• Stargate Carter Addon Pack
    4,521 replies, posted
Ow, if shouldCollide broke, then shields should not work as well :)
[QUOTE=Madman07;36686005]Ow, if shouldCollide broke, then shields should not work as well :)[/QUOTE]Yep... Really, i have tested, and hook "ShouldCollide" never called by gmod... And it do nothing...
[QUOTE=Woogoo;36675490]so you want someone to make a Star Trek addon?[/QUOTE] no that not what is said i said that it would be cool if someone made a sci-fi mod to gmod
[QUOTE=AlexALX;36685880]Also i have looked why physics half-clipping not working, and understand - it seems like ShouldCollide hook is broken right now in gmod, so can't fix this... :( And probably now this is my last update for now, because now i'll havn't free time again, must work so... maybe only few small bug fixes at weekend, nothing new.[/QUOTE] You should wait for this, Garry want maybe enable Portal Engine soon !! [URL]http://www.facepunch.com/showthread.php?t=1195020&p=36673796&viewfull=1#post36673796[/URL]
[QUOTE=GeekDeer;36687933]You should wait for this, Garry want maybe enable Portal Engine soon !! [URL]http://www.facepunch.com/showthread.php?t=1195020&p=36673796&viewfull=1#post36673796[/URL][/QUOTE] Fact: Stargates DO NOT send half-through stuff still in the eh, theres a reason for that, wormholes and portals are diffrent
[B]Rev 276 changes: Added:[/B] * Control panel sbox limit to cap convars edit menu. [B]Fixed:[/B] * Sometimes eh destroying props after teleport it (exacly destroy - with effects etc, not clipping bug). * Some other small fixes. I think now thats all.
Hey Alex, look in your free time at the jumpers. They stuck in the receiving gate if you go trough with them slowly.
[QUOTE=cartman300;36692005]Hey Alex, look in your free time at the jumpers. They stuck in the receiving gate if you go trough with them slowly.[/QUOTE]Already looked, and have no idea how fix all bugs with model clipping. This is max what i can fix and fixed... So... [URL=http://imageshack.us/photo/my-images/441/gmflatgrass0026.jpg/][IMG]http://img441.imageshack.us/img441/5527/gmflatgrass0026.th.jpg[/IMG][/URL]
Geez, for such a big mod it sure does have frequent updates. o_e
[QUOTE=Bucky21659;36694581]Geez, for such a big mod it sure does have frequent updates. o_e[/QUOTE] that's a good thing. if it didn't, most of the bugs would still be there. [editline]9th July 2012[/editline] [QUOTE=cartman300;36692005]Hey Alex, look in your free time at the jumpers. They stuck in the receiving gate if you go trough with them slowly.[/QUOTE] i've had this problem with both the gate glider and jumper. also, why can only one jumper be used at a time? [editline]9th July 2012[/editline] [QUOTE=Woogoo;36691417]Fact: Stargates DO NOT send half-through stuff still in the eh, theres a reason for that, wormholes and portals are diffrent[/QUOTE] yes, they are different. think about it though. if we could make portal doors where we wanted (that thread is about portal doors)... we could do so much more than previously allowed in gmod. i've always wanted to make a tardis.
[B]Rev 277-278 changes: Added:[/B] * Wire input "Press" and wire output "Pressed" for cap door controller. * Wire output "Opened" for cap doors. * E2 example chip for control panel usage as code door. [B]New small video:[/B] [video=youtube;nkiDbwnKtgI]http://www.youtube.com/watch?v=nkiDbwnKtgI[/video] Oh, i can't create this video without wire output "Opened" on cap doors lol :D So upload rev 278...
-snip-
@kibbolsm I hope that by"people" you are saying "Alex" :) @Alex, please remove Czech translation with next update. My friend said me that it's rather google translate version because it's extremly ugly.
[QUOTE=Madman07;36702021] @Alex, please remove Czech translation with next update. My friend said me that it's rather google translate version because it's extremly ugly.[/QUOTE] That's right ... But maybe if i will have time, i could make better translation of Czech lang. ... Anyways slovak translation is the best ! :D :D
[QUOTE=Madman07;36702021]@kibbolsm I hope that by"people" you are saying "Alex" :)[/QUOTE] sorry, i didn't know if just 1 person was working on this still. @Alex could you make an e2 for the control panel that toggles shields or cloaking? if you can't, it's fine.
Just wondering if this is planned or anything "When you put a object half into the stargate when it's open, will the other half of the object appear on the other stargate that you called.
