you really wanna, but like you said, there is much work with that. Also, I will keep in mind case sensitive issue during making my stargate pack.
[QUOTE=Iziraider;36015614]Not to mention that you would have to rewrite all .vmt files, and recompile all models.[/QUOTE]vmt files - yes, models - just edit path of model with hex editor. [QUOTE=Madman07;36015774]@Izi, not really. As far as I remember, you can change filepath directly in mdl file without need for recompiling. @Alex, you can do it if you really wanna, but like you said, there is much work with that. Also, I will keep in mind case sensitive issue during making my stargate pack.[/QUOTE]Yep, maybe sometime later i will do this (for example when will come gmod13 - some things should be recoded etc). Than can be big update of cap for gmod13 including fix for linux servers. But this will be not soon.
When trying to fire a railgun when the shield core is active, i get this error SpawnMenuOpen' (a nil value)(Hook: OnSpawnMenuOpen) [addons\cap\lua\entities\shield_core_buble\init.lua:26] attempt to index field '?' (a nil value) Please help or fix Thanks Orrila P.S. it would be good to have somthing done to the atlantis teleporter model :).
[QUOTE=Madman07;36013920]@count23, you are modelling those engravings with intention of baking them? Wow. @All. Friend of mine gave me amazing idea, how the new spawn menu for gates and rings could look like. I believe I'm gonna include it with slight modifications. Do you like it? [img_thumb]http://www.pixentral.com/pics/1iwdAHDknvrbodTSldwSApmF1IOFl1.png[/img_thumb][/QUOTE] Do it!
[QUOTE=orrila;36016341] P.S. it would be good to have somthing done to the atlantis teleporter model :).[/QUOTE] What, the model? Or a functionality?
@orrila, I'm not going to fix railgun in CAP. If you mean that you wanna working teleporter, wait for FlyBoi map. It include my scripted and awesome version of teleporter, which actually work, display locations on map and can teleport. [editline]19th May 2012[/editline] Lucky owners of StarGate beta. Update is out. Ring system is using adress system right now :)
[QUOTE=TheEyes;36014591]Do it, but suggestion: Rename Stargate(Atlantis) to Stargate(Pegasus) and Stargate(SG-1) to Stargate(Milky Way).[/QUOTE] that's a good idea [editline]19th May 2012[/editline] [QUOTE=Madman07;36016959]@orrila, I'm not going to fix railgun in CAP. If you mean that you wanna working teleporter, wait for FlyBoi map. It include my scripted and awesome version of teleporter, which actually work, display locations on map and can teleport. [editline]19th May 2012[/editline] Lucky owners of StarGate beta. Update is out. Ring system is using adress system right now :)[/QUOTE] could i try the StarGate beta?
no u cant ;) u are not tester...
[QUOTE=CharlieX3;36018172]no u cant ;) u are not tester...[/QUOTE] why do you get to decide? i have gmod 13
I decided. Only 3 or 4 ppl get acces to beta as at current stage I don't need any more :)
Well I am *supposed* to be a tester but I can't send messages.
[QUOTE=Madman07;36018392]I decided. Only 3 or 4 ppl get acces to beta as at current stage I don't need any more :)[/QUOTE] just asking thanks for the reply
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