[QUOTE=flames911;36791688]Anyone else think that the gate could produce a little (a lot) more light? ehh? ehhhh? Even in a room that is lit up, a shimmering blue glow should be across every surface.[/QUOTE]
memory serves from avons stargate fourm many years ago they didnt make it to bright cos of lag issues or somthing
@flames911, just enable DynamicLight for stargates in settings. It probably disabled by default because of hi fps drop.
P.S. If anyone is interested, what is going on with my programming skills (and other skills), feel free to come here: [url]http://madman07.ugu.pl[/url] :)
So say I was bored, and say I was willing to try and fix the bugs I left behind a fair while ago. Where would I find such a list of bugs?
[QUOTE=Ronon Dex;36795721]So say I was bored, and say I was willing to try and fix the bugs I left behind a fair while ago. Where would I find such a list of bugs?[/QUOTE]
Around here: [url]http://sg-carterpack.com/index.php?board=10.0[/url]
[QUOTE=Ronon Dex;36795721]So say I was bored, and say I was willing to try and fix the bugs I left behind a fair while ago. Where would I find such a list of bugs?[/QUOTE]I think most "big" problem for users - can't use 2 jumpers at same time in mp. I looked code and fail to understand why... As for other stuff, almost everything works fine now i thing... Only model clipping have some bugs with welds/parent entities, and i really tired for trying fix it... In msot cases it work fine after my modifications, but not always, and it seems more looks like gmod bugs, idk...
[QUOTE=AlexALX;36796058]I think most "big" problem for users - can't use 2 jumpers at same time in mp. I looked code and fail to understand why... As for other stuff, almost everything works fine now i thing... Only model clipping have some bugs with welds/parent entities, and i really tired for trying fix it... In msot cases it work fine after my modifications, but not always, and it seems more looks like gmod bugs, idk...[/QUOTE]
I spent days trying to fix the jumper bug, I think it's the way I coded the GUI. I might have to re do it.
[QUOTE=Ronon Dex;36796158]I spent days trying to fix the jumper bug, I think it's the way I coded the GUI. I might have to re do it.[/QUOTE]
Could be possible, well see if you can manage to fix it with, would be more pleasing that way :)
I spoke with Person8880 a while ago. He's been looking into that code. He told me some values that were supposed to be unique were shared between the Jumpers. I haven't looked at it myself, because it's said to be a mess, so I don't know how obvious it is.
[QUOTE=garbius;36796511]I spoke with Person8880 a while ago. He's been looking into that code. He told me some values that were supposed to be unique were shared between the Jumpers. I haven't looked at it myself, because it's said to be a mess, so I don't know how obvious it is.[/QUOTE]
Interesting. I'll see if that's the case, and my code's not a mess it just isn't very organized :P
You had a values for the forward, left/right and up/down speeds as 'num', 'num2' and 'num3', not 'self.num' etc. Though even changing them to self.num etc. didn't make a difference.
[QUOTE=Ronon Dex;36796599]Interesting. I'll see if that's the case, and my code's not a mess it just isn't very organized :P[/QUOTE]
Oh, of course. My apologies. :D
[QUOTE=Person8880;36796753]You had a values for the forward, left/right and up/down speeds as 'num', 'num2' and 'num3', not 'self.num' etc. Though even changing them to self.num etc. didn't make a difference.[/QUOTE]
The only num value in the HUD is local and shouldn't affect the others as for the serverside value's, the last time I checked it flew fine in MP unless it's now broken?
[B]@Ronon Dex [/B]ah and i know one other bug - control chair also can't be used if spawned few chairs at same time... Can be same problem like with jumper idk.
[QUOTE=Ronon Dex;36796904]The only num value in the HUD is local and shouldn't affect the others as for the serverside value's, the last time I checked it flew fine in MP unless it's now broken?[/QUOTE]
It flies fine, for one player. The moment another player gets in another jumper, they both share the same movement values, so if one player presses forward and the other back, both jumpers go nowhere.
The num values are in the ENT:PhysicsSimulate() function and they're defined in there as globals (around line 622 onwards of init.lua).
[QUOTE=Person8880;36797059]It flies fine, for one player. The moment another player gets in another jumper, they both share the same movement values, so if one player presses forward and the other back, both jumpers go nowhere.
The num values are in the ENT:PhysicsSimulate() function and they're defined in there as globals (around line 622 onwards of init.lua).[/QUOTE]
Ah ok, that wasn't a problem before. Well that's easy to fix then. Also I know where they're set, I wrote it.
