• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=Avernikas;37255029]I knew that coding is still involved, but it still needs a model doesn't it? Or maybe you guys are thinking of a different method... And is the reason why making 3D kawoosh so hard a gmod problem? I know that the sgmod uses a modeled one.[/QUOTE] So, how does the sgmod kawoosh look? Got any video links?
@Avernikas, no coding is involved. I've already described the way to model and animate it few posts ago (well, in a bit sarcastic way, but still)...
edited. Heres a bug for you: Iris, how to glitch past it, Start fastdialing the stargate you want to get past. Cancel it with anything, then dial the gate with nox within 2 seconds. The iris is now down and you can walk through the stargate without dieing I think this works for all iris, PLEASE FIX THIS ITS REALLY ANNOYING when people kill you
how about an ori burn altar? [IMG]http://rdanderson.com/stargate/entries/images/ara.jpg[/IMG] also, how about a real EH for universe gate instead of a recording of the one from the show.
will it be fixed for the upcoming gmod 13 update?
[QUOTE=orrila;37253321]some ideas, Bugs to fix: Aschen Defence System is buggy, make it work better (sometimes it forgets npcs, especially with multiple units attached to the same target finder) Idea for this - make a target finder auto-put into this one for the stool. So it can have active wire input, and it will turn on, no wire needed, and would have a seperate finder for each unit then. Also, if you do this, make some options like target play, target npc's, dont target friendly npc's,etc. [B]No[/B] Dakara Weapon doesn’t destroy leftover Sweps - havent checked recently [B]What?[/B] Tollan disabler only disables you (not NPC's) - disable npc shooting [B]I'll look into it[/B] P90 has a kull disruptor module on it, yet fires no kull disrupter - Finish the stun for it. [B]Say please[/B] Wraith/Prior Fix to metrocop so it can fire Stargate weapons. other npc are on metrocop, and alex couldnt find it, can someone please try, i mean, stargate npcs not able to fire stargate weapons, how silly is that. [B]Done[/B] Out of Phase Shoot - when using the cloak device to put an object out of phase, you can still shoot it. [B]GMod problem[/B] Goa’uld Iris Horizontal Block - when the goald iris blocks, the effect is horizontal [B]What?[/B] Railgun with Shield Core - railgun error when using at same time with shield core, will post here when i next get on gmod [B]I'm not familiar with either of those entities. But will look into it.[/B] Asgard Beam weapon has Translucent Beam Make Solid - use beam from older rev, worked for me [B]Translucent is cool[/B] Wraith Health Regenarates over time - more realistic [B]Maybe[/B] finish madmans priest staff [B]What staff?[/B] just a few ideas, dont flame me, other people where suggesting and ronon seemed to accept some. Anyway, it would be nice to have a massive update for rev 300. i may think of more. i forgot: add back in janus and shield dore :)[/QUOTE]
[QUOTE=Madman07;37254918]Just because he doesn't know, how source animations exactly works, doesn't make him dumb :)[/QUOTE] Right, maybe I was a bit harsh, but neither do I... @kibbols: Every follower worth his salt will only use the Flames of Enlightenment, but still it's a good idea..
[QUOTE=Woogoo;37255464]Heres a bug for you: Iris, how to glitch past it, Start fastdialing the stargate you want to get past. Stop it useing nox hands, then dial the gate with nox within 2 seconds. The iris is now down and you can walk through the stargate without dieing I think this works for all iris, PLEASE FIX THIS ITS REALLY ANNOYING when people kill you[/QUOTE] I'll just stop the use of nox hands while dialling. Problem solved. [editline]15th August 2012[/editline] [QUOTE=menitta;37255624]will it be fixed for the upcoming gmod 13 update?[/QUOTE] Eventually. [editline]15th August 2012[/editline] [QUOTE=kibbols;37255586]how about an ori burn altar? [IMG]http://rdanderson.com/stargate/entries/images/ara.jpg[/IMG] also, how about a real EH for universe gate instead of a recording of the one from the show.[/QUOTE] Not a modeller. Not a texture artist.
what about replicators ????