Could you guys fix the following nasty bug: If the connection to the server lags while a gate opens/closes, the user will crash from the game. In singleplayer this isnt a big issue, since you rarely lag. But in multiplayer you tend to lag when you're on a spacebuild server. Could you guys fix this? Its really annoying, especially with the long loading times of gmod..
@narutofanumme, no, because gate doesn't work like that.
[QUOTE=narutofanumme;36703437]Just wondering if this is planned or anything "When you put a object half into the stargate when it's open, will the other half of the object appear on the other stargate that you called.[/QUOTE] judging from your question, i presume you haven't seen the series have you? watch stargate atlantis, seasons 1, episode 4 called "38 Minutes" mater will only be send, once the entire object passed the event horizon on the outgoing side. only radio signals can go both directions, according to the series.
Hey people, i have made Attero Device entity. Could someone give me some models for it, or something else so i can make more entities? I currently use overloader model temporarily.
[QUOTE=narutofanumme;36703437]Just wondering if this is planned or anything "When you put a object half into the stargate when it's open, will the other half of the object appear on the other stargate that you called.[/QUOTE] um,[QUOTE=Woogoo;36691417]Fact: Stargates DO NOT send half-through stuff still in the eh, theres a reason for that, wormholes and portals are diffrent[/QUOTE] That would be a property of a Portal, not a wormhole [editline]10th July 2012[/editline] [QUOTE=hipy;36703491]Could you guys fix the following nasty bug: If the connection to the server lags while a gate opens/closes, the user will crash from the game. In singleplayer this isnt a big issue, since you rarely lag. But in multiplayer you tend to lag when you're on a spacebuild server. Could you guys fix this? Its really annoying, especially with the long loading times of gmod..[/QUOTE] Dont forget the crash when you look at the stargate while it opens/closes
[QUOTE=kibbols;36701690]plz don't yell or make stupid comments toward this suggestion. is it possible that the people working on this addon could create an entity for CAP called Planet Core? what it would do is power a gate for at least one, maybe multiple, 9 chev. dial(s). before this is called stupid, it isn't. this idea is basically from the beginning of sgu when they used the planet's core to dial destiny. again don't reply with stupid comments because this idea makes sense to make this addon, or any spacebuild/sgrp, seem more realistic.[/QUOTE] Yeah, well some people were creating a naquadria generator, or was it naquadah generator v12, was used in the SGA "the last man", but more powerful, power to lock the 9 vheveron and keep it open for some time, using ZPM and naq gen code, but i guess, it was cancelled. [URL]http://sg-carterpack.com/index.php/topic,123.0.html[/URL]. [editline]10th July 2012[/editline] [QUOTE=hipy;36703491]Could you guys fix the following nasty bug: If the connection to the server lags while a gate opens/closes, the user will crash from the game. In singleplayer this isnt a big issue, since you rarely lag. But in multiplayer you tend to lag when you're on a spacebuild server. Could you guys fix this? Its really annoying, especially with the long loading times of gmod..[/QUOTE] Expeccaly, when ur in a spacebuild server.Flatgrass has 10X less lagg :D, If there were any active coders, it could be possible, but shit happens bro ;) [editline]10th July 2012[/editline] [QUOTE=cartman300;36692005]Hey Alex, look in your free time at the jumpers. They stuck in the receiving gate if you go trough with them slowly.[/QUOTE] A guy name person tryied to fix the jumper code, so more than 1 jumper could be in the air, but it was unsuccesful :( Only one, who can save us, is Madman07 :D ( I know, so much pressure :) )
@cartman300, model it? No one have that model (if you refering to the antenas device itself). @hipy, @Woogoo, @swizzer, not guys (or me) but AlexALX. He's the only one that is working here :)
[QUOTE=kibbols;36701690]plz don't yell or make stupid comments toward this suggestion. is it possible that the people working on this addon could create an entity for CAP called Planet Core? what it would do is power a gate for at least one, maybe multiple, 9 chev. dial(s). before this is called stupid, it isn't. this idea is basically from the beginning of sgu when they used the planet's core to dial destiny. again don't reply with stupid comments because this idea makes sense to make this addon, or any spacebuild/sgrp, seem more realistic.[/QUOTE]Who will do this? I'm? No thanks... [QUOTE=Madman07;36702021]@Alex, please remove Czech translation with next update. My friend said me that it's rather google translate version because it's extremly ugly.[/QUOTE]Ok. [QUOTE=kibbols;36702731]@Alex could you make an e2 for the control panel that toggles shields or cloaking? if you can't, it's fine.[/QUOTE]Ask someone else, i havn't time now for this. But it should be simple code... [QUOTE=hipy;36703491]Could you guys fix the following nasty bug: If the connection to the server lags while a gate opens/closes, the user will crash from the game. In singleplayer this isnt a big issue, since you rarely lag. But in multiplayer you tend to lag when you're on a spacebuild server. Could you guys fix this? Its really annoying, especially with the long loading times of gmod..[/QUOTE]Have no idea why this happens. Same like crash when shoot with asuran weapon or ori staff to water - on some pc's this causes client crash (on my pc also crash). Or when use wraith harvester in dart - this also in some cases crash !server!. All this bugs happens by urknown reason and probably can be engine bug or something like that (hey, garry or valve always breaking everything by his updates). [QUOTE=Madman07;36705208]@hipy, @Woogoo, @swizzer, not guys (or me) but AlexALX. He's the only one that is working here :)[/QUOTE]true... And idk why only one jumper in one time, i'll look later, but can't promise anything. ======== Hey guys, really, maybe stop this? I'm not robot for do all your requests or bug fixes. I should work last 2 days, but i didn't, only because I blew my back and right now very hardly walk to the toilet (and how the hell i should go to shop or work?). So I was still sitting at the computer, and having nothing to do, and started doing fixes for cap again... But I'm tired of this, the back has not yet passed, but i'm not want anymore do fixes) Need rest and plenty of rest. So going watch movies.
