• Stargate Carter Addon Pack
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[QUOTE=Madman07;37303112]But it don't work like that. Shame, that some stupid asshole posted a svn link to flyboi map. Transporters were working really great there and they fitted into map design. It was quite amazing to play on this map map in Hide 'n Seek (boba, izi, remember? ;D ) and use transporters all the time. i spent many hours on them <3[/QUOTE] Indeed that where golden times <3
[QUOTE=joffreydu15;37291256]Hi, I have little problem on my CAP server ... When I send CAP Limit ( max entity ) when I reboot all config will be reset ... Can you fix it or can you give me list of all command for adding it on my server.cfg please ? =)[/QUOTE] I'm sorry but i really need help for this ... send me list of command or said me the file need to be modify ! Please need help ^_^"
Off Topic: If anyone feels like playing CoD or Battlefield with me on XBox, add me. I get lonely.
Yes! The perfect stargate pack! Thanx mate!
[QUOTE]i'll just try to write an e2 to make the atlantis transporter work with a control panel, but this still limits to the amount of buttons on the panel.[/QUOTE] surprisingly, the e2 was easy to write. i used to suck with e2. [CODE] @name Atlantis Transporter @inputs ButtonPressed @outputs Teleport Destination:string #Written by Omega041 (Kibbols) runOnTick(1) if (ButtonPressed==1) { Destination="1" Teleport=1 } if (ButtonPressed==2) { Destination="2" Teleport=1 } if (ButtonPressed==3) { Destination="3" Teleport=1 } if (ButtonPressed==4) { Destination="4" Teleport=1 } if (ButtonPressed==5) { Destination="5" Teleport=1 } if (ButtonPressed==6) { Destination="6" Teleport=1 } if (ButtonPressed==7) { Destination="7" Teleport=1 } if (ButtonPressed==8) { Destination="8" Teleport=1 } if (ButtonPressed==9) { Destination="9" Teleport=1 } if (ButtonPressed==0) { Destination="0" Teleport=1 } if (ButtonPressed==-1) { reset() } [/CODE] idk if the runOnTick was required, i put it there just to be sure. works fine. [editline]18th August 2012[/editline] if there's a model for a stasis pod, this would be cool. if it can't be done i understand. [editline]19th August 2012[/editline] here's the cfd iris code. even though it still has the problem of the CFD staying on if the chat command wasn't given and gate closes, but it still works. [CODE] @name CFD Iris @inputs Inbound Open Active HUD1:wirelink @outputs Activate UnlockCode #Written by Omega041 (kibbols) #Wire Active to the CFD, not the gate runOnTick(1) runOnChat(1) if (~HUD1 & ->HUD1) { HUD1:egpHudToggle() } LastSaid2=owner():lastSaid():explode("") if(chatClk(owner())&LastSaid2[1,string]=="/" && Inbound==1) {UnlockCode = 1 Active == 0} if(LastSaid2[1,string]=="/") {hideChat(1)} if (Inbound==1) { Activate = 1 } else { Activate = 0 Active == 0 } if (Inbound==1 && Open==1) { HUD1:egpText(1,"INBOUND",vec2(100,450)) HUD1:egpSize(1,25) } if (Inbound==0 && Open==1) { HUD1:egpText(1,"OUTBOUND",vec2(100,450)) HUD1:egpSize(1,25) } if (Inbound==0 && Open==0) { HUD1:egpText(1,"OFFLINE",vec2(100,450)) HUD1:egpSize(1,25) } if (Inbound==0) { reset() } [/CODE] and yes, i know it's kinda messy.
So, after trying the update: Wraith Stun bomb, great love it. But, try it on the metrocop, for me, it makes 50 when stunned and then returns to 1 when unstunned. The aschen defense system cant be duped (I wired it to a target finder, and it wont dupe). No console errors for either of these Hope you can fix thanks
@Ronon, how exactly new transporter works like? My version switched light on and opened front panel, when someone entered into it. A city map with names was displayed, and after clicking some place, doors closed, strong light appear and you're being teleported.
[QUOTE=Madman07;37310063]@Ronon, how exactly new transporter works like? My version switched light on and opened front panel, when someone entered into it. A city map with names was displayed, and after clicking some place, doors closed, strong light appear and you're being teleported.[/QUOTE] Ronon's has no doors, panel opens when you walk in, and when input is entered the player is temporarily blinded (like stargate travel) as they're teleported.
[QUOTE=orrila;37310020]So, after trying the update: Wraith Stun bomb, great love it. But, try it on the metrocop, for me, it makes 50 when stunned and then returns to 1 when unstunned. The aschen defense system cant be duped (I wired it to a target finder, and it wont dupe). No console errors for either of these Hope you can fix thanks[/QUOTE] The Wraith Bomb problem seems to be quite random in testing. I'll look into it. Are you spawning via the tool or entities menu? And does it work when done the other way? [editline]19th August 2012[/editline] [QUOTE=Madman07;37310063]@Ronon, how exactly new transporter works like? My version switched light on and opened front panel, when someone entered into it. A city map with names was displayed, and after clicking some place, doors closed, strong light appear and you're being teleported.[/QUOTE] Upon entering an invisible box inside the teleporter the panel will open. If you have two transporters wired so that they teleport to each other, then on using the Teleport input you will be temporarily blinded and sent to the other teleporter.