[QUOTE=Ronon Dex;37255674]I'll just stop the use of nox hands while dialling. Problem solved.[/QUOTE] **edited** Sorry, i didnt say correctly, you can cancel the dialing with anything. (kino divice,nox hands, wire input, or from the stargate itself)
[QUOTE=Woogoo;37255795]Sorry, but thats not the problem, useing autodial and cancel it then use nox hands(the iris doesnt have time to reset), not use nox hands while dialing[/QUOTE] I'll set a cooldown time for the gates then. [editline]15th August 2012[/editline] [QUOTE=iamcll;37255792]what about replicators ????[/QUOTE] There's already an addon for that.
[QUOTE=Ronon Dex;37255835]There's already an addon for that.[/QUOTE] That addon doesnt work anymore. (gmod update broke it)
i remember somebody redid the universe eh. idk who or where it was. Anybody want to take a try at redoing the universe EH?
[QUOTE=Ronon Dex;37255835]I'll set a cooldown time for the gates then. [editline]15th August 2012[/editline] There's already an addon for that.[/QUOTE] yea its dead and haf done
[QUOTE=Madman07;37255399]@Avernikas, no coding is involved. I've already described the way to model and animate it few posts ago (well, in a bit sarcastic way, but still)...[/QUOTE] Thats why I was asking if there was some gmod limitation, the sgmod does it and it works fine. Here is a video of it for..that guy who asked. [url]http://www.sgmod.de/index.php?page=stream&cid=2&id=6[/url] It shows it somewhere in that video. EDIT: Also, vector on the Aschen defence system would be nice Ronan :).
The kawoosh is around 1:25, and looks shockingly shit.
No model for queen = no adding replicators here. I think it's a reason that noone of us wanted to do it... By real eh you mean made in some application? Why you won't do it? SG-MOD may have animating models in different way, but they have acces to source code, we don't. Only lua. Ashen and vectors - Ronon, please no! It's designed to shot only living target, not random vectors! Ronon will finally get bored some day with all those your requests. I would if i would be him. Ronon, maybe you want to throw it out now and work with me? I know you're not familiar with C++, I'm noob as well :) All coders that wanted to help, decided to not to. So I'm the only one :)
I'm not a quitter Madman. I will at least finish Rev. 300; and depending on how much it takes port CAP to GMod 13. Then I shall enter the world of C++. But no. Replicators are not happening. Also on the subject of me leaving. I will still be around to fix bugs as and when they become apparent, should you think I haven't noticed: PM me on here, or contact me off one of my many other contact methods (Linked in profile).
[QUOTE=Ronon Dex;37256176]The kawoosh is around 1:25, and looks shockingly shit.[/QUOTE] Its just an example of it being done. Unless the methods they used to do cant be used in gmod, then i'm sure you guys could make it look better. [editline]15th August 2012[/editline] [QUOTE=Avernikas;37256515]Its just an example of it being done. Unless the methods they used to do cant be used in gmod, then i'm sure you guys could make it look better.[/QUOTE] EDIT: Read what Madman said.
