• Vein
    1,001 replies, posted
[QUOTE=Disseminate;35673691]I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly[/QUOTE] You need a HUD, no matter how subtle you need a HUD for a gamemode like this.
[QUOTE=Johnny Guitar;35675243]You need a HUD, no matter how subtle you need a HUD for a gamemode like this.[/QUOTE] Not necessarily.
Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks. Edit: I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.
[QUOTE=Remscar;35679220]Not necessarily.[/QUOTE] A HUD isn't mandatory but without one the gamemode becomes needlessly complicated and you get all the newbies asking what the fuck is goin on because they're exhausted/infected/bleeding/out of ammo/whatever and there's no HUD indicator. Basically, a HUD is mandatory if you want your gamemode to be comprehensible.
[QUOTE=Antinoob8888;35696996]Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks. Edit: I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.[/QUOTE] What do you mean you can't see what you can type? You have to spawn weapons and zombies yourself Click the prop to edit it
[QUOTE=Disseminate;35698489]What do you mean you can't see what you can type? You have to spawn weapons and zombies yourself Click the prop to edit it[/QUOTE] Where are all the commands for spawning zombies? How was I supposed to know that? D:
It's truly amazing to see how improved Gmod 13 is when it comes to gamemodes. A new era is about to begin for the Gmod community
Ok, I got how I can spawn and change props, but it won't let me move or rotate them. There a way to fix this? Also if we can place props and everything, is there a way we can save it so we can play it later?
No, that's actually broken :v: Type rpa in console
[QUOTE=Disseminate;35698807]No, that's actually broken :v: Type rpa in console[/QUOTE] I'm typing "createzombie" but it reads it as an error. Nav_generate just completely lagged my game. :/ I thought Vein would be almost like project zomboid where everything is built for you, then your off to survive. But this is good too, I just hope it won't be so complex.
I can't generate all nodes for all maps ever. The official maps have nodegraphs supplied, but they're not done yet. nav_generate lags your game because you didn't add any seeds. "rpa createzombie"
So, what changes have you made to the Gamemode recently? I saw an update. Is it just a compatibility update or addition to lua?
Compatibility. I'm pretty busy.
So how's this going? Any new stuff? :smile:
I've been riponchulously busy, but I want to start working on some new pathfinding stuff for zombies, courtesy of spacetech's gm_navigation update. Should make them a bit smarter.
[t]https://dl.dropbox.com/u/55263305/paths.jpg[/t] Back to work!
Does this gm_navigation thing eliminate the need for nodes? I'm running into a wall with ReDead since there are not many maps out there with nodes that suit my needs.
Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.
[QUOTE=Disseminate;36217742]Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.[/QUOTE] give them a boot in the ass, if they are that retarded
[media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media]
[QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] Dat explosion effect.
[QUOTE=Deadman123;36435855]Dat explosion effect.[/QUOTE] Courtesy of The Vman.
[QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] I jaw dropped
[QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] Good god
[QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] diss why do you do this to the african race
i get blue error spam all the time noting seems to work i cant move props when i create zombie i get lots and lots of errors (blue ones) lots and lots of prop errors as well i also when i die i wait and wait and it doesnt bring me back to the create char screen i followed the guide and every thing even looked in the theared and seen some to about running lua_run_cl V.EF.SetThirdPerson( true ) but doesnt seems to stop the errors here are some pictures of the errors [url]https://dl.dropbox.com/u/45885562/VeinErrors.png[/url] and forsome reasson i dont get a background like u guys have [url]https://dl.dropbox.com/u/45885562/VeinNoBackground.png[/url] i am using Gmod 13 i tryied setting up single player, listed multiplayer and dedi multiplayer but noting seems to work :(
[QUOTE=shipstreet;36465261]i get blue error spam all the time noting seems to work i cant move props when i create zombie i get lots and lots of errors (blue ones) lots and lots of prop errors as well i also when i die i wait and wait and it doesnt bring me back to the create char screen i followed the guide and every thing even looked in the theared and seen some to about running lua_run_cl V.EF.SetThirdPerson( true ) but doesnt seems to stop the errors here are some pictures of the errors [url]https://dl.dropbox.com/u/45885562/VeinErrors.png[/url] and forsome reasson i dont get a background like u guys have [url]https://dl.dropbox.com/u/45885562/VeinNoBackground.png[/url] i am using Gmod 13 i tryied setting up single player, listed multiplayer and dedi multiplayer but noting seems to work :([/QUOTE] You don't have the gm_navigation.dll module installed correctly it seems.
You didn't install the navigation module properly as in the readme You can't move props yet Death doesn't bring you back to the create char screen I don't know why you think going thirdperson will fix NAV errors Lack of background is because GM13 is behaving oddly
[QUOTE=Disseminate;36478126]You didn't install the navigation module properly as in the readme You can't move props yet Death doesn't bring you back to the create char screen I don't know why you think going thirdperson will fix NAV errors Lack of background is because GM13 is behaving oddly[/QUOTE] Do we need to rename the 'garrysmodbeta' folders to 'garrysmod'? I'm getting the same errors even when it's put in the lua/includes/modules folder that I have created.
[QUOTE=GameAdict;36478231]Do we need to rename the 'garrysmodbeta' folders to 'garrysmod'? I'm getting the same errors even when it's put in the lua/includes/modules folder that I have created.[/QUOTE] This only runs on garrysmod 13 beta, which means you should have the 'garrysmodbeta' folder to be putting the content in.
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