• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=ti9i;36469584]Uhm, not entirely CAP related but.. has there ever been a stargateish prop pack that you could use with PAC2(Helmets, goggles, Zats, etc etc)? Or a military prop pack for that matter? Or heck, even a player model of an SGC/Atlantis/destiny soldier would do[/QUOTE] Try SG-Mod and SG-Mod 0.9. These have good player models I think. To get Zat models use the browse tab then go into cap resources. Orrila
[QUOTE=orrila;36470425]Try SG-Mod and SG-Mod 0.9. These have good player models I think. To get Zat models use the browse tab then go into cap resources. Orrila[/QUOTE] Wait, isn't CAP Sg-mod? I always thought it was..
[QUOTE=ti9i;36470518]Wait, isn't CAP Sg-mod? I always thought it was..[/QUOTE] NO - sgmod is different, try [URL="http://sg-mod.svn.sourceforge.net/svnroot/sg-mod"]here[/URL] For sgmod 0.95 (what the website there says) (don't think 0.9 and 0.95 are different if there are post, and will give you 0.9 link) go[URL="http://freesteam.org/gmod/addonentry.php?fsid=12883"]here[/URL] I think sgmod 0.95 is the one with lots of NPCs and player models
[QUOTE=orrila;36470632]NO - sgmod is different, try [URL="http://sg-mod.svn.sourceforge.net/svnroot/sg-mod"]here[/URL] For sgmod 0.95 (what the website there says) (don't think 0.9 and 0.95 are different if there are post, and will give you 0.9 link) go[URL="http://freesteam.org/gmod/addonentry.php?fsid=12883"]here[/URL] I think sgmod 0.95 is the one with lots of NPCs and player models[/QUOTE]sgmod 0.95 is same like on svn one, just someone call it like "0.95". But sg-mod create some conflicts with cap, i have been fixed much, but still some sg-mod things can be broken or have duplicate in cap, so should be used only like npc/player models etc.
[QUOTE=AlexALX;36470706]sgmod 0.95 is same like on svn one, just someone call it like "0.95". But sg-mod create some conflicts with cap, i have been fixed much, but still some sg-mod things can be broken or have duplicate in cap, so should be used only like npc/player models etc.[/QUOTE] Ok, thanks well then, here is a link for a google code 0.9 link, might work with svn, but am not sure. [url]http://code.google.com/p/boba-fett-gmod-stargate-textures/source/browse/trunk/SG-Mod+0.9/?r=15#SG-Mod%200.9%253Fstate%253Dclosed[/url] or [url]http://boba-fett-gmod-stargate-textures.googlecode.com/svn/trunk/SG-Mod%200.9/[/url]
1. Any active coder, plz the MP jumper bug :P Britey pleeez :) 2. Ancients hands? [url]http://www.4shared.com/video/H8-mCCB...nt_hands.html?[/url] Not a bad Idea, just like nox hands but cheverons lock all together and a kawoosh will happen. 3.The SGC type, I kinda sucks, that only the final cheverons has a diffrent sound, maybe do it with all da cheverons.
[QUOTE=swizzer;36472003]1. Any active coder, plz the MP jumper bug :P Britey pleeez :) 2. Ancients hands? [url]http://www.4shared.com/video/H8-mCCB...nt_hands.html?[/url] Not a bad Idea, just like nox hands but cheverons lock all together and a kawoosh will happen. 3.The SGC type, I kinda sucks, that only the final cheverons has a diffrent sound, maybe do it with all da cheverons.[/QUOTE]1. I have no idea how fix bug with jumper. 2. link broken, and this will require again much coding. 3. Not really, also incoming sequence is different. And i'm like current sounds, because when i tried add other - I did not like how its sounds...\ Hey guys, like i said before -do not except more that in rev 263, i'm just have few free hours in last month, and fixed some important thigns (like gmod13 support). I will not do something new for cap in few weeks/months (maybe only in september or winter i will have again much free time).
[QUOTE=AlexALX;36470166]It should work. Idk, at least for me on my server i can attach notes to gates (maybe its admin-only?). Try do this on my server: 109.86.27.31:28015, if you can do this on my server, then probably its conflictin addons or your client-side problem. Also people who playion on my server please test this thing and answer here... Anyway if it not work on my server, then probably this is gmod protection - players can't touch world props/entities etc.[/QUOTE] Thanks for the reply. I can't say I've tested it online, but I'm fairly sure I've tried it with only CAP, Wire and the requirements for SB3 or Environments (separately) and it still didn't work. I haven't tried it for a few revisions - not even loaded Garry's Mod as I've been so busy - but I'll have a go soon and get back to you
[QUOTE=swizzer;36472003] Idea, just like nox hands but cheverons lock all together and a kawoosh will happen.[/QUOTE] can everyone just please stop asking for new features??
