• Stargate Carter Addon Pack
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[QUOTE=Ronon Dex;36926473]From what I remember that specific blaster is just kill, or am I mistaken? (I know there is a staff wraith stunner and a hand gun, but I can't find the models for those).[/QUOTE] ALL wraith ground weapons are stun. Please view: Wraith Handgun - [url]http://stargate.wikia.com/wiki/Wraith_handblaster[/url] Wraith Stunner Rifle - [url]http://stargate.wikia.com/wiki/Wraith_stunner_rifle[/url] Wraith Speargun - [url]http://stargate.wikia.com/wiki/Wraith_spear_gun[/url]
Good job I started coding a stun blast then... Release will be slightly delayed now.
[QUOTE=Ronon Dex;36926726]Good job I started coding a stun blast then... Release will be slightly delayed now.[/QUOTE] awwwww
Alternatively, I could be a genius and get it done fast: [media]http://www.youtube.com/watch?v=A7FsyUTJfwo&feature=youtu.be[/media] [editline]25th July 2012[/editline] I should add that it hasn't been tested in MP at all, so it may or may not work against players.
Lack of animations.
That's the modellers fault not mine, I've put the code in.
@Ronnon Looking good, mind also reviewing the Kull-Zapper that Art was working on for the p90 ? Ps: When you release make sure there are vmt files located to the empty VGUI for the weapon entity icons!
There are anims because when I was coding hands, they worked. Just check their names in modelviewer.
[QUOTE=Madman07;36927818]There are anims because when I was coding hands, they worked. Just check their names in modelviewer.[/QUOTE] so they're not typical weapon anims? More like how I do the jumper anims? [editline]25th July 2012[/editline] [QUOTE=Boba Fett;36927816]@Ronnon Looking good, mind also reviewing the Kull-Zapper that Art was working on for the p90 ? Ps: When you release make sure there are vmt files located to the empty VGUI for the weapon entity icons![/QUOTE] I don't have any icons but I can put the VMTs there ready for icons if that's what you mean?
[QUOTE=Ronon Dex;36927179]Alternatively, I could be a genius and get it done fast: [media]http://www.youtube.com/watch?v=A7FsyUTJfwo&feature=youtu.be[/media] [editline]25th July 2012[/editline] I should add that it hasn't been tested in MP at all, so it may or may not work against players.[/QUOTE] Very nice, but (in my opinion), you should remove the kill as it doesn't have a kill setting + there is an electric beam when stunned, something wrong with that! If anyone made a spear-gun, then it could be used for wraith, and the bedrosian rifle - [url]http://stargate.wikia.com/wiki/Bedrosian_rifle[/url] (although you'd have to change the bolt to yellow). P.S. Are you going to do the handgun???
[QUOTE=orrila;36927868]Very nice, but (in my opinion), you should remove the kill as it doesn't have a kill setting + there is an electric beam when stunned, something wrong with that! If anyone made a spear-gun, then it could be used for wraith, and the bedrosian rifle - [url]http://stargate.wikia.com/wiki/Bedrosian_rifle[/url] (although you'd have to change the bolt to yellow). P.S. Are you going to do the handgun???[/QUOTE] DUDE HES RECODING IT SO IS WILL BE STUN NOT KILL
So Steam is too busy to let me download Source SDK. Fancy telling me the anim names Madman? [editline]25th July 2012[/editline] [QUOTE=orrila;36927868]Very nice, but (in my opinion), you should remove the kill as it doesn't have a kill setting + there is an electric beam when stunned, something wrong with that! If anyone made a spear-gun, then it could be used for wraith, and the bedrosian rifle - [url]http://stargate.wikia.com/wiki/Bedrosian_rifle[/url] (although you'd have to change the bolt to yellow). P.S. Are you going to do the handgun???[/QUOTE] I'm going to keep kill purely because there's no wraith kill weapons, so there should be at least one. The tesla effect is just to show that you've stunned them. I don't have the handgun model so no.
@Ronon, yes. As far as I remember, ProgSys used his custom anims (at least for hands).
[QUOTE=Ronon Dex;36927828] I don't have any icons but I can put the VMTs there ready for icons if that's what you mean?[/QUOTE] There's an empty.vtf document made for temporary lack of icons for entities: cap_resources\materials\VGUI\entities therefor if you make the vmt files for the new weapon just point them to the empty file so we don't got the default no entity icon from gmod!