[QUOTE=Ronon Dex;37310713]The Wraith Bomb problem seems to be quite random in testing. I'll look into it. Are you spawning via the tool or entities menu? And does it work when done the other way? [editline]19th August 2012[/editline] Upon entering an invisible box inside the teleporter the panel will open. If you have two transporters wired so that they teleport to each other, then on using the Teleport input you will be temporarily blinded and sent to the other teleporter.[/QUOTE] Edit [B]I tried both tool and ents, it worked with neither.[/B] Whoops, I put it in your text accidently.
Well guys, can you show me where's the full list of convars for console? I want the convar fror MCD but if you can give me a list I will be really happy [editline]19th August 2012[/editline] EDIT: Also, an option to disable all limits on singleplayer can be usefull.
[code] Rev. 301 Fixed Stun View Fixed Kino not falling when killed Added Shield Strength Output Potential Fix for Ashen Defence Dupe not working [/code]
[QUOTE=Ronon Dex;37311381][code] Rev. 301 Fixed Stun View Fixed Kino not falling when killed Added Shield Strength Output Potential Fix for Ashen Defence Dupe not working [/code][/QUOTE] nice :D
yeah, thanks ronon for fixing that stuff i can now go test it : D [editline]19th August 2012[/editline] [QUOTE=orrila;37311458]yeah, thanks ronon for fixing that stuff i can now go test it : D[/QUOTE] Hey, sorry to say, the fix didnt work. What I did spawn ent ads wire it to target finder weld them together get out duplicator try and duplicate what happens: creates a target finder that hasnt been wired to anything
[QUOTE=ficolas;37310896]Well guys, can you show me where's the full list of convars for console? I want the convar fror MCD but if you can give me a list I will be really happy [editline]19th August 2012[/editline] EDIT: Also, an option to disable all limits on singleplayer can be usefull.[/QUOTE] Please ask me.
[QUOTE=orrila;37311458]yeah, thanks ronon for fixing that stuff i can now go test it : D [editline]19th August 2012[/editline] Hey, sorry to say, the fix didnt work. What I did spawn ent ads wire it to target finder weld them together get out duplicator try and duplicate what happens: creates a target finder that hasnt been wired to anything[/QUOTE] Dupe or Adv Dupe? [editline]19th August 2012[/editline] [QUOTE=ficolas;37311632]Please ask me.[/QUOTE] If no one answers it stands to reason that no one knows.
Please stop ignoring me, I need to know how to do that. Please. Oh, you edited, sorry, I did not saw that :P Im just searching for the console convars...
[QUOTE=ficolas;37311838]Please stop ignoring me, I need to know how to do that. Please. Oh, you edited, sorry, I did not saw that :P Im just searching for the console convars...[/QUOTE] I just said. The chances are no one knows, I for one don't as I've never had to use them.
Rev 302 and 303 changelog? Or was it just a SVN commit fuckup?
301 was updating resources (Tortoise SVN wouldn't let me do both at the same time. 302 was adding the gmod-13 version. 303 is the version uploaded today, but in terms of actually version it's 301.
I found a HUGE bug. But I dont have any kind of video recorder :'( [editline]19th August 2012[/editline] The bug is: -I activate 2 stargates -One of them closes, but the other keeps open. [editline]19th August 2012[/editline] Happens with explosives, im still exploring it.
I tried both dupe and adv dupe, neither worked
My reactor Mk II keeps exploding. Why?
[QUOTE=ficolas;37311981]I found a HUGE bug. But I dont have any kind of video recorder :'( [editline]19th August 2012[/editline] The bug is: -I activate 2 stargates -One of them closes, but the other keeps open. [editline]19th August 2012[/editline] Happens with explosives, im still exploring it.[/QUOTE] If your using explosives near the gates the chances are the wormhole jumped. [editline]19th August 2012[/editline] [QUOTE=orrila;37311989]I tried both dupe and adv dupe, neither worked[/QUOTE] Sorry then. I have no idea why. You are welding the two together right?
[QUOTE=Ronon Dex;37312444]If your using explosives near the gates the chances are the wormhole jumped. [editline]19th August 2012[/editline] Sorry then. I have no idea why. You are welding the two together right?[/QUOTE] Yep, welding them together, then trying to dupe. Will try again when I can.
Hi all, i'm back :smile: Later will look what here changed and maybe do something... ps what is cap-gmod13 folder? what different betwen just "cap"? Like i remember cap folder worked before on gmod13 almost without problems... pss a great view :) [url]http://imageshack.us/photo/my-images/507/dscn0254k.jpg[/url]
[QUOTE=AlexALX;37313169]Hi all, i'm back :smile: Later will look what here changed and maybe do something... ps what is cap-gmod13 folder? what different betwen just "cap"? Like i remember cap folder worked before on gmod13 almost without problems... pss a great view :) [url]http://imageshack.us/photo/my-images/507/dscn0254k.jpg[/url][/QUOTE] cap-gmod13, is the version of CAP i've started working solely for GMod 13. Currently the gates and rings are working. I'm in the process of testing other entities.
Just some ideas on things to update. Make different looking bolts of energy. Tear shaped being the most common and thus probably the default. But there's been thin bars , gassy bolts , fatter bolts and my personal favourite... the bolt with tendrils. Make a stun effect shader/texture. Make alternate shield textures. Make explosions and coloured flames. Put a red light on the engine of the wraith dart. Perhaps blue lights on the jumper engines... Maybe even add an option to put lights on bolts of energy/drones. add an overheat system to all the energy weapons. Add a mellee to the staff weapons?
[code] Rev. 304 Fixed Stun View (Thanks to Person8880) [/code]
I bet 100 bucks that it doesn't work! :D
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