Oh shit, guys, garry now completely killed stargates on gmod13! Now not any code with timers including sequence codes of all stargates... Fuck, I have no words to describe how much I hate Garry now.
From beta update 24 changelog:
[QUOTE]timer.Create and timer.Simple no longer take a var arg (create a function)[/QUOTE]
And thats just killing all sequences functional of our stargate addon, and idk, probably can't be fixed and should be compelery recoded of everything in cap.
[B]So guys, now no stargate on gmod13. Good bye gmod13 and gmod. I'll not continue work with this stupid gmod13 if garry ALWAYS break everything and don't want listen us and don't even fixed any of problems what we having on gmod13 with stargate addon.
So this is end of cap for gmod13. Too sad, but this is true.[/B]
And let garry put him gmod13 to him.... you know what.
ps can be banned after this so good bye.
[QUOTE=Ronon Dex;36852369]Try just CAP and see if it works then.[/QUOTE]
nope
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
a
still getting this
[QUOTE=phantomsolace;36852436]nope
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
Failed to load sound "stargate\wormhole_loop.wav", file probably missing from disk/repository
a
still getting this[/QUOTE]
Go check in the cap_resources folder to see if that sound is actually there.
[QUOTE=Ronon Dex;36852472]Fuck. That breaks everything.
[editline]20th July 2012[/editline]
Go check in the cap_resources folder to see if that sound is actually there.[/QUOTE
FIXED!! Sound file Stargate_dailopen was corrupt! :D
[QUOTE=AlexALX;36852431]Oh shit, guys, garry now completely killed stargates on gmod13! Now not any code with timers including sequence codes of all stargates... Fuck, I have no words to describe how much I hate Garry now.
From beta update 24 changelog:
And thats just killing all sequences functional of our stargate addon, and idk, probably can't be fixed and should be compelery recoded of everything in cap.
[B]So guys, now no stargate on gmod13. Good bye gmod13 and gmod. I'll not continue work with this stupid gmod13 if garry ALWAYS break everything and don't want listen us and don't even fixed any of problems what we having on gmod13 with stargate addon.
So this is end of cap for gmod13. Too sad, but this is true.[/B]
And let garry put him gmod13 to him.... you know what.
ps can be banned after this so good bye.[/QUOTE]
What the fuck? Why the hell would he remove a timer function? That's going to break so much content!
[QUOTE=Avent;36853022]What the fuck? Why the hell would he remove a timer function? That's going to break so much content![/QUOTE]
He didn't remove it, he changed the parameter list.
[QUOTE=Ronon Dex;36852275]I've not seen a single person use it. Ever.
[/QUOTE]
Lol .... i am using it everytime I am in Jumper ...
[QUOTE=Iziraider;36853150]He didn't remove it, he changed the parameter list.[/QUOTE]
Oh...
Was there any benefit at all?
If the parameters changed, it won't be that hard to edit it? Unless the code is a mess, but i don't know that ;)
[QUOTE=Iziraider;36853150]He didn't remove it, he changed the parameter list.[/QUOTE]
From what I can tell it won't actually effect much of our code.
[QUOTE=hipy;36853320]If the parameters changed, it won't be that hard to edit it? Unless the code is a mess, but i don't know that ;)[/QUOTE]
Nobody wants to go through piles of code, changing every mention of a timer, then changing every timer event to reflect the changes.
[code]
Rev 283.
Puddle Jumper Clean Up
ReAdded Hover
Fixed Annoying Way of Getting Into F302 (Getting in isn't as temperamental)
Dart can go up, down, left right.
TelTac has life support
Balanced Shuttle Weapons
[/code]
Well, Shittttt
[QUOTE=chevron8locked;36859170]Well, Shittttt[/QUOTE]
Descriptive. Care to elaborate?
[QUOTE=AlexALX;36852431]Oh shit, guys, garry now completely killed stargates on gmod13! Now not any code with timers including sequence codes of all stargates... Fuck, I have no words to describe how much I hate Garry now.
From beta update 24 changelog:
And thats just killing all sequences functional of our stargate addon, and idk, probably can't be fixed and should be compelery recoded of everything in cap.
[B]So guys, now no stargate on gmod13. Good bye gmod13 and gmod. I'll not continue work with this stupid gmod13 if garry ALWAYS break everything and don't want listen us and don't even fixed any of problems what we having on gmod13 with stargate addon.
