• Stargate Carter Addon Pack
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Hi guys, is it possible to incluse a working asgard teleporter in a gatespawner ? With gps ready to use when the map starts ?
[QUOTE=Iziraider;37170923] I don't really know what you are trying to accomplish[/QUOTE] Iterating a function until the engine crashes it seems. @Orrila: I hope you asked all the authors/creators of all the fonts you found before you just mashed them into an archive or whatnot. @all: Anyone still using the P90 and interested in the kull disruptor (Ronon's stunn entity fired in a different firemode from the disruptor's bone)?
[QUOTE=The Art of War;37180429]@all: Anyone still using the P90 and interested in the kull disruptor (Ronon's stunn entity fired in a different firemode from the disruptor's bone)?[/QUOTE] kull disruptor would be cool
Small issue here, installed the pack on my client and it works fine in single player, once I tried to install it on the server the stargate tab (near wire/utilities tab and such) doesn't show up? Can still use all the entities/weapons just fine but the tab doesn't show up... EDIT: The tab shows up for a friend who's playing in the server as well.
@ art - I did not ask, but found them on multiple sites, about 10 sites for each so it cant be absolutely terrible to not ask. I dont think they will mind. It isnt like cap. I am taking it down in a few days anyway, I need space on my mediafire.
Right, so I'm back home now and ready to rock n' roll with my new Graphics card. What did I say I was going to do?
[QUOTE=orrila;37182528]@ art - I did not ask, but found them on multiple sites, about 10 sites for each so it cant be absolutely terrible to not ask. I dont think they will mind. It isnt like cap. I am taking it down in a few days anyway, I need space on my mediafire.[/QUOTE] Just saying, you should never redistribute someone else's work without their permission. @Ronon: What GFX have you got?
[QUOTE=The Art of War;37184299]Just saying, you should never redistribute someone else's work without their permission. @Ronon: What GFX have you got?[/QUOTE] Nothing fancy, just an ASUS AMD Radeon HD 6670. It's a considerable leap from my previous Radeon HD 4350.
[QUOTE=Ronon Dex;37184318]Nothing fancy, just an ASUS AMD Radeon HD 6670. It's a considerable leap from my previous Radeon HD 4350.[/QUOTE] nice ...anyways NVidia and ATI are the best ! ;)
[QUOTE=CharlieX3;37184397]nice ...anyways NVidia and ATI are the best ! ;)[/QUOTE] ATI is now AMD. And it's still an AMD card, just manufactured by ASUS.
So i've added a delay to the Ori Staff (Believe it or not there already was one so I doubled it and now you can't spam) and I've given the Shield Generator a buff (Can take double the damage now). Are there any other suggestions or requests (Not full entity requests)?
Decrease Ori staff and Asuran gun blast radii? Also most energy_pulse based weaponry, e.g. destiny turrets, seem to impact the inside of a normal shield bubble when fired from inside it (not in containment mode). Does anyone else experience this?
[QUOTE=Link320;37194412]Decrease Ori staff and Asuran gun blast radii? Also most energy_pulse based weaponry, e.g. destiny turrets, seem to impact the inside of a normal shield bubble when fired from inside it (not in containment mode). Does anyone else experience this?[/QUOTE] Done. And that is to do with the effect and can't be clipped. In order to stop that, when the energy pulse hits the shield it would have to remove without any effect apart from the shield hit effect (The little circle effect); I can do this but does everyone want it?
[QUOTE=CharlieX3;37184397]nice ...anyways NVidia and ATI are the best ! ;)[/QUOTE] Those are the ones developing the technology, Asus, Gigabyte, Windforce etc manufacture them... I've only had ATI/AMD cards and I've actually had a generally positive experience with them, the only problem is most game developers use Nvidia as they sponsor a lot of them (CryTek....) and therefore test mostly on Nvidia cards only... @Ronon: Oh, well it's a quite nice card, DX11 and so on :p I used a 6-7 years old ATI Radeon X1650 since I got it which was 6-7 years ago... I only got a Gigabyte AMD HD 7950 4 months ago.
[QUOTE=The Art of War;37194633]Those are the ones developing the technology, Asus, Gigabyte, Windforce etc manufacture them... I've only had ATI/AMD cards and I've actually had a generally positive experience with them, the only problem is most game developers use Nvidia as they sponsor a lot of them (CryTek....) and therefore test mostly on Nvidia cards only... @Ronon: Oh, well it's a quite nice card, DX11 and so on :p I used a 6-7 years old ATI Radeon X1650 since I got it which was 6-7 years ago... I only got a Gigabyte AMD HD 7950 4 months ago.[/QUOTE] It's good enough for what I play. GMod, Minecraft and other source games since it gives me around 70-100 fps with settings reasonably high.