Ah ok, will do :)
[QUOTE=orrila;36927868]Very nice, but (in my opinion), you should remove the kill as it doesn't have a kill setting + there is an electric beam when stunned, something wrong with that! If anyone made a spear-gun, then it could be used for wraith, and the bedrosian rifle - [url]http://stargate.wikia.com/wiki/Bedrosian_rifle[/url] (although you'd have to change the bolt to yellow). P.S. Are you going to do the handgun???[/QUOTE] yea but this is gmod, lot more fun with a kill setting.
[QUOTE=Bandik;36928784]yea but this is gmod, lot more fun with a kill setting.[/QUOTE] True, yep what ronon said: Yep Ask Art, I think he has the hand stunner model. P.S. if your keeping kill (good idea), at least I think it should be secondary rather than primary. - Just a though.
[code] Rev. 287 Added Wraith Blaster and Hands Added Stun to Ronon's Gun Jumper MP Fixes [/code] The animations aren't done properly for the hands (can't reset them, and quite frankly just look like your punching the enemy).
[QUOTE=Ronon Dex;36929627]The animations aren't done properly for the hands (can't reset them, and quite frankly just look like your punching the enemy).[/QUOTE] better than nothing
[B]@Ronon Dex[/B] you forgot about multi-language in cap when adding new weapons... I'll upload later updates for this (when translations will be ready). ps and also why you upload two vers? It seems like latest is 288 not 287, you can commit with latest svn client all files in both folders at same time (just select cap and cap_resources folders at same time and click "svn commit"), so no need do two revs for this... [B]@all translators[/B] Please go here: [url]http://sg-carterpack.com/index.php/topic,91.msg2716.html#msg2716[/url]
[QUOTE=AlexALX;36929889][B]@Ronon Dex[/B] you forgot about multi-language in cap when adding new weapons... I'll upload later updates for this (when translations will be ready). ps and also why you upload two vers? It seems like latest is 288 not 287, you can commit with latest svn client all files in both folders at same time (just select cap and cap_resources folders at same time and click "svn commit"), so no need do two revs for this... [B]@all translators[/B] Please go here: [url]http://sg-carterpack.com/index.php/topic,91.msg2716.html#msg2716[/url][/QUOTE] Didn't forget, just didn't do it. Good to know. [editline]25th July 2012[/editline] [code] Rev. 289 Added Stun blast entity (Forgot to last time) [/code] Sorry everybody. My bad.
[QUOTE=Boba Fett;36927816]@Ronnon Looking good, mind also reviewing the Kull-Zapper that Art was working on for the p90 ? Ps: When you release make sure there are vmt files located to the empty VGUI for the weapon entity icons![/QUOTE] I already have the old code that adds another firemode and fires it while that firemode is active, although I would have to add it in as I changed something after I removed it. If there is a working stun entity I can use it is a 5 minute job. @VMTs: If I recall correctly, didn't you make weapon icons for them when I was working on them?
[QUOTE=The Art of War;36931062]I already have the old code that add another firemode and fires it while that firemode is active, although I would have to add it in as I changed something after I removed it. If there is a working stun entity I can use it is a 5 minute job. @VMTs: If I recall correctly, didn't you make weapon icons for them when I was working on them?[/QUOTE] Use "energy_pulse_stun".
[QUOTE=Ronon Dex;36931135]Use "energy_pulse_stun".[/QUOTE] Thanks, looks like I'll have to download CAP then after all.. :p @Anyone who's been doing some scripting in GMod 13: Does anyone know if Garry changed anything about clientside drawing? Last time I tried to perfect the LaserEx laser pointer it looked fine but the way I did it only the client who activated the beam could see it (maybe it could have worked with umsg etc, but I was too lazy to try)?
[QUOTE=orrila;36924903]Why should it need to, it only contains some NPC's and some SWEPs Yay - If your post was 7hrs ago, and I am GMT, then you propably will release it today for me - so even more yay. P.S When you meen finished, do they stun and is it just blaster, or hand gun to. P.S.S Do you have a wraith speargun model.[/QUOTE] Yeah but, for them to replicate they need energy
oh well
So has anybody got any bugs to report regards the wraith stunner and stunning general? MP bugs in particular.
Sorry for making an off-topic, but, is it sexy? [IMG]http://i46.tinypic.com/33zel1d.jpg[/IMG]
[QUOTE=Madman07;36942174]Sorry for making an off-topic, but, is it sexy? [IMG]http://i46.tinypic.com/33zel1d.jpg[/IMG][/QUOTE] Those engines <3
[QUOTE=Ronon Dex;36930018]Didn't forget, just didn't do it. Good to know. [editline]25th July 2012[/editline] [code] Rev. 289 Added Stun blast entity (Forgot to last time) [/code] Sorry everybody. My bad.[/QUOTE] Mabey fix or add stun to the Zat?
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