So this is end of cap for gmod13. Too sad, but this is true.[/B]
And let garry put him gmod13 to him.... you know what.
ps can be banned after this so good bye.[/QUOTE]
Then thats the end of gmod for me too, makes me wish i never bought it, lol
(unless this doesnt effect anything like Ronon Dex said)
[QUOTE=Woogoo;36859743]Then thats the end of gmod for me too, makes me wish i never bought it, lol
(unless this doesnt effect anything like Ronon Dex said)[/QUOTE]
The way I code timers, it doesn't effect anything. But porting everything over is still a big task.
Speaking of which, I've started recoding the Jumper GMod 13. So far I've got Flight and the Engine Pods sorted out.
[QUOTE=Ronon Dex;36859843]The way I code timers, it doesn't effect anything. But porting everything over is still a big task.
Speaking of which, I've started recoding the Jumper GMod 13. So far I've got Flight and the Engine Pods sorted out.[/QUOTE]
They should go through with makeing the new stargate pack if gmod is going to screw the old one, but madman quit
[QUOTE=Woogoo;36861524]They should go through with making the new stargate pack, if gmod is going to screw the old one; but Madman quit.[/QUOTE]
Just because Madman has quit doesn't mean everything's going to shit. Even if everything doesn't get specifically recoded for GMod13 it will at least be compatible, even if it's not optimized.
[QUOTE=Ronon Dex;36861666]Just because Madman has quit doesn't mean everything's going to shit. Even if everything doesn't get specifically recoded for GMod13 it will at least be compatible, even if it's not optimized.[/QUOTE]please tell me how the fuck we should make compatible with gmod13, if all timers must have functions now and whole sequences code will not work for stargates/rings...
[QUOTE=AlexALX;36861832]please tell me how the fuck we should make compatible with gmod13, if all timers must have functions now and whole sequences code will not work for stargates/rings...[/QUOTE]
Functions from timers haven't been removed. Instead of passing vars like:
[lua]
timer.Simple(3, ExampleFunction, var, var2);
[/lua]
You do:
[lua]
timer.Simple(3,function() ExampleFunction(var,var2) end);
[/lua]
something wrong with the SVN?
checking out cap seemed to go slowly but it finished....resources stalls after 3 items or so
installed it previously with zero issues but now it seems to keep timing out
(already tried a different computer)
[QUOTE=Ronon Dex;36862104]Functions from timers haven't been removed. Instead of passing vars like:
[lua]
timer.Simple(3, ExampleFunction, var, var2);
[/lua]
You do:
[lua]
timer.Simple(3,function() ExampleFunction(var,var2) end);
[/lua][/QUOTE]
Ooo, so anyone with a basic understanding could attempt to fix it, it would just take a while
Does anyone feel like designing a new HUD and then creating the VMT/VTF for the Jumper? While talking with Madman he expressed his dislike for the HUD and how it didn't really seem "Jumpery". Any volunteers?
[QUOTE=Ronon Dex;36867485]Does anyone feel like designing a new HUD and then creating the VMT/VTF for the Jumper? While talking with Madman he expressed his dislike for the HUD and how it didn't really seem "Jumpery". Any volunteers?[/QUOTE]
Wait don't we already have that ?
HUD being displayed on the glass and being visible for all ppl in the jumper would be a good addition to the pack.
[url]http://images4.wikia.nocookie.net/__cb20071019233425/templarsoftwilight/images/3/36/Puddle_jumper_hud_sea_monster.png[/url]
Is it just supposed to be a layered texture?
[QUOTE=Avent;36867776]Is it just supposed to be a layered texture?[/QUOTE]
I don't know exactly how textures work, but It may be worth looking at the original one in VTFEdit to see what properties it needs.
[QUOTE=Ronon Dex;36862104]Functions from timers haven't been removed. Instead of passing vars like:
[lua]
timer.Simple(3, ExampleFunction, var, var2);
[/lua]
You do:
[lua]
timer.Simple(3,function() ExampleFunction(var,var2) end);
[/lua][/QUOTE]Fine maybe i'll watch for some timers in stargate base code and look what i cound do, but really, for what garry changes this... Just because he wants this, idk...
[QUOTE=Madman07;36867567]HUD being displayed on the glass and being visible for all ppl in the jumper would be a good addition to the pack.
[url]http://images4.wikia.nocookie.net/__cb20071019233425/templarsoftwilight/images/3/36/Puddle_jumper_hud_sea_monster.png[/url][/QUOTE]
Didn't markjaw made this already oO? Where the fudge is he anyway?
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