• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=cartman300;37158426]Madman, please, accept that your shield core is NOT working. It may work for a second or two, but it's not reliable in a war.[/QUOTE] NEVER!
1. Meh, I dunno Ronon, Avon quit and after years of nothing on the jumper and never finding you again I eventually gave up. 2. No sound bug was that one of the gates (mine was sg-1, another guy's was sg-a) couldn't be heard if you were inside a radius of 100m of the gate. As with the shield bug, it's that really annoying thing, that a max strong shield that took hours to charge, with just the little touch of a hl2wep bullet, it looses all of it's energy.
[QUOTE=Viewer;37163271]1. Meh, I dunno Ronon, Avon quit and after years of nothing on the jumper and never finding you again I eventually gave up. 2. No sound bug was that one of the gates (mine was sg-1, another guy's was sg-a) couldn't be heard if you were inside a radius of 100m of the gate. As with the shield bug, it's that really annoying thing, that a max strong shield that took hours to charge, with just the little touch of a hl2wep bullet, it looses all of it's energy.[/QUOTE] I don't only code the jumper you know. Hmmm, never had the sound bug and I might give the shield a buff.
[QUOTE=Ronon Dex;37163505]I don't only code the jumper you know. Hmmm, never had the sound bug and I might give the shield a buff.[/QUOTE] Yes,yes I know, but the jumper was the only way I could actually reach you, so heh, I couldn't find you and gave up. And yeah, a buff would be nice.
[QUOTE=Madman07;37154027] Yes, if i remember correctly, it was difference between 0.002s and 0.00005s...[/QUOTE] Oh, that sucks.. Of course there is a difference between compiled C++ and Lua in CE3 aswell, but it's not as huge... And Cartman, if you rated him dumb because of the seemingly small difference that is a huge difference, but maybe it was just because you want him to fix the shield core and he said no...
[QUOTE=Ronon Dex;37163505]I don't only code the jumper you know. Hmmm, never had the sound bug and I might give the shield a buff.[/QUOTE] i have the sound bug only in singleplayer on SG1 gate
I don't get sound bug and sheild works for me. Post console errors that will help the devs fix stuff.
[QUOTE=orrila;37165062]I don't get sound bug and sheild works for me. Post console errors that will help the devs fix stuff.[/QUOTE] I can't emphasize this enough. If you get an error, don't just say you've got an error; open the console and post it here. It makes it so much easier to fix bugs.
I said I didnt have an error, not I did. Everyone else does, but not me
Don't know if this bug is still there, but if you use a stargate, inside an active shield core, it breaks the shield. So if you need to shoot through someone's shield, dial their gate, and start shooting :v:
Something cool I did in Minecraft useing a custom font that i made [IMG]http://img441.imageshack.us/img441/1086/ancienttextonminecraft.png[/IMG]
[QUOTE=Avernikas;37162669]I think anything other than "0" is seen as "true" by wired stuff in gmod. Try "Activate = 0"? Also, I don't know if it was reported, but the wraith weapons cause crashes. I spawned an Alex NPC and 3-4 combine, some errors popped up and they stopped firing (I couldn't fire either with my own wraith blaster). Their firing animations were still playing though. Slowly removing them one by one, some started to fire again, then the game crashed. I guess I should have recorded the errors... I'll do that the next time I see it.[/QUOTE] i tried zero first. zero does nothing.
[QUOTE=kibbols;37166553]i tried zero first. zero does nothing.[/QUOTE] Please, it would really help if you posted the whole code here.
