Orilla, the goauld rings are non existant in the show afaik. the ancient ones were used there in the ship and should be used there.
[QUOTE=assassin21;37324822]Orilla, the goauld rings are non existant in the show afaik. the ancient ones were used there in the ship and should be used there.[/QUOTE]
that is what I said - did you read my whole post, or just the first line???
[code]
Rev. 303
Added GMod 13 Compatibility to Main Folder
Changed Rings in Teltac back to Ancients (Because of Madman's bitching ;)
[/code]
can we get that thing that holds a zpm in stargate atlantis S1 E6 ???
YEEEEEEEEEEEEEEES I DID IT!
I finnaly have found the full bug of the wormhole jump:
1º Spawn two Stargate Universe gates with their DHDs and other stargate (Not Universe)
2º Dial the second stargate with the first one
3º Put a explosive on first one so a wormhole jump will appear.
4º There are no more Stargate Universe gates, so the gate is now linked with the other stargate
5º You dialed Universe --> Normal stargate with no energy. :D
[editline]20th August 2012[/editline]
Also, it never closes (unless you close it or unless you have enabled autoclose (disable it using wire))
[QUOTE=PinaColada;37325542]
[editline]20th August 2012[/editline]
Also, it never closes (unless you close it or unless you have enabled autoclose (disable it using wire))[/QUOTE]
Did you wait over 37 minutes and 59 seconds? :D
Actually, both Goa'uld and Ancient rings looks EXACTLY the same way. But for purposes of the gmod, we renamed those with different base for Ancient (and btw added laser feature).
[QUOTE=ficolas;37325542]YEEEEEEEEEEEEEEES I DID IT!
I finnaly have found the full bug of the wormhole jump:
1º Spawn two Stargate Universe gates with their DHDs and other stargate (Not Universe)
2º Dial the second stargate with the first one
3º Put a explosive on first one so a wormhole jump will appear.
4º There are no more Stargate Universe gates, so the gate is now linked with the other stargate
5º You dialed Universe --> Normal stargate with no energy. :D
[editline]20th August 2012[/editline]
Also, it never closes (unless you close it or unless you have enabled autoclose (disable it using wire))[/QUOTE]
[QUOTE=cartman300;37325595]Did you wait over 37 minutes and 59 seconds? :D[/QUOTE]
Nope.
[QUOTE=Chocolate boy on a green horse;37325714]Nope.[/QUOTE]
Well, then how can you say it never closes! :D
I bet it would close on 38th minute! :D
[QUOTE=orrila;37324965]that is what I said - did you read my whole post, or just the first line???[/QUOTE]
I guess i stopped after the first line ;)
[QUOTE=cartman300;37325827]Well, then how can you say it never closes! :D
I bet it would close on 38th minute! :D[/QUOTE]
You know that becouse you're a codder.
[QUOTE=ficolas;37327416]You know that becouse you're a codder.[/QUOTE]
No. He knows that an artificial wormhole cannot stay open for longer then 38 minutes unless there is a lot of energy being pumped into it.
[B]Rev 308 changes:
Added:[/B]
* Tooltips in convars menu with displaying convar name (for server owners).
* Multi-language for wraith bomb, ashen defence stool, and new fields in stargate convars menu.
[B]Fixed:[/B]
* Some fields is outside in stargate convars menu after added new checkboxes.
* Ashen defence stool not duplicating with adv dupe.
* Goauld hands push effect error.
* Ancient obelisk not working.
* Asuran weapon have "second" ammo displaying.
* Ashen defence limit not work correct.
* Some other small fixes.
=====
So guys, now i'm back :D But probably will be busy soon :D
guys, why do not you do an animated ramp Icarus, at least that would address the recruitment of the lights go on the ramp. sorry for my english))) I translate with help of Google
I was going to do this the other day, but to be honest the animated ramp code made my eyes hurt. Which is to say, I have no idea what is going on in the code.
[QUOTE=AlexALX;37324233]Yes, of course after gmod13 will be released all "if Gmod13() then" in code will be removed, i'm using this only as a temporary solution before gmod13 will be released. So yes, we deal.