[editline]16th July 2012[/editline]
[QUOTE=AlexALX;36796964][B]@Ronon Dex [/B]ah and i know one other bug - control chair also can't be used if spawned few chairs at same time... Can be same problem like with jumper idk.[/QUOTE]
Probably. When I first started writing all these entities they weren't made for Multiplayer and as such I never encountered most of these problems.
[editline]16th July 2012[/editline]
Also does anyone host a CAP server where I can test fixes?
[B]@Ronon Dex[/B] if you will work on bug fixing, then you should look at this very usefull addon for coders "lua_reloadent": [url]http://www.facepunch.com/showthread.php?t=769149[/url]
I'm using it long time and its very usefull, also saidabout it to othercoders it cap and not only in cap, and now everyone gmod coder what i know used it :D So recomend it also for you. Can very much save time for reloading and coding.
ps ent should be re-spawned in most cases for take effect, but not always.
[QUOTE=AlexALX;36797578] "lua_reloadent": [url]http://www.facepunch.com/showthread.php?t=769149[/url]
[/QUOTE]
That's very very very very very very very very very very very usefull thing in programing for gmod :P
Hmm and what about to slow down rockets and drones ?? They are too fast and the chance to hit somebody is under 10% LoL ...
[QUOTE=CharlieX3;36798140]
Hmm and what about to slow down rockets and drones ?? They are too fast and the chance to hit somebody is under 10% LoL ...[/QUOTE]
I can slow them down, but it depends if that's a popular opinion or not.
[QUOTE=Ronon Dex;36798211]I can slow them down, but it depends if that's a popular opinion or not.[/QUOTE]
Slow down is good, but not too much, and yes, accuracy should increase.
Hey I was wondering if someone could take the Mini Drone Platform model, and cut out the launcher and just leave the pedestal, and have it so it wire outputs if they use the action key on it..I'm suggesting it because in the Atlantis episode "The Return" the Ancient women brings the pedestal out of the ground and put's her hand on it and it disables all the systems. [url]http://i.imgur.com/sOaz8.jpg[/url]
That pedestal is something really different then the pedestal in testing platform ... and i have somewhere model of it + ugly textures but i have really many polygons >.<
[QUOTE=AlexALX;36796058]I think most "big" problem for users - can't use 2 jumpers at same time in mp. I looked code and fail to understand why... As for other stuff, almost everything works fine now i thing... Only model clipping have some bugs with welds/parent entities, and i really tired for trying fix it... In msot cases it work fine after my modifications, but not always, and it seems more looks like gmod bugs, idk...[/QUOTE]
Really? I used to fly in jumpers while others do, I noticed they share the same effects, even when ones engine pods arent deployed... but thats all
Ok Charlie, I bet its fine ;)
OnTopic:
Well it could be made it's not a to hard model but I would require a bit more reference pictures!
Offtopic: Could anyone help me in buying the Assassin's Creed Complete Pack that is currently on huge sale ? If so I could trade it for a website coded in HTML5 + CSS3 or a texture/graphical item of choose.
If anyone is interested and can help me please hit me up on steam to discuss the details:
[url]http://steamcommunity.com/id/Rafael_De_Jongh/[/url]
[QUOTE=Woogoo;36800839]Really? I used to fly in jumpers while others do, I noticed they share the same effects, even when ones engine pods arent deployed... but thats all[/QUOTE]
what Alex means is that if someone spawns more than 1 jumper in mp is that the jumper gets messed up
Before:
[url]http://cloud.steampowered.com/ugc/559821183675577670/AAA9B83BA30F9DD3490007F9C6818852C0471783/[/url]
After:
[url]http://cloud-2.steampowered.com/ugc/559821183675707190/FC3D43D01A9BAD997F2C0B3AE06139C03551950D/[/url]
A lot better wouldn't you say?
[QUOTE=flames911;36805608]Before:
[url]http://cloud.steampowered.com/ugc/559821183675577670/AAA9B83BA30F9DD3490007F9C6818852C0471783/[/url]
After:
[url]http://cloud-2.steampowered.com/ugc/559821183675707190/FC3D43D01A9BAD997F2C0B3AE06139C03551950D/[/url]
A lot better wouldn't you say?[/QUOTE]
nice did u do that yourself
[QUOTE=sdbrendan;36805641]nice did u do that yourself[/QUOTE]
Yeah, just tweaked a few values. I am still thinking that it could go brighter....But I will test it out in MP and on a few different maps first.
Can I get those files or a copy of them
I don't really want to be handing out modified files. I am still tweaking it a bit anyways.
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