• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=The Art of War;36550568]Look what I found [video=youtube;LozXf2aUOhU]http://www.youtube.com/watch?feature=endscreen&NR=1&v=LozXf2aUOhU[/video][/QUOTE] I played the first chapter of this game, and it was absolutely rubbish. This is only my opinion on it, others may have different views. Orrila Edit: What I mean to say is that lots of work was put into it, but now with later stargate games, it is not so good, and I did not like the click concept. The story of it was good though.
If half of you guys weren't pricks (community) I would continue it.
[QUOTE=TheEyes;36551712]If half of you guys weren't pricks (community) I would continue it.[/QUOTE] You say you made it? I don't think you're french.. @orrila: I was never a fan of click-and-point or whatnot type of games but if you fail to see the work that has been put into it even though there are no voice-overs and not a lot of action, many times it's harder to come up with a good story and actually make it work ingame... And maybe you should go create something yourself before you bash on others' work.
[QUOTE=TheEyes;36551712]If half of you guys weren't pricks (community) I would continue it.[/QUOTE] huh?
[QUOTE=The Art of War;36551899]You say you made it? I don't think you're french.. [/QUOTE] wha?
[QUOTE=TheEyes;36552379]wha?[/QUOTE] Are you saying you are the creator of Stargate Adventure?
[QUOTE=The Art of War;36551899]You say you made it? I don't think you're french.. @orrila: I was never a fan of click-and-point or whatnot type of games but if you fail to see the work that has been put into it even though there are no voice-overs and not a lot of action, many times it's harder to come up with a good story and actually make it work ingame... And maybe you should go create something yourself before you bash on others' work.[/QUOTE] I saw the work, and liked the concept, not to mention the storyline of it was good, but like you I didn't like the little action and the click type. Sorry if I sounded unappreciative there, but that I just meant I didn't like this game. Sorry if I offended you or anyone else.
[QUOTE=The Art of War;36552406]Are you saying you are the creator of Stargate Adventure?[/QUOTE] No?
Desu~
-snip-
Just so everyone has a look at it: [url]http://sg-carterpack.com/index.php?topic=192.msg2297#new[/url]
YAYAYAYAYAYYA!
[QUOTE=CharlieX3;36457646]Yes it is. ;) And its the best server with CAP,wire and etc. what makes you happy :D Hey guys ... give me an idea what i have to create next :) It must be screen from Atlantis City! But say me which one :D because i have nothing to do ....[/QUOTE] you should make a dialing screen
[QUOTE=pyrogod772;36567689]dialing screen an actual awesome one[/QUOTE] Already made by Mijyuoon(RUS)...
[QUOTE=CharlieX3;36568089]Already made by Mijyuoon(RUS)...[/QUOTE] still in developpement ?
[QUOTE=pyrogod772;36568216]still in developpement ?[/QUOTE] yep ...
[B]Rev 264 changes: Updated:[/B] - Come back option "Draw ripple on the Eventhorizon" in visual config for users, what have file "materials/zup/stargate/effect_03.vmt" (so if you havn't this file, then you will not see this option). - ZPMs/ZPMHub code, now it correct display amount of energy in zpmhubs, or one network. - Updated naquadah generator mk1/mk2 code, now it correct display amount of energy in one network (for rd3). - Naquadah generator mk1 now work like generator, not just energy battery. So it generates energy and it can be stored somewhere. - Now tampered zpm will explode only when it have 10% or less amount of power, or active more 60 seconds. Also now it give in 5 times more energy than usual zpm. [B]Fixed:[/B] - Asuran zpm hub spawn angles. - Wrong sound for atlantis doors with "Lockdown" enabled. - Some other small bugs.
[QUOTE=AlexALX;36594186][B]Rev 264 changes: Updated:[/B] - ZPMs/ZPMHub code, now it correct display amount of energy in zpmhubs, or one network. [/QUOTE] Cool Cool Cooooooooooool ..... this is perfect for my screens :P :P :P
I lol'd really really hard on this! xD [url]http://www.youtube.com/watch?v=R5DJMU68ubY&feature=g-vrec[/url] (sorry for being so offtopic)
[QUOTE=cartman300;36594421]I lol'd really really hard on this! xD [url]http://www.youtube.com/watch?v=R5DJMU68ubY&feature=g-vrec[/url] (sorry for being so offtopic)[/QUOTE] ♥ Pokemon ♥ xD xD xD :D :D :D i was watching it when i was younger :D :D :D
Wow, after all this time, the mod is still active........ nice!
[QUOTE=koljat;36598005]Wow, after all this time, the mod is still active........ nice![/QUOTE] We just need motivation from the fan base if that happens like with the zpm network update we would get back active and work with them fans! So Fans you know what you have to do bring us models -> I'll texture it for thy, bring us Code -> our coders will help you and upload it for thy!
[QUOTE=Boba Fett;36598093]We just need motivation from the fan base if that happens like with the zpm network update we would get back active and work with them fans! So Fans you know what you have to do bring us models -> I'll texture it for thy, bring us Code -> our coders will help you and upload it for thy![/QUOTE] Funny, I got about 2-3 models lying around waiting for someone to texture them..... .....which you said you wouldn't texture.
[QUOTE=Iziraider;36601844]Funny, I got about 2-3 models lying around waiting for someone to texture them..... .....which you said you wouldn't texture.[/QUOTE] Dude as he said, it's all about motivation. Give him a cookie, some porn and a harddrive for it and he'll be happy!
I've got SGC RocketLauncher, and half finished Goa'uld Staff Tower. Izi, I've got some early stage Console code :)
[QUOTE=Iziraider;36601844]Funny, I got about 2-3 models lying around waiting for someone to texture them..... .....which you said you wouldn't texture.[/QUOTE] Are them ships ?
[QUOTE=Boba Fett;36603961]Are them ships ?[/QUOTE] 2 ancient satellites, and a command console for one of them.
I've got a door model lying around, though it still needs some "treatment" in terms of "reducing the poly-count". A gear-wheel is also missing, as well as the light ring at the top. (Madman should know which model i'm talking about :D) Does someone have a good step-by-step tutorial for models in 3dsMax? I used to have one in my favourite-tab, but lost it a while ago. This would be helpful, in order to make the model "texture-ready". :D
[QUOTE=Madman07;36603098]SGC RocketLauncher[/QUOTE] Gief
I just watched "WarGames: The Dead Code", and guess what? Main character had Mac. Nothing special. And Stargate Worlds Wallpaper. Again, nothing special. But, he made something like alt-tab (no idea what they do on mac) to switch to his friend video-call and for a moment (2-3 sec.) he switched to the Stargate Worlds, GAME! For fuck sake, how?!
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