• Vein
    1,001 replies, posted
[QUOTE=rebel1324;38175586]is mrtb89 alt of mrtb90? why?[/QUOTE] Long story short I got messaged by him yesterday complaining about zombies not attacking, zombies not taking body-shot damage and no reloading. I told him it was because GM13 was still partially broken, classical zombies don't take body-shots, and no reloading was homage to project zomboid. He flipped out and told me something along the lines of "you will never be a good coder, i'm not hosting your piece of shit" and blocked me. OK, fine, one less vein server, whatever. [url]http://pastebin.com/fVMtndQ1[/url] A couple hours later, his friend messages me saying basically what's said in that post + body shots. I ask him if his buddy put him up to it, and he says something along the lines of "no, it's probably just mutual opinion" (I link him the chatlog). [url]http://pastebin.com/4sG0mesh[/url] Few hours later I get this [url]http://puu.sh/1irLv[/url] [url]http://puu.sh/1irL6[/url] so tldr drama because he can't play vein without reloading.
[QUOTE=Disseminate;38176737]Long story short I got messaged by him yesterday complaining about zombies not attacking, zombies not taking body-shot damage and no reloading. I told him it was because GM13 was still partially broken, classical zombies don't take body-shots, and no reloading was homage to project zomboid. He flipped out and told me something along the lines of "you will never be a good coder, i'm not hosting your piece of shit" and blocked me. OK, fine, one less vein server, whatever. [url]http://pastebin.com/fVMtndQ1[/url] A couple hours later, his friend messages me saying basically what's said in that post + body shots. I ask him if his buddy put him up to it, and he says something along the lines of "no, it's probably just mutual opinion" (I link him the chatlog). [url]http://pastebin.com/4sG0mesh[/url] Few hours later I get this [url]http://puu.sh/1irLv[/url] [url]http://puu.sh/1irL6[/url] so tldr drama because he can't play vein without reloading.[/QUOTE] Those guy's are stupid, and you should report them to Steam. :) Love the mod Disse, I'll try and figure a way to make it work on Linux
[QUOTE=Disseminate;38176737] [url]http://pastebin.com/fVMtndQ1[/url] [/QUOTE] Oh, for a second I thought you said that the original dawn of the dead (*it be the holiest holynes, amen*) wasn't a zombiemovie, and I was going to commit suicide... Then I realized that you were talking about the 28 series, and I didn't pull the trigger... You saved my life, George A. Romeo (*he be the holiest holynes, amen*) bless you! Is there btw any thread about zombiemovies (the genre) vs zombiemovies (the films containing REAL zombies)? Ps. Vein looks great, but could you add a day/ night cycle? (The zombies will have proplems with seeing players who crouches in darkness. I know this is rather difficult to script, but it would be fantastic!) Or maybe a way to sleep in singleplayer, like in project zomboid?
gay
[QUOTE=bertilml;38178666]Ps. Vein looks great, but could you add a day/ night cycle? (The zombies will have proplems with seeing players who crouches in darkness. I know this is rather difficult to script, but it would be fantastic!)[/quote] Sure. [QUOTE=bertilml;38178666]Or maybe a way to sleep in singleplayer, like in project zomboid?[/QUOTE] You can sleep in singleplayer, press E on a prop that you have set to function as a bed
[QUOTE=rebel1324;38179172]gay[/QUOTE] Me too...
hi gais it aint me xDDDDDDDD stupeeds
[QUOTE=mrtb90;38182219]I thought the gamemode was supposed to be "realistic" If you have a magnum with 50 ammo you can keep shooting, That makes no sense. And Mrtb89 is not me nor any of my friends, someone is obviously mad.[/QUOTE] Pointing out someones second account as an alt doesn't mean they're mad you moron. And it's "obviously" an alt.
[QUOTE=mrtb90;38182219]I thought the gamemode was supposed to be "realistic" If you have a magnum with 50 ammo you can keep shooting, That makes no sense. And Mrtb89 is not me nor any of my friends, someone is obviously mad.[/QUOTE] ah yeah mrtb is a pretty common name.. it's highly likely it's not you i mean look at the facts here both have mrtb the number is changed by one digit one was created very recently and its first/only post is on this thread directly after the previous alias mrtb89 didn't mention the fact there was a mrtb90 right above his previous post( if they were different people it's highly highly likely it would be mentioned ) both complain about the same exact flaws both of you use decent grammar and punctuation cmon honestly guyz it can't be him......
how did u kno? wtf idk how 2 do stuf lik tht [IMG]http://i46.tinypic.com/2jabtw1.png[/IMG] [QUOTE]anuther graet mysteri has ben s0lved back 2 the vann thenks 2 lauscript[/QUOTE] [IMG]http://i49.tinypic.com/fxs1ec.png[/IMG]
Notice how one of us is using IE and the other Google Chrome. No one goes that far to actually degrade themselves to using IE when impersonating, its downright messed up. [highlight](User was permabanned for this post ("gimmick" - postal))[/highlight]
This is a very clever ruse and I will not hurt myself trying to solve it. However I will just fiddle with some vein to calm my veins. [I][B][U]HAHA[/U][/B][/I]
[QUOTE=mrtb89;38184201]Notice how one of us is using IE and the other Google Chrome. No one goes that far to actually degrade themselves to using IE when impersonating, its downright messed up. [highlight](User was permabanned for this post ("gimmick" - postal))[/highlight][/QUOTE] wow that's really convincing
[QUOTE=mrtb89;38184201]Notice how one of us is using IE and the other Google Chrome. No one goes that far to actually degrade themselves to using IE when impersonating, its downright messed up. [highlight](User was permabanned for this post ("gimmick" - postal))[/highlight][/QUOTE] 5 reasons it's confirmed it's you? nope! we both use a different browser, so I'm definitely saying the truth. :downs:
thread was derailed for a while. lets get back to the topic anyway. so diss, what brliant feature will gonna be added into vein?
