• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=kibbols;37798790]Thanks for tips on collision modeling, I'll do it after I get home. And I just realized where %compilenoshadows goes... the website didn't say to put it in the qc[/QUOTE] Why wouldn't you want shadows anyway? Even glass has shadow...
[QUOTE=Boba Fett;37794265]I'm having the problem too and yea I'm running it in the correct mode, I do think its rather missing than something wrong with the vmt as it doesn't show up at all rather than pink black or other type of error related things, where is it placed in the code witch texture it's using?[/QUOTE] Make a screenshoot.
[QUOTE=Boba Fett;37798943]Why wouldn't you want shadows anyway? Even glass has shadow...[/QUOTE] i wanted to see if it would look better with them on or off. if i don't like it i'll turn them back on. [editline]25th September 2012[/editline] [QUOTE=sdbrendan;37773884][B]Guys has anyone seen my BUG REPORT: IN SINGLE PLAYER I CANT OPEN THE BULK-HEAD DOORS IN THE PUDDLE JUMPER[/B][/QUOTE] do they work again? garry fixed what had broken.
[QUOTE=Madman07;37798950]Make a screenshoot.[/QUOTE] Here you go good sir: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=99017839[/url] As you can see there is slightly a beam but there isn't any main effect seems it's missing or just not assigned properly in code "I assume as much"
nothing ever loads for me in HLMV so how can i view the collision model in-game? i need to see if it's off angle because it isn't working. btw, v_collide_wireframe 1 didn't work
[QUOTE=kibbols;37800258]nothing ever loads for me in HLMV so how can i view the collision model in-game? i need to see if it's off angle because it isn't working. btw, v_collide_wireframe 1 didn't work[/QUOTE] it's a command in that sort of string, make sure cheats is on!
[CODE] 1. Made the collision model 2. Made a "Activated" model (No collision model yet) [/CODE] [IMG]http://sphotos-b.xx.fbcdn.net/hphotos-ash3/533782_534450899904352_1986390661_n.jpg[/IMG] it isn't done yet, but it's getting there. [editline]25th September 2012[/editline] if anybody wants to take a look at the models to make some suggestions. pm me and i'll send the svn link. [editline]25th September 2012[/editline] [QUOTE=Boba Fett;37798943]Why wouldn't you want shadows anyway? Even glass has shadow...[/QUOTE] but not that much if any. what annoys me about the shadow is it's the same type of shadow you see on anything that isn't translucent...
[QUOTE=kibbols;37800258]nothing ever loads for me in HLMV so how can i view the collision model in-game? i need to see if it's off angle because it isn't working. btw, v_collide_wireframe 1 didn't work[/QUOTE] Try vcollide_wireframe 1 Can't remember exactly, was a long time since i modeled for source...
[QUOTE=Boba Fett;37799934]Here you go good sir: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=99017839[/url] As you can see there is slightly a beam but there isn't any main effect seems it's missing or just not assigned properly in code "I assume as much"[/QUOTE] Weird, it worked for me. Any lua errors when shooting or at start?
[QUOTE=Madman07;37804791]Weird, it worked for me. Any lua errors when shooting or at start?[/QUOTE] Nope, you sure you updated? or still having modified files or so?
I've tracked it a bit and the only reasonable thing can be garry messing with some function. Stuff cannot broke just like that without a reason, and I'm 100% sure I've uploaded correct files - otherwise ppl would be complaining much earlier.
@kibbols, it's a nice stasis pod model. I would code it but i'm totally not playing GMod anymore. >.> I'm making my own The Powder Toy like game in Visual Basic and i'm coding other stuff, so i gave up GMod. Bye all, this addon is still fantastic! :D
[QUOTE=cartman300;37809822]@kibbols, it's a nice stasis pod model. I would code it but i'm totally not playing GMod anymore. >.> I'm making my own The Powder Toy like game in Visual Basic and i'm coding other stuff, so i gave up GMod. Bye all, this addon is still fantastic! :D[/QUOTE] ok, would anybody else like to have a wack at coding it? [editline]26th September 2012[/editline] Assassin made a better stasis chamber model. he should add it so somebody can code it. [IMG]http://dl.dropbox.com/u/49245273/stasis_chamber.jpg[/IMG]
Indeed much better model, I would actually texture something like that...
[QUOTE=kibbols;37810163]ok, would anybody else like to have a wack at coding it? [editline]26th September 2012[/editline] Assassin made a better stasis chamber model. he should add it so somebody can code it. [IMG]http://dl.dropbox.com/u/49245273/stasis_chamber.jpg[/IMG][/QUOTE] this model is epic!!!
[QUOTE=kibbols;37810163] Assassin made a better stasis chamber model. he should add it so somebody can code it.[/QUOTE] Assassin also knows how to make better renders :D
Yea I did that model and it might be better but it is way too highpoly and it is for The Stargate Mod for HL² so it won't be added to cap i guess... [editline]26th September 2012[/editline] [QUOTE=Iziraider;37811470]Assassin also knows how to make better renders :D[/QUOTE] That render ain't that cool actually :P
[QUOTE=assassin21;37811886]Yea I did that model and it might be better but it is way too highpoly and it is for The Stargate Mod for HL² so it won't be added to cap i guess... [/QUOTE] Remove one Poly = Profit?
[QUOTE=Boba Fett;37811981]Remove one Poly = Profit?[/QUOTE] What is your point? I don't understand that, sorry ;)
Remove one poly to get it in CAP.
[QUOTE=assassin21;37811886]Yea I did that model and it might be better but it is way too highpoly and it is for The Stargate Mod for HL² so it won't be added to cap i guess... [editline]26th September 2012[/editline] That render ain't that cool actually :P[/QUOTE] still way better than mine.
What if he don't want to give it to CAP, even after removing one polygon (in order to make it different) ?
[QUOTE=Madman07;37817352]What if he don't want to give it to CAP, even after removing one polygon (in order to make it different) ?[/QUOTE] Lol was just joking :p Mostly know that the sg models Assassin made won't be in cap...
To install on gmod 13 beta do i just move cap and CAP_resources into addons? i can also report back what doesnt work if you would so desire. Although you might already know :)
[QUOTE=slayer01670;37820387]To install on gmod 13 beta do i just move cap and CAP_resources into addons? i can also report back what doesnt work if you would so desire. Although you might already know :)[/QUOTE] And if you get bugs with menus don't forget to copy fonts to root folder.
[QUOTE=cartman300;37822708]And if you get bugs with menus don't forget to copy fonts to root folder.[/QUOTE] Oh i didn't know about that. Thanks.:smile:
- le snip, created a thread -
Nothing interesting on the screen.
[QUOTE=slayer01670;37820387]To install on gmod 13 beta do i just move cap and CAP_resources into addons? i can also report back what doesnt work if you would so desire. Although you might already know :)[/QUOTE] just FYI nearly everything in cap on gmod 13 is broken
i have tested the gates they work up to a certain point but you cant actually travel through them. The shield core's options menu doesn't come up and it gives off errors. and there's no model for the ZPM mk3. you might already know all this but i hope it helps.
Sorry, you need to Log In to post a reply to this thread.