• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=orrila;37142652]Search the google. There are some Microsoft word fonts that you can use, and they are correct, I think this is the best way to learn. If you cant be bothered to search (I usually am not, it is boring and sometimes you get nowhere) then TOMMOROW, not today, I can put them all in a pact for you and uppload it to my mediafire. I can post it here if anyone else want it to. Edit: A pack - because there are 2-3 fonts of ancient. They are the same symbols and letters, just have a slightly different style.[/QUOTE] ok, thanks. post here or pm on steam
[QUOTE=Woogoo;37142682]ok, thanks. post here or pm on steam[/QUOTE] no prob, will get tommorow will post here so other people can have it if they want. What i use it for (I have a key with me (take this into account)) to incrypt messages I print out. Why I want to incrypt messages - I just do, dont ask pls. (It is good to encrypt. Besides, how many will recgonise it as anciet, and how many of those can read anciet!!!)
Sorry for being really annoying, but what about a box shield that is made of 6 different flat props?
[QUOTE=cartman300;37143827]Sorry for being really annoying, but what about a box shield that is made of 6 different flat props?[/QUOTE] Shield core has a box shield
[QUOTE=Woogoo;37144674]Shield core has a box shield[/QUOTE] I don't care about box shield, i care about a shield that behaves like a real shield. [editline]9th August 2012[/editline] p.s. shield core doesn't work
[QUOTE=orrila;37142803]no prob, will get tommorow will post here so other people can have it if they want. What i use it for (I have a key with me (take this into account)) to incrypt messages I print out. Why I want to incrypt messages - I just do, dont ask pls. (It is good to encrypt. Besides, how many will recgonise it as anciet, and how many of those can read anciet!!!)[/QUOTE] I wanna learn it because i wanna know what Daniel is getting stressed to translate on SG-1 and like you said too
fonts pack site download: [url]http://www.mediafire.com/?ibu66c996kluw2c[/url] instruction and installation and stuff all in readme. I made a thread on sg-carterpack because I couldnt get fp a minute ago, oh well, now people can view it there too. Enjoy Orrila
[QUOTE=Madman07;37137412]While it would be quite effective on pure C (or other compiled language) it's kinda slowly on interpreted LUA.[/QUOTE] Compiled C++ engine and gamecode and a good Lua module makes Lua runs almost as fast compiled C++ ( --> CE3).
[QUOTE=cartman300;37143827]Sorry for being really annoying, but what about a box shield that is made of 6 different flat props?[/QUOTE] What with that? [QUOTE=cartman300;37144721]I don't care about box shield, i care about a shield that behaves like a real shield. p.s. shield core doesn't work[/QUOTE] Shield Core behave as a real shield and it's working. [QUOTE=The Art of War;37148399]Compiled C++ engine and gamecode and a good Lua module makes Lua runs almost as fast compiled C++ ( --> CE3).[/QUOTE] Oh yeh, but not gmod LUA :) Gmod lua fast tracers are 100 slower than usual compiled slow tracers :)
And I'm back to the thread. God, it's good to be back. Hi Ronon, didn't expect to see you. Mmhmm,let's see, where to start.. 1. Sure, delay on the weapons would be good, spamming ori staves and kill the hell out of everyone without an admin on in a server IS NOT good. 2. Stop complaining about GMOD13 people, it's not their fault, and neither is garry, the faulty outdated coding kept away many people and lua coders, the toybox was full of "LOLFIRSTSWEEP122" shit, so it had to be removed.Just leave it be, adapt. 3. Did you guys ever get to fix the no-sound bug and the shield bug?
*post Removed for offtopic*
[QUOTE=Viewer;37148999]And I'm back to the thread. God, it's good to be back. Hi Ronon, didn't expect to see you. Mmhmm,let's see, where to start.. 1. Sure, delay on the weapons would be good, spamming ori staves and kill the hell out of everyone without an admin on in a server IS NOT good. 2. Stop complaining about GMOD13 people, it's not their fault, and neither is garry, the faulty outdated coding kept away many people and lua coders, the toybox was full of "LOLFIRSTSWEEP122" shit, so it had to be removed.Just leave it be, adapt. 3. Did you guys ever get to fix the no-sound bug and the shield bug?[/QUOTE] Why didn't you expect to see me? 1. I think I'll add it when I get back on Saturday then 3. What's this you speak of?
Shield bug: No matter how much you want to believe, the shield core does [B]not[/B]. [B]fucking[/B]. [B]work[/B].
I was referring to the no sound bug.
[QUOTE=Madman07;37148857] Oh yeh, but not gmod LUA :) Gmod lua fast tracers are 100 slower than usual compiled slow tracers :)[/QUOTE] A hundred times? That sounds a bit much.. But a lot slower, yeh :p A combination of old Source and Garry's Lua (no offense but he didn't have one of the largest game developers behind him) makes it slow, but then Source was never meant to do that kind of thing.
[QUOTE=TheEyes;37153394]Shield bug: No matter how much you want to believe, the shield core does [B]not[/B]. [B]fucking[/B]. [B]work[/B].[/QUOTE] It does. At least it did when I was releasing it. But it doesn't on gmod 13, if you talking about that. Anyway, no one is going to fix it ;] [QUOTE=The Art of War;37153465]A hundred times? That sounds a bit much.. But a lot slower, yeh :p A combination of old Source and Garry's Lua (no offense but he didn't have one of the largest game developers behind him) makes it slow, but then Source was never meant to do that kind of thing.[/QUOTE] Yes, if i remember correctly, it was difference between 0.002s and 0.00005s...
