• Stargate Carter Addon Pack
    4,521 replies, posted
Ok, going to ask there [QUOTE=ficolas;37299148]Also, how I do "Console-edit" convars. I want to set up my own limits, but I can't find all the console-related convars, for example, i dont know how to modify MCD limit on console. Can you help me at that? [editline]18th August 2012[/editline] EDIT: Its not outdated, i alredy ran some games on directx 9, but I dont know why my gmod does not loads DirectX 9[/QUOTE] I can't find the readme (Rate me dumb if you want to. I know, im really dumb)
[QUOTE=ficolas;37299357]I just checked, my DirectX is on version 11.0 and my drivers are updated. Going to try steps 2, 3, and 4[/QUOTE] Sorry because Ronon can't really help you but, run with -dxlevel 9.5
[B]Facepalm for ronon[/B] I made a shitty thread on support Y_Y [editline]18th August 2012[/editline] I did: -dxlevel 9.5 Does not works. Still loads with DX8 [editline]18th August 2012[/editline] I want to know what's happening with the DirectX...
[QUOTE=ficolas;37299516][B]Facepalm for ronon[/B] I made a shitty thread on support Y_Y [editline]18th August 2012[/editline] I did: -dxlevel 9.5 Does not works. Still loads with DX8 [editline]18th August 2012[/editline] I want to know what's happening with the DirectX...[/QUOTE] OMG SORRY, I think it's not 9.5 but 95, try -dxlevel 95
This is like the 7th time that I load gmod and a world. I hope that It works.
If it doesn't work then try to google it! :D
I think that this time worked, It shows directX 9. Going to try the GUI. Thanks cartman!
[QUOTE=ficolas;37299148]Also, how I do "Console-edit" convars. I want to set up my own limits, but I can't find all the console-related convars, for example, i dont know how to modify MCD limit on console. Can you help me at that?[/QUOTE] look in the stargate tab there is a option for changing limits on stargate stuff (i forget what its called)
For any who have GMod 13 and want to help find bugs and errors. Please use this version: [url]http://carterspack.svn.sourceforge.net/svnroot/carterspack/cap-gmod13/[/url] Currently gates are working and I've fixed the errors from console on map load.
[QUOTE=Ronon Dex;37300506]For any who have GMod 13 and want to help find bugs and errors. Please use this version: [url]http://carterspack.svn.sourceforge.net/svnroot/carterspack/cap-gmod13/[/url] Currently gates are working and I've fixed the errors from console on map load.[/QUOTE] Do we place in addons, or in root folder???
addons. Check it out to a folder named like "cap-gmod13", and put that folder in addons.
Where is the Atlantis transport located?
In the GMod 13 version? It hasn't been added to that version yet.
[QUOTE=Ronon Dex;37300634]In the GMod 13 version? It hasn't been added to that version yet.[/QUOTE] Ronon I mean in Gmod 12
Entities... [editline]18th August 2012[/editline] Also to people using the GMod 13 version. Please report all bugs here: [url]http://sg-carterpack.com/index.php/topic,249.0.html[/url]
You've added atlantis transporter to usual gmod?? How it works??
Wire a string address for each transporter, wire destination string and use teleport input. It's not particularly advanced but it works well enough.
[QUOTE=Lantian;37299932]look in the stargate tab there is a option for changing limits on stargate stuff (i forget what its called)[/QUOTE] Yeah but I want the console commands, so when I start up my server the limits auto-set up.
@Ronon The normal command -dxlevel 9 won't do the trick and like Orrila mentioned -dxlevel 95 should do the trick though!
[QUOTE=Boba Fett;37301431]@Ronon The normal command -dxlevel 9 won't do the trick and like Orrila mentioned -dxlevel 95 should do the trick though![/QUOTE] For god's sake, Boba, learn my name! >:( It's CARTMAN300! And because of this, i'm changing my avatar! WOO! :D
[QUOTE=cartman300;37302243]For god's sake, Boba, learn my name! >:( It's CARTMAN300! And because of this, i'm changing my avatar! WOO! :D[/QUOTE] Ugh wrong name use prob bcs orrila posted after it... well what this dude said either way...
[QUOTE=Ronon Dex;37300754]Wire a string address for each transporter, wire destination string and use teleport input. It's not particularly advanced but it works well enough.[/QUOTE] the atlantis transporter would be better if it worked like rings. give it an address, click the screen on the inside, type the address to go to, click transport.
Yes it would. The gates would be better bigger, the kawoosh would be better modelled. Sadly some things will never happen, especially since now my main efforts are on porting CAP to Gmod 13.