Because its coded only for one mcd per map, so... I'm not sure if it will work correct if remove this limit...[/QUOTE]
Not sure i should report this because i love this glitch so much... but whatever
Adv Dupe on MCD bypasses limit
[editline]20th August 2012[/editline]
[QUOTE=Ronon Dex;37327445]No. He knows that an artificial wormhole cannot stay open for longer then 38 minutes unless there is a lot of energy being pumped into it.[/QUOTE]
I used to (accidently) leave my stargate on for hours (it annoyed the admins a bit because of lag) but my energy screen did glitch out because the energy number was -99945672928354781826 (- = Error)
there's a bug with the wraith stun bomb, it kills people in MP. stop putting funny. the wraith stun bomb didn't kill in the show, only STUNNED.
[QUOTE=Woogoo;37331642]Not sure i should report this because i love this glitch so much... but whatever
Adv Dupe on MCD bypasses limit
[editline]20th August 2012[/editline]
I used to (accidently) leave my stargate on for hours (it annoyed the admins a bit because of lag) but my energy screen did glitch out because the energy number was -99945672928354781826 (- = Error)[/QUOTE]
Adv Dupe on MCD bypasses limit?? Thanks :D
So Drones are supposed to bounce, right?
[media]http://www.youtube.com/watch?v=ZJ5AzpcvbYQ&feature=youtu.be[/media]
I send to you ( AlexALX ) the French translation by PM ;)
Hi guys, there is a problem with the CAP Aschen Defense STool limits. On server, the limit is 60 for the ADS, then, when I use the stool, i spawn 1, after that, it says - aschen defence limit reached. Please merge the limits into one.
P.S. you dupe bugfix for the ADS isnt working
[QUOTE=orrila;37361523]Hi guys, there is a problem with the CAP Aschen Defense STool limits. On server, the limit is 60 for the ADS, then, when I use the stool, i spawn 1, after that, it says - aschen defence limit reached. Please merge the limits into one.
P.S. you dupe bugfix for the ADS isnt working[/QUOTE]are ypou updated correctly? Because for me all works fine.
[QUOTE=AlexALX;37362133]are ypou updated correctly? Because for me all works fine.[/QUOTE]
I was playing on a server which I dont think it was updated, I will check (it was mijyuoons server).
Not sure about limit bug though. Will check
[QUOTE=orrila;37362171]I was playing on a server which I dont think it was updated, I will check (it was mijyuoons server).
Not sure about limit bug though. Will check[/QUOTE]Please, first check all before reporting about "you fix not working", it annoys me.
[QUOTE=AlexALX;37362220]Please, first check all before reporting about "you fix not working", it annoys me.[/QUOTE]
ok, sorry. I only now realised it was not updated. Will check and post when updated, sorry.
Has anyone thought of making one of the various hallucinogenic devices that the stargate show has?
[QUOTE=The Jack;37364541]Has anyone thought of making one of the various hallucinogenic devices that the stargate show has?[/QUOTE]
What should people hallucinate? Holograms? xD
[editline]23rd August 2012[/editline]
PS. Ronon PLEEASE add convar to event horizon ripple on activation. It is a bit ugly. :/
[QUOTE=Ronon Dex;37355581]So Drones are supposed to bounce, right?
[media]http://www.youtube.com/watch?v=ZJ5AzpcvbYQ&feature=youtu.be[/media][/QUOTE]
This is a bug i see a lot, most energy weapons will sometimes bounce like balls, and also move slowly, but iv'e never seen Drones do this
[QUOTE=Woogoo;37365070]This is a bug i see a lot, most energy weapons will sometimes bounce like balls, and also move slowly, but iv'e never seen Drones do this[/QUOTE]
i've seen a bug when drones and blasts from destiny guns miss a target (ship) they just go to the corners of the map and eventually lag the server really bad.
btw, i can't think of any e2 to make. any ideas? (plz no holograms, i'm still learning)
[QUOTE=cartman300;37364659]PS. Ronon PLEEASE add convar to event horizon ripple on activation. It is a bit ugly. :/[/QUOTE]
I will do this later, will be in client visual settings. (i hope you mean "enter effect" when kawoosh "entered" into the gates?)
Sorry, you need to Log In to post a reply to this thread.