This looks fucking fantastic but for some reason only 1 map is included in the SVN and many textures/models are missing regardless of having L4D and L4D2 mounted on Gmod13.
Any possible fix for this? I've been waiting to try it out with a friend.
Solution: update your svn. There have been two maps for a while.
[QUOTE=Disseminate;37494834]Solution: update your svn. There have been two maps for a while.[/QUOTE]So rp_vein_test is an actual playable map? I thought it was in the SVN for debugging purposes... What about the other maps like rp_vein_mercy, rp_vein_airport, rp_vein_riverside and rp_vein_rooftops? Are they no longer included in the SVN?
What about the texture/model issue? My friend and I followed all directions correctly but there still seemed to me things missing...
They never were in the SVN. They're indev right now.
Can you post a screenshot?
[QUOTE=Disseminate;37495322]They never were in the SVN. They're indev right now.[/QUOTE]Sorry, my bad.
[QUOTE=Disseminate;37495322]Can you post a screenshot?[/QUOTE]In a bit, my friend was the one who got errors everywhere while I couldn't even get it working because it crashed my Gmod when I tried to start a server.
[b]Edit:[/b] My friend fixed the issue by mounting L4D on Gmod13, but once he did, he can no longer set up a server (it crashes). Do any of you have an idea on how to fix this issue?
On Garry's Mod 13, not sure if this is supposed to happen when trying to use "rpa nav_addseed"
[code]] rpa nav_addseed
[gamemodes/vein/gamemode/sh_admin.lua:513] attempt to call field 'AddSeed' (a nil value)
1. gamemodes/vein/gamemode/sh_admin.lua:513 (Func)
2. gamemodes/vein/gamemode/sh_admin.lua:174 (?)
3. lua/includes/modules/concommand.lua:69 (unknown)
4. (tail call):-1 (unknown)
[/code]
[QUOTE=Rob Markia;37498955]On Garry's Mod 13, not sure if this is supposed to happen when trying to use "rpa nav_addseed"
[code]] rpa nav_addseed
[gamemodes/vein/gamemode/sh_admin.lua:513] attempt to call field 'AddSeed' (a nil value)
1. gamemodes/vein/gamemode/sh_admin.lua:513 (Func)
2. gamemodes/vein/gamemode/sh_admin.lua:174 (?)
3. lua/includes/modules/concommand.lua:69 (unknown)
4. (tail call):-1 (unknown)
[/code][/QUOTE]
According to diss, the AI stuff is broken in Gmod13, so he can't do anything about it yet.
Am I right diss :tinfoil:
[QUOTE=Disseminate;37529027]To go up and down between floors[/QUOTE]
[URL="http://www.pixeltailgames.com/elevator/"]my lord, why have i never thought of this before! I thought they were to capture and enslave poor players into "playing" a terrible game which consists of staring at miscellaneous garbage every time the doors open.[/URL]
Does the elevator crash every time you go down, or is it just like, a 5% chance?
It never crashes unless I make it :~)
Damn it, I have to buy L4D now :suicide:
It's the same price as CS:S :v:
[QUOTE=Disseminate;37512424]http://www.youtube.com/watch?v=9sgs2hr2thw
heh[/QUOTE]
Aaannnd now I'll be taking the stairs.
This script = Everything I hoped tiramisu 2 was.
This gamemode is really neat. The whole thing just has such a polished feel to it, even for what's essentially a beta. Kudos to you, Diss.
One thing I've noticed is that sometimes when trying to rotate a prop, the blue wheel doesn't appear until you rotate the prop using one of the other axes. Not sure if that's by design or a bug. Also, the default holdtypes don't seem to work for me - I tried adding in a hunting rifle with the ar2 holdtype, but it turned into a crotchgun. Any ideas?
Yeah, widgets being a part of gm13 are very indev. The reason you can't turn it most of the time is because the axis appears technically beneath the ground, and widgets don't work through walls (yet).
As for holdtypes, you have to specify the holdtype manually in initialize. In your case -
[lua]function SWEP:Initialize()
self:SetWeaponHoldType( "ar2" );
end[/lua]
Just tested this gamemode with Disseminate and it was absolutely terrible, stop development immediately.
[media]http://www.youtube.com/watch?v=XWGSdNNYajs[/media]
shut up kamern
[QUOTE=Disseminate;37693127][media]http://www.youtube.com/watch?v=XWGSdNNYajs[/media]
shut up kamern[/QUOTE]
Too much head bob on that axe...
Are you trying to make people have nausea while playing?
[QUOTE=Remscar;37706107]Too much head bob on that axe...
Are you trying to make people have nausea while playing?[/QUOTE]
I wouldn't be suprised if somebody threw up. Doesn't it add to the immersion though? :v:
Yeah, I'll tone it down later
ohhh dissibaby is writing a gamemode <3
looking marvelous
though you should fix the axe, it looks like a toy (and sounds like it).
Looks like an awesome gamemode so far (would look nicer if I could use it ingame without the LUA errors though)
I admire that you're allowing functionality for singleplayer. There's no gamemode I can think of that plays with one player in mind
Anyone else finding the gamemode isn't working? Whenever I try to load it, my hl2.exe crashes. Normal sandbox seems to work fine. Maybe the recent update messed with something?
Yeah it's broken, I haven't been able to work on Vein due to school and socializing. I'll fix it when I get the chance.
[QUOTE=Disseminate;37840040]and socializing.[/QUOTE]
what now? you mean... outside?
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