[QUOTE=cartman300;36703727]Hey people, i have made Attero Device entity. Could someone give me some models for it, or something else so i can make more entities? I currently use overloader model temporarily.[/QUOTE] Post code
[QUOTE=swizzer;36704196]Yeah, well some people were creating a naquadria generator, or was it naquadah generator v12, was used in the SGA "the last man", but more powerful, power to lock the 9 vheveron and keep it open for some time, using ZPM and naq gen code, but i guess, it was cancelled. [URL]http://sg-carterpack.com/index.php/topic,123.0.html[/URL]. [editline]10th July 2012[/editline] Expeccaly, when ur in a spacebuild server.Flatgrass has 10X less lagg :D, If there were any active coders, it could be possible, but shit happens bro ;) [editline]10th July 2012[/editline] A guy name person tryied to fix the jumper code, so more than 1 jumper could be in the air, but it was unsuccesful :( Only one, who can save us, is Madman07 :D ( I know, so much pressure :) )[/QUOTE] I am the man who was working on Naquadah Gen Mk12 ... I already made code, of course still some bugs(90% done) :D :D ... but i didnt finished model ... maybe last two weeks of holidays i will finish it but then somebody will have to texture it and of course uv-map it, because i hate uv-mapping :D :D
[QUOTE=The Art of War;36705904]Post code[/QUOTE] Get it from SVN: [url]https://stargate-accessories.googlecode.com/svn/trunk/[/url]
[QUOTE=AlexALX;36705866]Who will do this? I'm? No thanks...[/QUOTE] i posted this before i knew how many people were even still working on CAP, i'll get rid of it EDIT: aaaaand, it's gone
[B]Rev 279 changes: Added:[/B] * Wire example e2 chip for control panel, for use button for toggle something. [B]Updated:[/B] * Now you can remove last dialled chevron with wire keyboard from dhd by pressing "backspace" key (for wire input "Press Button" on dhd). * Now on stargate SGO with "don't auto-open" on iris computer will display "STAND-BY" as long, as iris will be opened, and then it will display "OPEN". [B]Fixed:[/B] * Iris auto-open with stargate iris computer on outbound if dial from dhd/wire manual slow dial. * Error model when destroy asuran satellite. * Stargate GDO shows "WRONG" when iris already opened. [B]Removed:[/B] * Czech language, because like said Madman's friend "it's rather google translate version because it's extremly ugly". No offense please. =========== As for jumper - i'm looked code and can say "idk why this shit not working", so sorry, can't fix it. And now that's all, really. I'll not access any bug reports now and will not do anything for cap a long time. So have fun. Cap worked before latest updates and everything was fine, so please don't angry me. I can back for small update only if some gmod update will broke whole cap, not before this.
[B]@all translators[/B] Please go here: [url]http://sg-carterpack.com/index.php/topic,91.msg2531.html#msg2531[/url] [QUOTE]Please update your translations, there is few new fiels in translation: "stool_controlpanel", "npc_goauld" and "npc_soldier" (latest 2 fiels isn't used yet, but will be when animations of new player models will be fixed). So recheck file stargate_cap.ini. Maybe also recheck all files, i'm not sure, maybe also something added and i forgot. I can upload rev 280 with your translations update. So if you want it, please update your translations quickly.[/QUOTE]
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