[QUOTE=Madman07;35483791]It's because they don't have modelers to do that.[/QUOTE]
Oh, Figures
Rev 214
- fixed asuran weapon in and out beam damage
- fixed asuran weapon in and out beam view bug
- fixed ring transporter out beam view bug
- fixed ring transporter out beam effect bug
- fixed mcd, it creates zpms again
- added new flicker effect to stargates
- changed asuran beam out laser, it's more bigger now
[addons\cap\lua\entities\stargate_orlin\init.lua:298] attempt to index field 'Spark' (a function value)
orlin's gate isn't very pleased with me
[QUOTE=Saza;35487853][addons\cap\lua\entities\stargate_orlin\init.lua:298] attempt to index field 'Spark' (a function value)
orlin's gate isn't very pleased with me[/QUOTE]
It has already been fixed just waiting for upload :)
[B]Rev 215 changes:[/B]
[B]Updated:[/B]
- Improved slovak and german translations.
- Added test support for pewpew addon (now stargates/dhd's/iris can't be destroyed).
- Removed "Use Old Event Horizon Material" checkbox in visual settings, its incompatible with new flicker effects.
[B]Fixed:[/B]
- Orlin lua error with sparks.
- Infinity gate event horizon flicker effect.
[QUOTE=AlexALX;35484125]
- "Wiremod not installed" error in gmod13.
[/QUOTE]
wait this works in gmod 13 now? i thought it had too many glitches to work on, is there any features that have to be left out for 13?
Do you guys like the new EH Flicker ?
[QUOTE=Boba Fett;35489785]Do you guys like the new EH Flicker ?[/QUOTE]
I love it, nice effect !! :D
I found a bug, Ronon gun's and staff dosent make the gate flicking.
just a quick question, does anyone have the darker new horizon? I liked it darker than it is now for some odd reason
i'm getting phx 3 currently though :( and :)
i will get this immediatly after though :D
i think the next thing should be doctor who, preferably a realistic tardis instead of just the darn box
[QUOTE=Woogoo;35489723]wait this works in gmod 13 now? i thought it had too many glitches to work on, is there any features that have to be left out for 13?[/QUOTE]
AlexALX has been making CAP gmod 13 compatiable for a few days/weeks now before Group was merged into cap
syfy is the worst tv station so far.... why did they have to cancel the greatest show i'v ever watched?!
[B]Rev 216 changes:[/B]
[B]Fixed:[/B]
- Wrong energy calculation for stargates in some cases.
- Fixed Shaped Change wrong angles for countdown timer screen.
- Fixed wormhole jump with Shaped Change when overloader or asuran weapon activated (and we have massive errors and broke gates).
- Asuran Gate Weapon beam damage (between gate and asuran weapon).
[QUOTE=Boba Fett;35487027]
- fixed mcd, it creates zpms again
[/QUOTE]
i just used the mcd to make a zpm and it made me an explosive zpm and almost killed me (i threw it threw the gate to a far off land)
[B]Rev 217 changes:[/B]
[B]Fixed:[/B]
- Fast bug fix for wrong energy calculation in some cases (sorry for that mistake).
ps This happens, when not sleep at night :D
i get a problem about particles when i shoot throught the eh, no flicker effect
Wait so does the Asuran Gate Weapon actually hurt shields now?
[QUOTE=AlexALX;35491458][B]Rev 217 changes:[/B]
[B]Fixed:[/B]
- Fast bug fix for wrong energy calculation in some cases (sorry for that mistake).
ps This happens, when not sleep at night :D[/QUOTE] Your making too many new revs, i started downloading one, it hadn't finisahed, and then you released a new rev, before i could even try the old one.
[QUOTE=orrila;35492811]Your making too many new revs, i started downloading one, it hadn't finisahed, and then you released a new rev, before i could even try the old one.[/QUOTE]
>_>
who cares thats a good thing it meens bugs are getting fixed and released. why dont you just update faster
[QUOTE=Lantian;35492908]>_>
who cares thats a good thing it meens bugs are getting fixed and released. why dont you just update faster[/QUOTE] Fair Enough. Anyway, i can't download faster, the svn thing is about 4 to 5GB.
Wow, thanks for your great work guys.
Btw. how do i fire destiny's main cannon entity? I've tried wiring it to ZPMs, buttons and consoles and i still can't get it to fire.
[QUOTE=Ircza;35492966]Wow, thanks for your great work guys.
Btw. how do i fire destiny's main cannon entity? I've tried wiring it to ZPMs, buttons and consoles and i still can't get it to fire.[/QUOTE] I had the same problem, probably a bug.
[QUOTE=orrila;35492811]Your making too many new revs, i started downloading one, it hadn't finisahed, and then you released a new rev, before i could even try the old one.[/QUOTE]
You should stop posting, you post too many time to say nothing...
Anyway, Thanks to CAP and AlexALX for fixing bugs :D
Thanks for all these bugfixes Alex. They're welcome.
[QUOTE=GeekDeer;35493051]You should stop posting, you post to many time to say nothing...
Anyway, Thanks to CAP and AlexALX for fixing bugs :D[/QUOTE] If i want to know something, i post, thats the whole point in this forum.
[QUOTE=orrila;35493000]I had the same problem, probably a bug.[/QUOTE]
Yesterday I was shooting friend's base with that. Just dont forget to give it power.
[QUOTE=Madman07;35493242]Yesterday I was shooting friend's base with that. Just dont forget to give it power.[/QUOTE] Power was probably the problem, it is working know.
[QUOTE=orrila;35492811]Your making too many new revs, i started downloading one, it hadn't finisahed, and then you released a new rev, before i could even try the old one.[/QUOTE]
Well go and fucking make them yourself then don't complain when he's making more updates in one day than in the last 3 months.
[QUOTE=The Art of War;35493887]Well go and fucking make them yourself then don't complain when he's making more updates in one day than in the last 3 months.[/QUOTE] I wasn't complaining, just saying, so no need to be so offensive.
[QUOTE=orrila;35493905]I wasn't complaining, just saying, so no need to be so offensive.[/QUOTE]
The difference between you and us, you posting 15 posts in a day for complaining and us, we don't posting 15 messages for nothing...
it's not a chatting space here... it's a forum.
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