[QUOTE=cartman300;37167326]Please, it would really help if you posted the whole code here.[/QUOTE] [CODE] @name CFD Iris @inputs Inbound Active HUD1:wirelink S:wirelink @outputs Activate UnlockCode runOnTick(1) runOnChat(1) LastSaid2=owner():lastSaid():explode("") if(chatClk(owner())&LastSaid2[1,string]=="/" && Inbound==1) {UnlockCode = 1 Active==0} if(LastSaid2[1,string]=="/") {hideChat(1)} if (Inbound==1) { Activate = 1 timer("delay",1000) } else { Activate==0 Active = 0 } if (Inbound==0 && Active==1) { Active==0 UnlockCode=0 } if (~HUD1 & ->HUD1) {HUD1:egpHudToggle()} if (Active==1) { HUD1:egpText(1,"ON",vec2(100,400)) HUD1:egpSize(1,25) } else { HUD1:egpText(1,"Off",vec2(100,400)) HUD1:egpSize(1,20) } if (Inbound==0 && Active==1) { UnlockCode = 1 } if (Inbound==0) { reset() } if (clk("delay")) { Activate=0 } [/CODE] Like i said, the cfd won't turn off when the gate shuts down
why you people dont use bbcodes ?? .... like [spoiler] or [code] ... //EDIT: ok spoiler is not working ... so use [code] for posting codes like e2 or anything else
[QUOTE=CharlieX3;37167598]why you people dont use bbcodes ?? .... like [spoiler] or [code] ... //EDIT: ok spoiler is not working ... so use [code] for posting codes like e2 or anything else[/QUOTE] fine, but this doesn't help me at all.
Hey could someone give me a short summary of what's going on lately, being out of the loop on facepunch for quite a while now!
still need help with the e2
[QUOTE=Boba Fett;37167765]Hey could someone give me a short summary of what's going on lately, being out of the loop on facepunch for quite a while now![/QUOTE] Nothing. Talks of adding delay to ori staff, buffing shield and kibbols bitching about his e2 not working.
[QUOTE=Ronon Dex;37169960]Nothing. Talks of adding delay to ori staff, buffing shield and kibbols bitching about his e2 not working.[/QUOTE] not bitching, asking for help.
[QUOTE=kibbols;37170125]not bitching, asking for help.[/QUOTE] Dude, no offence, but you code is aweful. It hurts my eyes. Pick an indentation style and stick with it. Also, here: [code] ... if (Inbound==1) { Activate = 1 timer("delay",1000) } else { ... } ... [/code] You are starting a timer every 10 milliseconds if Inbound is 1 because of runOnTick(1) I don't really know what you are trying to accomplish, but that can't be good. Also instead of setting values (=) you are making comparisions (==) in 3 places.
[QUOTE=Boba Fett;37167765]Hey could someone give me a short summary of what's going on lately, being out of the loop on facepunch for quite a while now![/QUOTE] Edit: That was cartman, their avatars are confuseing[SUB]Orilla is talking about changeing the way shelds render[/SUB], many are talking about changeing weapons kibbols is whineing because his code is ugly, and GeekDeer is still being an A-hole
[QUOTE=Woogoo;37171811]Orilla is talking about changeing the way shelds render, many are talking about changeing weapons kibbols is whineing because his code is ugly, and GeekDeer is still being an A-hole[/QUOTE] NOW THAT IS JUST TAKING THE MICKEY from the mistake Ronon made. He means cartman NOT me (orrila). I am the one with the realistic asgard avatar - cartman has a drawing one. - So, to sum it up, nothing has changed, everything is a usual. People whiening, requesting, being A-holes and ofc (the intelligent ones and devs) discussing stuff. I released a pack of stargate fonts btw, on page 50 or 51.
woogoo, how was my post late? it was minutes after ronan's...
[QUOTE=kibbols;37172734]woogoo, how was my post late? it was minutes after ronan's...[/QUOTE] i pressed wrong button
ok, reset is only making the e2 work more than once. shouldn't it reset all? (if i'm wrong, don't call me stupid, i'm still new with e2)
So did someone want to get rid of the shield generator stool version? Whatabout making a smaller shield generator for smaller ships? Perhaps slightly less efficient for ballence.
[QUOTE=The Jack;37174260]So did someone want to get rid of the shield generator stool version? Whatabout making a smaller shield generator for smaller ships? Perhaps slightly less efficient for ballence.[/QUOTE] keeping the shield tool. it's better than shield core
KeeP the shield stool, unlike the shield core it works edit: 99% of servers dont allow shield core but stool is
The STool isn't going anywhere.
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