• Vein
    1,001 replies, posted
[QUOTE=DETrooper;36952634]How about a system to barricade windows/doors?[/QUOTE] It is planned
I hate to bump this thread, I know it's a week old but does Vein not work for anyone else?
[QUOTE=Mugi~;37113421]I hate to bump this thread, I know it's a week old but does Vein not work for anyone else?[/QUOTE] It's pretty much crappily broken. gmod13 beta needs some updates.
Yep gm13 is broken. I've been working on porting the finale level of L4D's Blood Harvest for use on smaller servers in the meantime.
[vid]https://dl.dropbox.com/u/55263305/rp_vein_corn%202012-8-19%2013-07-22.webm[/vid] WIP
[QUOTE=Disseminate;37314175][vid]https://dl.dropbox.com/u/55263305/rp_vein_corn%202012-8-19%2013-07-22.webm[/vid] WIP[/QUOTE] Thats really sexy.
Livestreaming: [url]http://livestream.com/disseminate[/url] [editline]20th August 2012[/editline] [vid]http://dl.dropbox.com/u/55263305/rp_vein_corn%202012-8-20%2001-28-20.webm[/vid] Got position/angle locally working (ie. not just up down left right forward backward; it's now relative to the angles)
I already asked this in the gmod13 beta section but i wanted to double check with you, are the gatekeeper and the navigation modules you provided in the svn working for the beta? I but them in lua/bin but whenever i start the server it outputs this. [IMG]http://i.imgur.com/EiXbK.jpg?5165[/IMG]
They're not currently working.
I'm no longer going to be using gm_navigation - zombies are much too static and slow with it. Maps will now have nodegraphs; if you have a map without a nodegraph, you can use [URL="http://www.facepunch.com/showthread.php?t=1203123"]this[/URL] to make one yourself. [editline]20th August 2012[/editline] That's for AI, not in general. It'll still be used for spawning zombies.
It'll be a while
ahhh, bummer i was looking forward to check it out :(
Well what do you expect, gm13 is in beta
I've just been on a l4d-map porting binge since gm13 is having issues. So far we have: - rp_vein_riverside; heavily modded Death Toll #4 - rp_vein_rooftops; Dead Air #2 + #3 - rp_vein_corn; Blood Harvest #4 + #5 Any suggestions? I was thinking the No Mercy hospital but it's up to you guys.
I like the idea of No Mercy. Also I was reading the OP and made me think of this [video=youtube;PSaVoZauuJc]http://www.youtube.com/watch?v=PSaVoZauuJc[/video]
You should add pre-made events.
[QUOTE=Disseminate;37359134]I've just been on a l4d-map porting binge since gm13 is having issues. So far we have: - rp_vein_riverside; heavily modded Death Toll #4 - rp_vein_rooftops; Dead Air #2 + #3 - rp_vein_corn; Blood Harvest #4 + #5 Any suggestions? I was thinking the No Mercy hospital but it's up to you guys.[/QUOTE] Try one of the custom l4d maps, there's lots out there.
I would say mercy hospital and some streets would be fantastic if mercy was less linear and there were some good enterable buildings.
Definitely mercy hospital.
[QUOTE=InUndenial;37373211]I would say mercy hospital and some streets would be fantastic if mercy was less linear and there were some good enterable buildings.[/QUOTE] Most of the L4D maps when sewn together aren't linear at all - some even single levels aren't linear. Take Death Toll 4: [t]http://l4dmapdb.wdfiles.com/local--files/m:89/l4d_smalltown04_mainstreet.jpg[/t] Here's the map in L4D, minus fog. It's absolutely usable if I remove some barricades - I did more than that for Riverside. Death Toll 5: [t]http://i162.photobucket.com/albums/t280/left4dead411/demo_l4d_smalltown05_houseboat.jpg[/t] Compare the alley on 4, where you end the level, to the start of 5. The roads even match up perfectly. No Mercy 2: [t]https://dl.dropbox.com/u/55263305/l4d_hospital02_subway0001.jpg[/t] No Mercy 3: [t]https://dl.dropbox.com/u/55263305/l4d_hospital03_sewers0002.jpg[/t] Note the Burger Tank sign.
[QUOTE=Disseminate;37373708]Most of the L4D maps when sewn together aren't linear at all - some even single levels aren't linear. Take Death Toll 4: [t]http://l4dmapdb.wdfiles.com/local--files/m:89/l4d_smalltown04_mainstreet.jpg[/t] Here's the map in L4D, minus fog. It's absolutely usable if I remove some barricades - I did more than that for Riverside. Death Toll 5: [t]http://i162.photobucket.com/albums/t280/left4dead411/demo_l4d_smalltown05_houseboat.jpg[/t] Compare the alley on 4, where you end the level, to the start of 5. The roads even match up perfectly. No Mercy 2: [t]https://dl.dropbox.com/u/55263305/l4d_hospital02_subway0001.jpg[/t] No Mercy 3: [t]https://dl.dropbox.com/u/55263305/l4d_hospital03_sewers0002.jpg[/t] Note the Burger Tank sign.[/QUOTE] Imagine developing a shitty gamemode like this you should give up.
Updated the OP.
[vid]https://dl.dropbox.com/u/55263305/rp_vein_corn%202012-8-29%2012-46-08.webm[/vid] [i]buuuuuuuuuuurn[/i]
that sure is hot also is there the possibility to add tasks to do for NPCS or possible simple quests or mission?
Yeah I was thinking about that. It'd be interesting to do for non-peak usage time, but the problem is that there's really not much to do. "Bring me item X", "Kill Y zombies" isn't really all that fun. Ideas welcome.
[QUOTE=Disseminate;37456276]Yeah I was thinking about that. It'd be interesting to do for non-peak usage time, but the problem is that there's really not much to do. "Bring me item X", "Kill Y zombies" isn't really all that fun. Ideas welcome.[/QUOTE] well at least it could be someting to do while not surviving/killing zombies what about other events i.e help me loot the X store And barricade it or someting similar
69.121.191.83:27015 My friend has a server up for gm13 if anyone feels like it. Content/map in the fastdl.
[QUOTE=Disseminate;37457670]69.121.191.83:27015 My friend has a server up for gm13 if anyone feels like it. Content/map in the fastdl.[/QUOTE] Is Vein fixed now? I have been wanting to try it out.
[vid]http://dl.dropbox.com/u/55263305/rp_vein_corn%202012-9-1%2000-30-15.webm[/vid] Some multiplayer. Also, fixed word wrapping (and showing off the chatbox's lack of limits) [t]http://cloud.steampowered.com/ugc/542936581003138290/6029276A13E36E3FA42ADB6DE5F9CDA33AB37C8B/[/t]
[QUOTE=Disseminate;37491228][vid]http://dl.dropbox.com/u/55263305/rp_vein_corn%202012-9-1%2000-30-15.webm[/vid] Some multiplayer. Also, fixed word wrapping (and showing off the chatbox's lack of limits) [t]http://cloud.steampowered.com/ugc/542936581003138290/6029276A13E36E3FA42ADB6DE5F9CDA33AB37C8B/[/t][/QUOTE] Oh my gosh, that's me :)) I'm officially famous now.
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