[QUOTE=Ronon Dex;37194661]It's good enough for what I play. GMod, Minecraft and other source games since it gives me around 70-100 fps with settings reasonably high.[/QUOTE] I take it you have 1 GB of VRAM as that's what the Asus models of that card usually are? If your complete spec is on par with the GFX you should be able to max all Source games out with a high FPS, no problems with 1GB VRAM, tesselation support (although obviously Source is a long way from using that) and 1GHz in memory clock..
[QUOTE=The Art of War;37195003]I take it you have 1 GB of VRAM as that's what the Asus models of that card usually are? If your complete spec is on par with the GFX you should be able to max all Source games out with a high FPS, no problems with 1GB VRAM, tesselation support (although obviously Source is a long way from using that) and 1GHz in memory clock..[/QUOTE] My PC is: AMD Athlon 64 x2 4200+ 2.21GHz 4GB DDR2 RAM Radeon 6670 300GB HDD Also on topic, has the HUDs always been fucked up in widescreen?
i cant seem to get it working properly, i have gui glitches on the main menu and ingame
[QUOTE=Lantis;37179485]Hi guys, is it possible to incluse a working asgard teleporter in a gatespawner ? With gps ready to use when the map starts ?[/QUOTE] No, but a coder could make a new 'map spawner' type tool to do this, kind of like automatic adv-dupe loading. But nothing that already exists can do what you are requesting.
[QUOTE=Lantis;37179485]Hi guys, is it possible to incluse a working asgard teleporter in a gatespawner ? With gps ready to use when the map starts ?[/QUOTE] It's possible, but I don't know enough of how Wire works (Code) to actually implement it.
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[QUOTE=Woogoo;37197180]I dont think Gatespawner supports anything other then gates,dhds and rings, ring controls[/QUOTE] Exactly why he would need to know how Wire works in order to code it to work. [editline]13th August 2012[/editline] It also supports a few other things that aren't on your list though. (i.e. gravity controllers)
Gravity controles, kino spawners, ramps, destiny console and probably something else.
[code] Rev. 298 Added Model Clipping Toggle Shield Buff Added Delay to Ori Staff Decreased Asura and Ori Blast Radius [/code]
[QUOTE=Ronon Dex;37200558][code] Rev. 298 Added Model Clipping Toggle Shield Buff Added Delay to Ori Staff Decreased Asura and Ori Blast Radius [/code][/QUOTE] Whats that shield buff??
[QUOTE=CharlieX3;37202952]Whats that shield buff??[/QUOTE] I asked him that, he said it makes the sheild twice as strong as it was.
I was doing something like gatespawner for everything. For now i had no (okay, a little) success. And i won't code anything for now because GMod 13 is comming..
[QUOTE=CharlieX3;37202952]Whats that shield buff??[/QUOTE] Increases the amount of damage that the shield can take when active by 2. (Requested)
Bug found!! Stargate doesn't teleport some things! It doesn't teleport GPS for example. I lost the war because of this! I was using teleporter to beam nukes to the GPS (as locator beacon), i activated the nuke, "sent" the GPS trough the gate (there was gate touch effect but the GPS just exited the other side of horizon and fell on the floor) and i beamed the nuke, but the nuke rematerialized on the other side of my horizon and blew my gate and my base! P.S. It's totally stupid for the nuke STOOL to make a farty explosion when damaged. It makes no sense to defuse enemies nuke by attacking it. It should at least make explosion of yeld 5 when attacked.
[QUOTE=cartman300;37210157]Bug found!! Stargate doesn't teleport some things! It doesn't teleport GPS for example. I lost the war because of this! I was using teleporter to beam nukes to the GPS (as locator beacon), i activated the nuke, "sent" the GPS trough the gate (there was gate touch effect but the GPS just exited the other side of horizon and fell on the floor) and i beamed the nuke, but the nuke rematerialized on the other side of my horizon and blew my gate and my base! P.S. It's totally stupid for the nuke STOOL to make a farty explosion when damaged. It makes no sense to defuse enemies nuke by attacking it. It should at least make explosion of yeld 5 when attacked.[/QUOTE] Was the GPS welded to anything? And was model clipping toggled on or off? [editline]13th August 2012[/editline] Also does anyone have an Asgard Transporter E2 chat targeter? (I can't do E2)
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