Is there somewhere i can report bugs other then on this thread?
[QUOTE=Woogoo;35475449]Is there somewhere i can report bugs other than on this thread?[/QUOTE]
You can report your bugs on their main website at [url]http://sg-carterpack.com/index.php?topic=86.msg925#new[/url]
[QUOTE=pyrogod772;35475697]You can report your bugs on their main website at [url]http://sg-carterpack.com/index.php?topic=86.msg925#new[/url][/QUOTE]
Ok i made an account
Ok, is replicators still on SVN
[QUOTE=Madman07;35468436]If you adking for doing somethign then it's a request -.- Like I said, there is no plans of adding replicators right now.[/QUOTE] Now Cap and Groups have joined, does that mean i only need to download cap, and not worry about downloading sg with groups.
[QUOTE=orrila;35480010]Now Cap and Groups have joined, does that mean i only need to download cap, and not worry about downloading sg with groups.[/QUOTE]
Yes having it separated could cause conflicts!
Thanks for that info. [QUOTE=Boba Fett;35480159]Yes having it separated could cause conflicts![/QUOTE] Is replicators still on svn.
Why do you asking us? Find svn yourself and check!
OK, but i don't know where to find it, is there somewhere with all the svn links for Gmod. Or is it on Gmod.org[QUOTE=Madman07;35480433]Why do you asking us? Find svn yourself and check![/QUOTE]
Nevermind, ill try and check, i have before but didn't find anything, i only know about replicators from You-Tube.
^ [URL]http://replicatorai.googlecode.com/svn/trunk/Replicator%20AI/[/URL] SVN is up, mod is still working
[QUOTE=orrila;35480464]OK, but i don't know where to find it, is there somewhere with all the svn links for Gmod. Or is it on Gmod.org
Nevermind, ill try and check, i have before but didn't find anything, i only know about replicators from You-Tube.[/QUOTE]
Maybe you should try the epic universal function called "search" before you post the same question 10 times. Oh and there's something called "Google" you should check out
[url]http://lmgtfy.com/?q=gmod+replicator+svn[/url]
Damn, ninja'd...
Many Many thanks Elaks, wanted this replicators addon a lot. [QUOTE=Elaks;35480619]^ [URL]http://replicatorai.googlecode.com/svn/trunk/Replicator%20AI/[/URL] SVN is up, mod is still working[/QUOTE]
Is there any way to downgrade by two builds? I downloaded CAP yesterday in GMOD13 and it worked perfectly. Well.. some lua bugs and stuff. But it worked well and i enjoyed it.
But when i updated it today, i can't spawn stargates, becouse it says i am missing wire mod. Which i have, but from workshop.
[QUOTE=Ircza;35480711]Is there any way to downgrade by two builds? I downloaded CAP yesterday in GMOD13 and it worked perfectly. Well.. some lua bugs and stuff. But it worked well and i enjoyed it.
But when i updated it today, i can't spawn stargates, becouse it says i am missing wire mod. Which i have, but from workshop.[/QUOTE] Yes you can. Whatever revision it is, download that one again. To do this, go to the bottom of the SVN checkout start page (the one you click ok on to start downloading) and there you will see 2 icon/buttons, Head Revision and Revision. It will be on Head Revision, Click revision and in the box next to it type the revision that you want. Then click ok and that revision should start to download.
[QUOTE=orrila;35480855]Yes you can. Whatever revision it is, download that one again. To do this, go to the bottom of the SVN checkout start page (the one you click ok on to start downloading) and there you will see 2 icon/buttons, Head Revision and Revision. It will be on Head Revision, Click revision and in the box next to it type the revision that you want. Then click ok and that revision should start to download.[/QUOTE]
Thanks for your help :)
Anyway is there any way to remove that wiremod check from current version?
[QUOTE=Ircza;35481237]Thanks for your help :)
Anyway is there any way to remove that wiremod check from current version?[/QUOTE] What wiremod check?
[QUOTE=orrila;35481264]What wiremod check?[/QUOTE]
Well, CAP checked if i have wiremod installed. So there must be a script doing that somewhere.
It checked not for a whim. CAP require wiremod. If you got it via that new shit in gmod13, please get it from svn.
[QUOTE=Ircza;35481350]Well, CAP checked if i have wiremod installed. So there must be a script doing that somewhere.[/QUOTE] For me it never checked, like madman said, if you got it from Gmod 13, it may have a problem. Anyway, if you have CAP and wiremod installed, it shouldn't check. Looking in the console to see what happened is always a good idea.
[QUOTE=Madman07;35481369]It checked not for a whim. CAP require wiremod. If you got it via that new shit in gmod13, please get it from svn.[/QUOTE]
[QUOTE=orrila;35481388]For me it never checked, like madman said, if you got it from Gmod 13, it may have a problem. Anyway, if you have CAP and wiremod installed, it shouldn't check. Looking in the console to see what happened is always a good idea.[/QUOTE]
Thanks guys! I have installed wiremod thru SVN and now it works like a charm!
[QUOTE=Ircza;35481557]Thanks guys! I have installed wiremod thru SVN and now it works like a charm![/QUOTE] Glad I could help.
Orrila
[B]@Ircza[/B] Sorry, this is my fail (about wiremod error on gmod13), it will be fixed in next rev of cap. So don't worry, it will work.
[QUOTE=orrila;35480638]Many Many thanks Elaks, wanted this replicators addon a lot.[/QUOTE]
i have replicators all they do is sit there or the human one will follow you and kill you and the ARG uses the physgun model
[QUOTE=Woogoo;35481759]i have replicators all they do is sit there or the human one will follow you and kill you and the ARG uses the physgun model[/QUOTE] Oh, didn't realise i saw ones on Youtube where the replicators, replicated, and kill you. Shame though, so much more could be done on it.
[QUOTE=orrila;35481836]Oh, didn't realise i saw ones on Youtube where the replicators, replicated, and kill you. Shame though, so much more could be done on it.[/QUOTE]
This mod is dead since 2009... something must be broken now.
Shame, it should be worked on, of course, no-one will, and i would but i can't adapt it myself as i don't know how to do lua coding, i can only adapt things like sweps by changing a few files. [QUOTE=Elaks;35482785]This mod is dead since 2009... something must be broken now.[/QUOTE] As i am have only just got Gmod, i of course, did not know when this mod 'died'.
[QUOTE=Elaks;35482785]This mod is dead since 2009... something must be broken now.[/QUOTE]
this mod isnt dead it just dosnt get updated ofteren and nothing is broken infact mostly everything works fine
[QUOTE=Lantian;35483334]this mod isnt dead it just dosnt get updated ofteren and nothing is broken infact mostly everything works fine[/QUOTE] Ok, last one i downloaded though, the mother replicator was an antlion, didn't look good.
It's because they don't have modelers to do that.
[B]Rev 213 changes:[/B]
[B]Added:[/B]
- Rings vgui menus and CAP convars menu can be translated now for other languages.
- Czech translation.
[B]Updated:[/B]
- gm_flatgrass gatespawner (added sky gate).
- sg_quadrants gatespawner for last version of map.
[B]Fixed:[/B]
- "Wiremod not installed" error in gmod13.
- Fixed some other bugs.
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