[QUOTE=Woogoo;36475098]can everyone just please stop asking for new features??[/QUOTE] People keep doing that but I have no bloody idea who is going to do that :p
Coders are going to do that? :p If there are any that are interested... else no1 is going to do anything.
[QUOTE=Woogoo;36475098]can everyone just please stop asking for new features??[/QUOTE] Well, cocksucker, yes, I just thought, It was a good Idea and there is nothing u can do about it ... Dick! :P :D
[QUOTE=swizzer;36481363]Well, cocksucker, yes, I just thought, It was a good Idea and there is nothing u can do about it ... Dick! :P :D[/QUOTE] It seems like you didn't watched any UEFA EURO 2012 matches (so sad, it's partialy in my country), otherwise you would be familiar with word "RESPECT".
[QUOTE=Madman07;36481704]It seems like you didn't watched any UEFA EURO 2012 matches (so sad, it's partialy in my country), otherwise you would be familiar with word "RESPECT".[/QUOTE]Hah, in my country also EURO 2012 :DD
Ima still waiting for those new gate models Count!
Idea: Bulid the Destiny :D ok is a joke, but make some destiny type corridor and etc.... :))
[QUOTE=Dexynboy;36486700]Idea: Bulid the Destiny :D ok is a joke, but make some destiny type corridor and etc.... :))[/QUOTE] On SG1-HQ servers - blackmacs`server, and SG1-HQ (208.115.216.42:27017) they have a very good spacebuild dupe of destiny, check it out. You will like it. Hope this helps, orrila
[QUOTE=swizzer;36481363]Well, cocksucker, yes, I just thought, It was a good Idea and there is nothing u can do about it ... Dick! :P :D[/QUOTE] if you have no idea what your reading/posting on, thats not my problem
[QUOTE=orrila;36487487]On SG1-HQ servers - blackmacs`server, and SG1-HQ (208.115.216.42:27017) they have a very good spacebuild dupe of destiny, check it out. You will like it. Hope this helps, orrila[/QUOTE] Thanks :)
[QUOTE=Madman07;36481704]It seems like you didn't watched any UEFA EURO 2012 matches (so sad, it's partialy in my country), otherwise you would be familiar with word "RESPECT".[/QUOTE] Lol, My country was a part of UEFA 2012, I watched every match :D and i have used "RESPECT" too much :P
[QUOTE=Boba Fett;36482477]Ima still waiting for those new gate models Count![/QUOTE] What is this about new gate models? Perhaps they are a little bigger than the current ones? :) Maybe something a little taller and thinner like this gate? [IMG]http://sgmod.de/images/gallery/dm_anubis_sneakpeak1.jpg[/IMG]
[QUOTE=flames911;36495617]What is this about new gate models? Perhaps they are a little bigger than the current ones? :) Maybe something a little taller and thinner like this gate? [IMG]http://sgmod.de/images/gallery/dm_anubis_sneakpeak1.jpg[/IMG][/QUOTE] accept for some carvings on the gate, thats perfect
[QUOTE=Woogoo;36497297]accept for some carvings on the gate, thats perfect[/QUOTE] Totally not, that gate is really horrible if you'd look up close, no we're aiming for a better gate that normally Count23 was working on but currently don't have any information about his progress.
I do. He doesn't have time to finish them.
That gate looks much better than the gmod gate though imo
I was talking more about the size and shape of the gate, than any detail. I remember bringing it up before quite a wile back. The response about it I got was that the gate is the correct size based on the show. But does anyone here think the jumpers are correctly sized? They can't go very much bigger or they wont fit through the current gates.
[QUOTE=Madman07;36498103]I do. He doesn't have time to finish them.[/QUOTE] Aha okey, I didn't see him mention it anywhere, alright than we're as good as finished here.
[QUOTE=flames911;36500242] But does anyone here think the jumpers are correctly sized? They can't go very much bigger or they wont fit through the current gates.[/QUOTE] Don't go there ! Just.... don't....
[QUOTE=Boba Fett;36500722]Aha okey, I didn't see him mention it anywhere, alright than we're as good as finished here.[/QUOTE] He pm'ed me today's morning. I wanted to tell you, but you were off.
You know what would be a great ship to add to the add on pack. the Al'kesh would be great.
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