• Vein
    1,001 replies, posted
Hey, I have a problem with gmsv_gatekeeper.dll working. It just won't compile correctly. P.S I'm starting up a serious dedicated server with this. Content and everything to come soon. I just need to fix this one issue when starting it up with SRCDS.
I'm not sure what's going on, but I can't offer any support until gm13 is done and all the modules are updated. It's breaking stuff constantly, and modules can't be guaranteed to work until the update's pushed.
you can try the navigation i compiled: [URL]http://d.elup.me/yijk-Khq.zip[/URL] might require the 2012 redists though
The zip's corrupt. [editline]14th October 2012[/editline] nevermind, testing [editline]14th October 2012[/editline] [code]gmsv_navigation: Missing IVEngineServer interface, falling back to original interface [ERROR] gmsv_navigation: Missing IFileSystem interface. [/code]
Okay cool. Tell us when its fixed. Or if it will be fixed. Suggestions: Faction/PlayerBasedGroup making? Notifications (Join, leave, etc. ) Help: Also, any way of spawning items on the ground instead of your inventory? And being able to drop them if it is in your inventory?
Oh sorry, try this lol: [URL="http://puu.sh/1eOVf"]http://d.elup.me/EWFK-xAm.zip[/URL]
[QUOTE=_Chewgum;38034239]Oh sorry, try this lol: [url]http://puu.sh/1eOVf[/url][/QUOTE] Empty folder.
>_> [url]http://d.elup.me/EWFK-xAm.zip[/url]
Okay cool. Thanks. Also, aligning props is a little weird and you can't rotate props either. Also...tool trust?
There's no toolgun, how could there be tooltrust. Also moving props is broken [editline]14th October 2012[/editline] [QUOTE=_Chewgum;38034322]>_> [url]http://d.elup.me/EWFK-xAm.zip[/url][/QUOTE] Works perfectly! Going to start working on horde dynamics now that this is finally fixed.
[QUOTE=Disseminate;38035141]There's no toolgun, how could there be tooltrust. Also moving props is broken [editline]14th October 2012[/editline] Works perfectly! Going to start working on horde dynamics now that this is finally fixed.[/QUOTE] Sorry let me rephrase tooltrust. A way to allow people to use the spawnmenu and restrict them.
Maybe in the future.
[QUOTE=_Chewgum;38034322]>_> [url]http://d.elup.me/EWFK-xAm.zip[/url][/QUOTE] For some reason I can't extract them. :smith:
[QUOTE=Disseminate;38022798]I'll make some soonish. [editline]13th October 2012[/editline] .navs as in nodegraphs. Gmod doesn't have navmesh support as far as I know. I'm still using gm_navigation just because of its node generation - it'd give me a list of points that are valid where NPCs can walk, and therefore be spawned. That way I can make intelligent zombie horde spawning automatic.[/QUOTE] Ah, so you just use the nav stuff for spawning zombies, the zombies themselves use the old nodes?
[QUOTE=gk99;38041781]For some reason I can't extract them. :smith:[/QUOTE] try 7zip
[QUOTE=_Chewgum;38041876]try 7zip[/QUOTE] Thanks, for a bit I was worried. Neither Windows nor WinRAR were doing it.
[QUOTE=twoski;38041838]Ah, so you just use the nav stuff for spawning zombies, the zombies themselves use the old nodes?[/QUOTE] Yeah, there's no way in hell I'm going to be able to make zombies use gm_navigation nodes effectively
Lots of bugs with Update 39. One big one that is stopping everything the player can use, except small stuff like the character creation menu and being able to walk around is this error, which also seems to spam my console. [CODE][ERROR] gamemodes/vein/gamemode/cl_think.lua:5: attempt to call field 'AnimThink' (a nil value) 1. unknown - gamemodes/vein/gamemode/cl_think.lua:5 [/CODE] Any fix for the meantime or help will be greatly appreciated, thank you!
Aw shit
It's actually quite funny how one script, one line of a code can cause so much chaos.
SVN's updating now. That means you're getting all the shit I was working on too, including a new version of corn, mercy beta 2, new music, updated gm_navigation, some zombie stuff, and a bunch of other stuff that I've forgotten. Not sure if it all works. [editline]16th October 2012[/editline] Whoops, sent an incomplete mercy b2 - please don't use it until I give the OK [editline]16th October 2012[/editline] Fixed
Sorry Disseminate, but I found another internal error. Although this one is barely noticable, but for your knowledge here: [CODE][ERROR] gamemodes/vein/gamemode/sv_zombie.lua:131: attempt to index field 'NAV' (a nil value) 1. Think - gamemodes/vein/gamemode/sv_zombie.lua:131 2. unknown - gamemodes/vein/gamemode/sv_think.lua:7[/CODE] Like I said, I barely notice this issue, so it's not that big, but...yeah.
It's because modules are broken
I recently realized that it takes a lot of time for players to join my server with Vein even with FastDL and end up leaving half-way. Any suggestions?
tell them to get the content [editline]17th October 2012[/editline] most gm13 players joining are just looking to try stuff out - you won't get any players until gm13 goes live
updated navigation: [url]http://d.elup.me/HpJi-puU.zip[/url]
[QUOTE=_Chewgum;38097892]updated navigation: [url]http://d.elup.me/HpJi-puU.zip[/url][/QUOTE] What got updated?
I'll update soonish
[media]http://www.youtube.com/watch?v=5LEu0Dd8sZ4[/media]
Got some errors :suicide: [code] [ERROR] gamemodes/base/entities/entities/base_ai/schedules.lua:137: attempt to index local 'task' (a nil value) 1. StartTask - gamemodes/base/entities/entities/base_ai/schedules.lua:137 2. SetTask - gamemodes/base/entities/entities/base_ai/schedules.lua:104 3. StartSchedule - gamemodes/base/entities/entities/base_ai/schedules.lua:59 4. Attack - gamemodes/vein/entities/entities/v_zombie/init.lua:79 5. unknown - gamemodes/vein/entities/entities/v_zombie/init.lua:291 [/code]
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