It does. But how come it works fine for only one person? Perhaps there is some step I forgot in installing CAP to the server, or is it just adding the two folders to the server addons like usual?
The server runs like normal gmod. So whatever you have in your server addons, works like normal gmod
...Well that's odd then. Anyone have suggestions what I should do? Tried reinstalling gmod as well, then running with only cap/wiremod, still no luck.
If I were thinking straight today I would be able to tell you but I am not sure at the moment.
I downloaded CAP sucessfully (woohoo!) and now I cant look at stargates or it crashes... T_T
Also, it now crashes when I open the spawn menu... Anyone have this problem?
[QUOTE=kend.bart;37647215]I downloaded CAP sucessfully (woohoo!) and now I cant look at stargates or it crashes... T_T
Also, it now crashes when I open the spawn menu... Anyone have this problem?[/QUOTE]
Your gmod might be full of addons or your pc isn't capable of running our content with gmod
[QUOTE=Zege;37646152]...Well that's odd then. Anyone have suggestions what I should do? Tried reinstalling gmod as well, then running with only cap/wiremod, still no luck.[/QUOTE]
Did you try reinstalling your server tool? that might help
[QUOTE=Zege;37646152]...Well that's odd then. Anyone have suggestions what I should do? Tried reinstalling gmod as well, then running with only cap/wiremod, still no luck.[/QUOTE]
It's propably on the server end. I don't think you did something wrong.
I think it may have something to do with this actually...
[IMG]http://filesmelt.com/dl/Something.PNG[/IMG]
And as for reinstalling server things, that'd take quite a looong time. Is there some short way I could take for fixing this issue in particular?
EDIT: Well, I seem to have fixed it myself by just turning download custom files on...
i made the spawnlist setting but in the spawnlist it says something like Missing Model.
[CODE]
"SpawnMenu"
{
"Information"
{
"version"
"1"
"name" "DHD Crystal"
}
"Entries" { "1"
"models/custom models/crystal/crystal.mdl"
}
}
[/CODE]
did i do something wrong?
Did you make that manually? There's an option ingame to make those, use that.
There's a space in your path: "custom models/"
[QUOTE=Boba Fett;37660983]There's a space in your path: "custom models/"[/QUOTE]
thought that was it, i'll fix it after school.
ewwspaces
[url]http://sg-carterpack.com/index.php/topic,267.0.html[/url]
vote for your favourite
[QUOTE=Iziraider;37659395]Did you make that manually? There's an option ingame to make those, use that.[/QUOTE]
i didn't know there was
fixed
Cartman, your stargateSetPointOfOrigin isn't working
Expression 2(Point of Origin): [entities/gmod_wire_expression2/core/custom/Cartmans_Extensions.lua:221] attempt to index local 'this' (a nil value)
[QUOTE=kibbols;37668676]i didn't know there was
fixed
Cartman, your stargateSetPointOfOrigin isn't working
Expression 2(Point of Origin): [entities/gmod_wire_expression2/core/custom/Cartmans_Extensions.lua:221] attempt to index local 'this' (a nil value)[/QUOTE]
Wtf? It should work fine. Last time i tested it worked.
[editline]14th September 2012[/editline]
Ah! I know what you screwed (what i screwed)
You tried to use
Stargate:wirelink
Stargate:stargateSetPointOfOrigin("")
that doesn't work at the moment, use this instead
Stargate:entity():stargateSetPointOfOrigin("")
BUG: in the jumper can't open the bulkhead doors by the button in single player
[QUOTE=cartman300;37669080]Wtf? It should work fine. Last time i tested it worked.
[editline]14th September 2012[/editline]
Ah! I know what you screwed (what i screwed)
You tried to use
Stargate:wirelink
Stargate:stargateSetPointOfOrigin("")
that doesn't work at the moment, use this instead
Stargate:entity():stargateSetPointOfOrigin("")[/QUOTE]
i still have this same problem.
[CODE]
@name Point of Origin
@inputs SG:wirelink
SG:entity():stargateSetPointOfOrigin("4")
[/CODE]
The Link to the Installation Tutorial is broken. How to install it on GMOD13? All in the Addons Folder? Even the "cap-gmod13" folder?
actually, all of your e2's are broken for me cartman. the dhd keypad's e2 is broken too.
[editline]14th September 2012[/editline]
[QUOTE=Marcelihno;37671114]The Link to the Installation Tutorial is broken. How to install it on GMOD13? All in the Addons Folder? Even the "cap-gmod13" folder?[/QUOTE]
last i saw, you don't add the cap-gmod13 folder
As far as i remember (me no longer playing cap) you should put cap_resources and cap_gmod13 within addons folder.
A minor thing to add, but the wraith hands and wraith blaster and atlantis transporter proper ico would be nice. Also, some of the SGU stuff has no U on the icon, and I think, if possible, the atlantis things should have an atlantis-style glyph on. Only if someone can be bothered
[QUOTE=Madman07;37673031]As far as i remember (me no longer playing cap) you should put cap_resources and cap_gmod13 within addons folder.[/QUOTE]
No. Only cap_resources and cap. cap_gmod13 should be removed. It's useless and it doesn't work.
[editline]15th September 2012[/editline]
[QUOTE=kibbols;37671148]actually, all of your e2's are broken for me cartman. the dhd keypad's e2 is broken too.
[editline]14th September 2012[/editline]
last i saw, you don't add the cap-gmod13 folder[/QUOTE]
Okay, WTF, i didn't play GMod for a week and everything's broken. I'll check that later. Hey, check how you named my addon's folder, the folder name MUST be a_stargate.
[editline]15th September 2012[/editline]
And check if you're updated.
Energy_pulse errors anybody?
[QUOTE=cartman300;37673856]No. Only cap_resources and cap. cap_gmod13 should be removed. It's useless and it doesn't work.
[editline]15th September 2012[/editline]
Okay, WTF, i didn't play GMod for a week and everything's broken. I'll check that later. Hey, check how you named my addon's folder, the folder name MUST be a_stargate.
[editline]15th September 2012[/editline]
And check if you're updated.[/QUOTE]
i'll see if the update works
My svn says that the folder is locked any ideas ?
[QUOTE=Elyo;37680850]My svn says that the folder is locked any idea ?[/QUOTE]
Use the cleanup command.
[editline]16th September 2012[/editline]
@all soon we'll have some changes concerning CAP and it's Forum, I'll inform everyone here on our forums and steam as it will be something our fans require to contribute to!
Worked thanks boba
[QUOTE=Boba Fett;37680928]Use the cleanup command.
[editline]16th September 2012[/editline]
@all soon we'll have some changes concerning CAP and it's Forum, I'll inform everyone here on our forums and steam as it will be something our fans require to contribute to![/QUOTE]
i think the actor who played Col. Mitchell from SG is in episode 3 of the new doctor who season (season 7). It sounds like him.
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