some ideas, Bugs to fix: [QUOTE]Aschen Defence System is buggy, make it work better (sometimes it forgets npcs, especially with multiple units attached to the same target finder) Idea for this - make a target finder auto-put into this one for the stool. So it can have active wire input, and it will turn on, no wire needed, and would have a seperate finder for each unit then. Also, if you do this, make some options like target play, target npc's, dont target friendly npc's,etc.[/QUOTE] No - [B]ok[/B] [QUOTE]Dakara Weapon doesn’t destroy leftover Sweps - havent checked recently[/QUOTE] What? - [B]nevermind[/B] [QUOTE]Tollan disabler only disables you (not NPC's) - disable npc shooting[/QUOTE] I'll look into it - [B]: ) yay[/B] [QUOTE]P90 has a kull disruptor module on it, yet fires no kull disrupter - Finish the stun for it.[/QUOTE] Say please - [B]Please :smile:[/B] [QUOTE]Wraith/Prior Fix to metrocop so it can fire Stargate weapons. other npc are on metrocop, and alex couldnt find it, can someone please try, i mean, stargate npcs not able to fire stargate weapons, how silly is that.[/QUOTE] Done - [B]winner[/B] [QUOTE]Out of Phase Shoot - when using the cloak device to put an object out of phase, you can still shoot it. [/QUOTE] GMod problem - [B]ah well[/B] [QUOTE]Goa’uld Iris Horizontal Block - when the goald iris blocks, the effect is horizontal[/QUOTE] What? - [B]The circular hit effect, is horrizontal[/B][QUOTE] Railgun with Shield Core - railgun error when using at same time with shield core, will post here when i next get on gmod[/QUOTE] I'm not familiar with either of those entities. But will look into it. - [B]yay[/B] [QUOTE]Asgard Beam weapon has Translucent Beam Make Solid - use beam from older rev, worked for me[/QUOTE] Translucent is cool - [B]no : ([/B] [QUOTE]Wraith Health Regenarates over time - more realistic[/QUOTE] Maybe [QUOTE]finish madmans priest staff[/QUOTE] what staff - [B]ask boba, apparently it was his staff - maybe madman has ideas for it.[/B] add back in janus and shield door :)
[QUOTE=orrila;37253321]Out of Phase Shoot - when using the cloak device to put an object out of phase, you can still shoot it. [B]gmod problem[/B]-ronon [/QUOTE] My friend has an e2 that does this, if e2 can do this why cant lua?
Ronon, your stun code is extremely buggy. btw. I have Zat that stuns people correctly, and players are actually following the ragdoll. And while people are stunned, they don't have weapons. Autorun Stun.lua (made for zat) = [url]https://stargate-accessories.googlecode.com/svn/trunk/lua/autorun/Stun.lua[/url] More bugs: Did you ever tried to spawn 2 puddle jumpers, damage one to ~50% health and then drive one of them? Your hud will flicker between one and other's stats. I did the universe gate event horizon, i can do it again. But tell me how RGB should it be? [editline]16th August 2012[/editline] GMod 13 bug: Every time i look at a stargate (or DHD, i have no clue) my game crashes with error: "Lua tried to call non functions"
Maybe in the last rev it was. Good for you. I've said it before and I'll say it again, too many stun weapons is bad. Yes I know. Slightly blue and shiny. I know. No idea why. [editline]16th August 2012[/editline] [QUOTE=Woogoo;37259364]My friend has an e2 that does this, if e2 can do this why cant lua?[/QUOTE] I'll look into it. But I wouldn't get my hopes up.
Well, a new opening/closing effect would be nice. Is it possible to make a big ripple when kawoosh back to the gate ? We could change the horizon texture behind the kawoosh too.
[QUOTE=orrila;37257697] P90 has a kull disruptor module on it, yet fires no kull disrupter - Finish the stun for it.[/QUOTE] I'll do it.. Just wait until next week as I'm going on an event this weekend.
[QUOTE=The Art of War;37267234]I'll do it.. Just wait until next week as I'm going on an event this weekend.[/QUOTE] Good, because I looked at the P90 code and it's all over the place.
[QUOTE=Ronon Dex;37265965]Maybe in the last rev it was. Good for you. I've said it before and I'll say it again, too many stun weapons is bad. Yes I know. Slightly blue and shiny. I know. No idea why. [editline]16th August 2012[/editline] I'll look into it. But I wouldn't get my hopes up.[/QUOTE] the universe eh isn't slightly blue, it's silver. [IMG]http://images.wikia.com/stargate/images/5/5b/Fullsize-sgu0103-0008xx.jpg[/IMG]
Last thing i'm gonna do is make event horizon for universe gate. Hold on, i'll post progress.
@cartman So what you've done with the Zat stun is basically take my stun code, and modify it slightly...
[QUOTE=Ronon Dex;37268100]@cartman So what you've done with the Zat stun is basically take my stun code, and modify it slightly...[/QUOTE] Yes. Let's say a few bugs are fixed.
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