[QUOTE=kibbols;37303088]the atlantis transporter would be better if it worked like rings. give it an address, click on the screen inside, type the address to go to, transport.[/QUOTE] But it don't work like that. Shame, that some stupid asshole posted a svn link to flyboi map. Transporters were working really great there and they fitted into map design. It was quite amazing to play on this map map in Hide 'n Seek (boba, izi, remember? ;D ) and use transporters all the time. i spent many hours on them <3
[QUOTE=Ronon Dex;37303108]Yes it would. The gates would be better bigger, the kawoosh would be better modelled. Sadly some things will never happen, especially since now my main efforts are on porting CAP to Gmod 13.[/QUOTE] you didn't have to be like that. it was only a suggestion to make the atlantis transporter easier to use and go to more transporters. you wouldn't have to remodel it either, if you pressed use on the screen something would pop up just like the rings. unfortunately, i don't know lua at all. otherwise i'd do it myself.
Originally it was going to be like the rings. But I didn't want it to be a straight rings copy, and without pouring hours upon hours of time into it; I couldn't have done it. As to, you didn't have to be like that. It gets to the point as a developer where you're nagged to such a degree where you can no longer be fucked with it. And requests only make it worse, so in order to keep my sanity I have to give sarcastic responses that completley shoot down your idea so that no one will bug me with it ever again. Especially when you put all of this hard work into an update or any piece of work and not one person says "Hey, thanks Ronon! This is really great!". It was not meant as a personal attack, and I apologize if it came accross like that.
[QUOTE=Ronon Dex;37303287] and not one person says "Hey, thanks Ronon! This is really great!". [/QUOTE] Ehm dont take offese to this or anything, but I think you are choosing not to see the people who did say thankyou, people rated you winner, and lua king. lots of other people said yay, which means thanks ronon, your great doing this, the guy who posted the updates on the cap forum thread, said thanks ronon. Apart from this, I agree that I should say thanks more and other people to probably everyone, say it and MEAN IT. Sorry for not saying it fully enough in my post. [B]THANKS RONON AND ALL THE PEOPLE ON THE CAP TEAM FOR DOING SUCH GREAT WORK, I LOVE WHAT YOU ARE DOING AND ARE REALLY GRATEFUL - MANY APOLOGIES FOR NOT SAYING THIS SOONER, AND REQUESTING TO MUCH. And, ABSOLUTELY NO SARCASM INTENDED AT ALL, and I mean what I say[/B] AND, if you ever want stuff from me that is within my capabilities, just ask!!! (but dont say ridiculous things like can I have lots of money)
[QUOTE=Ronon Dex;37303287]Originally it was going to be like the rings. But I didn't want it to be a straight rings copy, and without pouring hours upon hours of time into it; I couldn't have done it. As to, you didn't have to be like that. It gets to the point as a developer where you're nagged to such a degree where you can no longer be fucked with it. And requests only make it worse, so in order to keep my sanity I have to give sarcastic responses that completley shoot down your idea so that no one will bug me with it ever again. Especially when you put all of this hard work into an update or any piece of work and not one person says "Hey, thanks Ronon! This is really great!". It was not meant as a personal attack, and I apologize if it came accross like that.[/QUOTE] 1. i'm truly grateful (no sarcasm intended) 2. it wasn't a request, only a suggestion 3. it did come off badly, and it hurt my feelings 4. i made the suggestion because the atlantis transporter was meant to transport to more than 1 other transporter. 5. i'll just try to write an e2 to make the atlantis transporter work with a control panel, but this still limits to the amount of buttons on the panel.
[QUOTE=orrila;37303645]Ehm dont take offese to this or anything, but I think you are choosing not to see the people who did say thankyou, people rated you winner, and lua king. lots of other people said yay, which means thanks ronon, your great doing this, the guy who posted the updates on the cap forum thread, said thanks ronon. Apart from this, I agree that I should say thanks more and other people to probably everyone, say it and MEAN IT. Sorry for not saying it fully enough in my post. [B]THANKS RONON AND ALL THE PEOPLE ON THE CAP TEAM FOR DOING SUCH GREAT WORK, I LOVE WHAT YOU ARE DOING AND ARE REALLY GRATEFUL - MANY APOLOGIES FOR NOT SAYING THIS SOONER, AND REQUESTING TO MUCH. And, ABSOLUTELY NO SARCASM INTENDED AT ALL, and I mean what I say[/B] AND, if you ever want stuff from me that is within my capabilities, just ask!!! (but dont say ridiculous things like can I have lots of money)[/QUOTE] I don't take ratings as thanks. I don't really look at ratings anyway, but thanks for saying thanks. [editline]18th August 2012[/editline] [QUOTE=kibbols;37303689]1. i'm truly grateful (no sarcasm intended) 2. it wasn't a request, only a suggestion 3. it did come off badly, and it hurt my feelings 4. i made the suggestion because the atlantis transporter was meant to transport to more than 1 other transporter. 5. i'll just try to write an e2 to make the atlantis transporter work with a control panel, but this still limits to the amount of buttons on the panel.[/QUOTE] 1. You're welcome. I just wish more people would realise and appreciate the amount of work that goes into this. 2. Suggestion == Request 3. I'm very sorry. 4. You can do to more than one transporter, you have to be clever with wire.
[QUOTE=Ronon Dex;37303842]I don't take ratings as thanks. I don't really look at ratings anyway, but thanks for saying thanks.[/QUOTE] yeah, well you deserve it.
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