currently awaiting garry to fix SNPCs; attack and some other functions will be fixed working on some map stuff trying to fix the map editor - going to replace the movement controls with something easier to use among other things
I updated navigation: [url]http://facepunch.com/showthread.php?t=953805&p=38205974&viewfull=1#post38205974[/url]
[QUOTE=Disseminate;38191214]currently awaiting garry to fix SNPCs;[/QUOTE] Here's a [url=http://facepunch.com/showthread.php?t=1160598&p=38206906&viewfull=1#post38206906]temporary fix[/url] for SNPC's.
I can't wait to see this become more popular. Haven't had my computer for a little while so I'm a little out of the loop, but afaik there isn't a populated server running vein... yet...........
[QUOTE=Psycho8x8;38210276]I can't wait to see this become more popular. Haven't had my computer for a little while so I'm a little out of the loop, but afaik there isn't a populated server running vein... yet...........[/QUOTE] Yeah, with good reason. The gamemode's pretty broken right now. Admins can spawn props and make them beds, change their model etc. but can't move or rotate them. Zombies cause lua error spam (soon to be fixed - thanks posters above!). I need to revamp the controls for moving around props, because it's really cumbersome right now. There are also some frustrating bugs - for example, if you click the color panel in the map editor, if there's a prop behind your cursor, it will select that prop, despite there being a panel in the way. That sort of thing.
Can't you go about it in the way one of the posters said tooltrust? Like, using a toolgun and physgun given a certain flag like in OpenAura. (I know it's copying, but it's literally the same thing in Garry's Mod and is pretty much second nature to Garry's Mod players because of sandbox.)
[QUOTE=Disseminate;38210605]Yeah, with good reason. The gamemode's pretty broken right now. Admins can spawn props and make them beds, change their model etc. but can't move or rotate them. Zombies cause lua error spam (soon to be fixed - thanks posters above!). I need to revamp the controls for moving around props, because it's really cumbersome right now. There are also some frustrating bugs - for example, if you click the color panel in the map editor, if there's a prop behind your cursor, it will select that prop, despite there being a panel in the way. That sort of thing.[/QUOTE] I'm sure you hate being asked this, but could you give an estimate of when you think vein'll be ready for people to start legitimately playing, and for real servers to begin running this? (When you won't be adding more things, for the most part basically)
I can't say for sure. Zombies'll have to be fixed and the map editor has to be fully functional. I mean, right now, you can roleplay on it easily if you just turn off zombie spawning. I'm also having some trouble in school, and that takes priority over a pro bono gmod gamemode. As for tooltrust, I'll probably end up adding a usergroup that lets people access the map editor.
[QUOTE=Disseminate;38213919]I'm also having some trouble in school, and that takes priority over a pro bono gmod gamemode. [/QUOTE] 1. send me your homework 2. i do your homework 3. spend the time you would have spent doing your homework on vein 4. problem solved 8)
Only problem is you don't know how to solve nth order differential equations (and apparently neither do I)
[QUOTE=Disseminate;38214616]Only problem is you don't know how to solve nth order differential equations (and apparently neither do I)[/QUOTE] Math? I don't know that many English math terms (Danish level 99.01), but I know the Danish;) What's the point of the mission M?
d^ny/dt^n + a(t)d^(n-1)y/dt^(n-1) + ... + b(t)dy/dt + c(t) = d(t) find y
[img]http://i.imgur.com/SwaDy.png[/img] Found it.
[xxx|x|xxx] Lua Error: Couldn't Load Init Script: 'vein/gamemode/cl_init.lua' Dropped xxx from server ("Too many Lua Errors! Sorry!") Any idea why, I disabled AI While in-game I get this [CODE]ConVarRef gmod_physiterations doesn't point to an existing ConVar No pure server whitelist. sv_pure = 0 SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_industrial_cluster.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybo
[QUOTE=Disseminate;38215750]d^ny/dt^n + a(t)d^(n-1)y/dt^(n-1) + ... + b(t)dy/dt + c(t) = d(t) find y[/QUOTE] Hmm, what does the "..." mean? I think I got a (I don't know the english word, but it's a way to solve it) for the "^n" part, wait a sec... No, it's gone... But I noticed that you can write: d^ny/dt^n + a(t)d^(n-1)y/dt^(n-1) + ... + b(t)y/t + c(t) = d(t) instead of: d^ny/dt^n + a(t)d^(n-1)y/dt^(n-1) + ... + b(t)dy/dt + c(t) = d(t) It's not much, but still ;) Oh, my bad xD Good luck anyway :P
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