[QUOTE=Madman07;37154027]It does. At least it did when I was releasing it. But it doesn't on gmod 13, if you talking about that. Anyway, no one is going to fix it ;][/QUOTE] when i use the shield core it most of the time doesn't turn on (even with power) and, when it's on, people can just walk/run through it like it's nothing. ALSO, can the shield tool be a bit stronger? it dies WAY too fast. is it also possible for the people working on this addon still to add more settings to the shield tool? maybe shapes like the shield core, or adjust the size of the x, y, and z like the shield core?
Shield Stool? It's not removed yet? lol. Basicaly making this thing works like shield core mean just turning it into shieldcore. Seems you should really blame garry, not me. Btw, only ronon is working here and he's busy with other things (prob for gmod 13) :P
[QUOTE=Madman07;37154778]Shield Stool? It's not removed yet? lol. Basicaly making this thing works like shield core mean just turning it into shieldcore. Seems you should really blame garry, not me. Btw, only ronon is working here and he's busy with other things (prob for gmod 13) :P[/QUOTE] oh, i didn't mean make it like shield core. i only meant add some other functions that shield core has. i prefer the shield tool more than the shield core.
The only unique functionality sc has that stool doesnt have is the way it create collision and emmiter visual model.
Shield core not working??? It works for me. It blocks lots of stuff. Energy bolts, sometimes sweps, not always, other stuff. I even bounce back when no-vlipping at it. Sometimes I can walk through it. Shield stool is different to shield core, it is useful. Only thing is, can we please know what the asgard, asuran and others setting changes apart from colour. The asgard one seemed to once make stuff bounce of it, but not the others. Here is a question, the goald shield Iris blocks everything, even hl2 sweps. Yes EVERYTHING. If this can do it, why not modify this so it is bigger, therefore it will be a better shield than the current core. Orrila
[QUOTE=Madman07;37154778]Shield Stool? It's not removed yet? lol. Basicaly making this thing works like shield core mean just turning it into shieldcore. Seems you should really blame garry, not me. Btw, only ronon is working here and he's busy with other things (prob for gmod 13) :P[/QUOTE] I haven't started porting anything apart from the recode of the jumper. But will start porting when I get back, but after everything's working in G13 I'm going to start helping with Madman and Iziraider Daedalus simulator. But I'll still work on fixes as bugs become apparent.
the if(Active==1) {reset()} worked. (sorry i took so long, i've been busy)
[QUOTE=orrila;37155429]Here is a question, the goald shield Iris blocks everything, even hl2 sweps. Yes EVERYTHING. If this can do it, why not modify this so it is bigger, therefore it will be a better shield than the current core.[/QUOTE] Because you can only have fixed size with that. Goauld shield uses predefined model. Custom, resized physics doesn't work with inbuilt tracers. That was already fixed in gmod 13.
[QUOTE=Madman07;37156855]Because you can only have fixed size with that. Goauld shield uses predefined model. Custom, resized physics doesn't work with inbuilt tracers. That was already fixed in gmod 13.[/QUOTE] for me that iris is a big error i dont know why
[QUOTE=Madman07;37154778]Shield Stool? It's not removed yet? lol. Basicaly making this thing works like shield core mean just turning it into shieldcore. Seems you should really blame garry, not me. Btw, only ronon is working here and he's busy with other things (prob for gmod 13) :P[/QUOTE] Madman, please, accept that your shield core is NOT working. It may work for a second or two, but it's not reliable in a war. People can randomly walk in and fly in with a jumper. And what do you mean shield stool isn't removed yet??? It should be not removed because it works. [editline]10th August 2012[/editline] And the shield core sometimes fails at all and it just makes fancy effects doing nothing.
Guys, for some reason, I can't download the SVN! I try again and again, but it gets stuck on one file and doesn't complete the download.
i am once again stumped on the cfd iris e2. how would i get the cfd to turn off when the gate closes? i have this: if (Inbound==0 && Active==1) { Active = 0 Activate = -1 } but it doesn't work
[QUOTE=kibbols;37161000]i am once again stumped on the cfd iris e2. how would i get the cfd to turn off when the gate closes? i have this: if (Inbound==0 && Active==1) { Active = 0 Activate = -1 } but it doesn't work[/QUOTE] I think anything other than "0" is seen as "true" by wired stuff in gmod. Try "Activate = 0"? Also, I don't know if it was reported, but the wraith weapons cause crashes. I spawned an Alex NPC and 3-4 combine, some errors popped up and they stopped firing (I couldn't fire either with my own wraith blaster). Their firing animations were still playing though. Slowly removing them one by one, some started to fire again, then the game crashed. I guess I should have recorded the errors... I'll do that the next time I see it.
[QUOTE=Avernikas;37162669]I think anything other than "0" is seen as "true" by wired stuff in gmod. Try "Activate = 0"? Also, I don't know if it was reported, but the wraith weapons cause crashes. I spawned an Alex NPC and 3-4 combine, some errors popped up and they stopped firing (I couldn't fire either with my own wraith blaster). Their firing animations were still playing though. Slowly removing them one by one, some started to fire again, then the game crashed. I guess I should have recorded the errors... I'll do that the next time I see it.[/QUOTE] I think console errors are needed because no-one else gets this and btw, I think you mean Alyx not Alex. Orrila
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