I send to you ( AlexALX ) an other French translation by PM ;)
[QUOTE=Woogoo;37365070]This is a bug i see a lot, most energy weapons will sometimes bounce like balls, and also move slowly, but iv'e never seen Drones do this[/QUOTE]
This particular bug is because it's GMod 13 and more things are broken then fixed.
I send bug report too:
When Jumper is cloak, And if anybody is inside other player see that: ( button )
[url=http://www.servimg.com/image_preview.php?i=57&u=17393755][img]http://i39.servimg.com/u/f39/17/39/37/55/gm_fla10.jpg[/img][/url]
Lol this SGU fanvid uses gmod for special effects :P
Its somewhere at 18:19
[url]http://www.youtube.com/watch?v=p8QRNY3DVaw[/url]
[QUOTE=cartman300;37364659]What should people hallucinate? Holograms? xD
[/QUOTE]
Alternative dimension headcrabs? breen or gman or mossman or someone casualy trying to engage in conversation with the player? Clouds? Turn friendly fire on and trick players by turning combine into rebels,rebels into combine and so on and so forth?
[QUOTE=cartman300;37364659]
PS. Ronon PLEEASE add convar to event horizon ripple on activation. It is a bit ugly. :/[/QUOTE]
It looks alright in singleplayer, but due to latency on Servers it does look pretty bad when 5 seconds after opening it shows.
Apparently, the people who made that movie are going to be contacting us (The Team) directly; regarding further collaborations.
[QUOTE=remy561;37372780]Lol this SGU fanvid uses gmod for special effects :P
Its somewhere at 18:19
[url]http://www.youtube.com/watch?v=p8QRNY3DVaw[/url][/QUOTE]
What the fuck.. Not good.
Why not? I like it.
[QUOTE=Madman07;37376149]Why not? I like it.[/QUOTE]
Not the Stargate/EH or anything, it's the fact they use GMod for "special effects" at all that annoys me..
[QUOTE=The Art of War;37376198]Not the Stargate/EH or anything, it's the fact they use GMod for "special effects" at all that annoys me..[/QUOTE]
They used what they could, and they've done pretty well given the circumstance.
[QUOTE=Ronon Dex;37369843]This particular bug is because it's GMod 13 and more things are broken then fixed.[/QUOTE]
Not in 13, im talking about in gmod 10
Edited:F*** my post for being dumb
[QUOTE=Woogoo;37376761]Not in 13, im talking about in gmod 10[/QUOTE]
And I said this particular bug referring to one in the video...
[B]Rev 309 changes:
Updated:[/B]
* French translation (but its still little outdated).
[B]Fixed:[/B]
* Wrong font names for stargate vgui menu on gmod13.
* Fps drop when look at dhd in gmod13.
* Some other small fixes.
[QUOTE=AlexALX;37384577][B]Rev 309 changes:
Updated:[/B]
* French translation (but its still little outdated).
[B]Fixed:[/B]
* Wrong font names for stargate vgui menu on gmod13.
* Fps drop when look at dhd in gmod13.
* Some other small fixes.[/QUOTE]
Thanks Alex, looks really good.
When you press c on the dhd, the context menu shows. Is it possible to make it so that when presssing c on the dhd, the context menu will not show???
Thanks
Orrila
If my translation its outdated, send me on PM the needed translations ;)
[QUOTE=orrila;37385349]Thanks Alex, looks really good.
When you press c on the dhd, the context menu shows. Is it possible to make it so that when presssing c on the dhd, the context menu will not show???
Thanks
Orrila[/QUOTE]
You dont press "C" on the DHD you press C then click on the dhd, so mabey a convar to disabled context menu in cap?
[QUOTE=Iziraider;37376424]They used what they could, and they've done pretty well given the circumstance.[/QUOTE]
Sure, all good, I'm just bitter they took ATL from me and replaced it with shitty SGU in the first place..
[QUOTE=Woogoo;37385505]You dont press "C" on the DHD you press C then click on the dhd, so mabey a convar to disabled context menu in cap?[/QUOTE]
Woh, Woh, Woh.
No way!
That menu is actually useful in multiple scenarios in GMod13,
If it's going to be blocked at all, it should only be temporarily, as required.
Say, when the mouse is hovering over a stargate item.
But even then, u can no longer use convar tools on sg ents.
[editline]25th August 2012[/editline]
[QUOTE=Ronon Dex;37372946]It looks alright in singleplayer, but due to latency on Servers it does look pretty bad when 5 seconds after opening it shows.[/QUOTE]
IMHO, it would look better if it was multiple ripples that went to the edge of the EH.
MIJYUOON THIS IS FIRST POST ON PAGE SIXTY
[editline]25th August 2012[/editline]
Uhhm... yeah.. ignore the ^ post.
Umm... you guys do good job on CAP. I love it..
Anyway. I found a bug.
Could you please remove the feature on Event Horizon when something is touching it to be nocolided with everything besides the stargate?
Props sometimes fall trough the ground.
And railgun is bugged. There is no ammo counter and you can still shoot when ammo is less than 1 (and 0) and you can't die when they shoot the railgun and... eeh.. i forgot the last bug.
[editline]25th August 2012[/editline]
Oh, yeah! Another bug is when someone is using railgun, he is invisible (no1 in the seat)
[QUOTE=cartman300;37395704]Could you please remove the feature on Event Horizon when something is touching it to be nocolided with everything besides the stargate?
Props sometimes fall trough the ground.[/QUOTE]
No, because then everything in eh will stuck in eh when stargate placed near wall etc.
Can anyone confirm that the SVN isn't broken? Mine has stopped halfway through and says 'Update Failed: It's already locked'.
[QUOTE=Deamie;37400264]Can anyone confirm that the SVN isn't broken? Mine has stopped halfway through and says 'Update Failed: It's already locked'.[/QUOTE]
Yeah, i have a video for people like you! :D
[url]http://www.youtube.com/watch?v=kfWtycNqVBM&list=UUc5EJmjZG6fS2u-eERoZvsQ&index=5&feature=plcp[/url]
@Alex, Doesn't physics clipping stop this from happening?
-snip-
[QUOTE=cartman300;37401229]
@Alex, Doesn't physics clipping stop this from happening?[/QUOTE]Hm, probably yes, but if physics clipping disabled then will be problem, also in some cases buffer can lags and some ents out of buffer, so i think this is still bad idea remove this thing...
stasis pod would be cool.
[QUOTE=kibbols;37403763]stasis pod would be cool.[/QUOTE]
But how will it work?
[QUOTE=TheEyes;37414779]But how will it work?[/QUOTE]
A pod where you get in to for AFK purpose where the inside will only be rendered and the outside wont, meaning you won't have any problem with fps drop or game crashes bcs of entities render outputs.
This thing was already discussed before but never progressed farther than the AFK concept!
What about to add Healing to Wraith Hands ?? Like in the show.
[QUOTE=Boba Fett;37414791]A pod where you get in to for AFK purpose where the inside will only be rendered and the outside wont, meaning you won't have any problem with fps drop or game crashes bcs of entities render outputs.
This thing was already discussed before but never progressed farther than the AFK concept![/QUOTE]
Interesting.
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