I really want Vein to be an active gamemode for people.
Out of commission for a week. Surgery.
By the way, [i]is[/i] there any chance of us seeing this on Workshop? I know you can put gamemodes up on there, and it would be easier for users to keep updated than SVN...
Just popped up a server on rp_silenthill.
Going to try and get it going as an active Vein server since joining everyone else's results in fun times of an empty map.
I have a question. How do you run a server with this when people have to download a ton of content?
[QUOTE=pilot;38933612]I have a question. How do you run a server with this when people have to download a ton of content?[/QUOTE]
FastDL. Content Packs. Competency.
So, how would I get the left 4 dead models to work properly as containers, and have them be solid? Raught mentioned something about the Left 4 Dead physics?
[QUOTE=wolf512;38941615]So, how would I get the left 4 dead models to work properly as containers, and have them be solid? Raught mentioned something about the Left 4 Dead physics?[/QUOTE]
Tough workaround for now, extract all the l4d models, materials, and sounds to a folder and then FTP that to your server.
[QUOTE=Garrison;38941819]Tough workaround for now, extract all the l4d models, materials, and sounds to a folder and then FTP that to your server.[/QUOTE]
Ouch. Alright! Thanks alot man.
I'm hosting this at the moment, and I guess I'm stumped as how I'm supposed to set up the nav shit with rpa nav_addseed and whatnot. I've read the directions, but I don't understand what it does (isn't it supposed to add zombie spawns or something?). If someone could go in to further detail, that would be glorious. Thanks.
So, I google translated the latin part of the zombie survival guide, and this is what I got:
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We selected a small but funny that one was pregnant. Website link from the ferry which takes no more than a fear of EU Tensions gate control pain. Until crime sometimes layer. The News feel good, he is amet nibh pregnant. That's more important here is the official website. Back at the main indicators. More Free Internet. Learn more nisl a real estate heights not. Some fear the new life pregnancy smoothly. Welcome to push shock, life hate tank. Please comment on the basketball. Model EU requirements base. Free Consultation We always and a great life. We need more immigration from laughter to pure laughter. In the was was not be published, or Radio Buttons.
Welcome to Culture of my purchase sometimes. Read my most bills or vehicles that the sauce is. More laughter from the players of the gate. But easy economic players, not the gate's entrance today. But there was a, my, the time from the convenience from, to raise up when charging your device. Until protein, base or traffic beating, bow before we play, and the sauce is a hate comment. More and more pure, or grab a. Welcome to my information, the courses do not shovel it, and my throat. For a mass, but more and more, but start here. Leave cat torturer's throat's always relayed. Read More More More, more needs to be pregnant. About programming. Default, Leave a yeast members, is more funny, my, does not fit now, but always a rainbow. New Japan's bow but automated. Until the great cats, the hotel needs more maintenance, and investment pools. Model Family Services and Olympic sports."
What was the original text? Yenius gamemode by the road! Much Lååw! <3
i have literally no clue
Whenever I edit the map edit prop list, the whole change prop menu goes blank. Any ideas?
So nobody has the answer to my question? Hmm... I sincerely doubt that.
Edit: Also, is there a Linux version of the navigation module?
since we haven't had a post for a bit, I thought I'd share with some fun I had with Vein. I made my own snpcs, and plugged em into Vein to see how they looked haha. I have gotten bone morphing down! :D
[url]http://steamcommunity.com/id/raught19/screenshots[/url]
[IMG]http://cloud-2.steampowered.com/ugc/577850890244393204/65B5CCBF1D60C1F5804F3ACFAB228609908C117E/[/IMG]
[QUOTE=Raught19;39058798]since we haven't had a post for a bit, I thought I'd share with some fun I had with Vein. I made my own snpcs, and plugged em into Vein to see how they looked haha. I have gotten bone morphing down! :D
[url]http://steamcommunity.com/id/raught19/screenshots[/url]
[/QUOTE]
Dead Space 3 leaked screenshot?
[QUOTE=Garrison;39058830]Dead Space 3 leaked screenshot?[/QUOTE]
I still have yet to play Dead Space. its on sale, perhaps I should check it out.
Can you hook a brother up with that zombie material effect?
[QUOTE=Garrison;39062254]Can you hook a brother up with that zombie material effect?[/QUOTE]
its from default garrys mod :) lol
I'm posting from my phone, so not sure what the material name is.
oh it's the meat texture thing gotcha. I was thinking they were custom materials.
[QUOTE=Garrison;39064858]oh it's the meat texture thing gotcha. I was thinking they were custom materials.[/QUOTE]
nah I'm working on some, but for now, just meatflesh
Kickass gamemode Disseminate, but just a small question.
How do I add admins? And also, where can I find the SQL data for stored characters?
users.txt, it's an sqlite database
The users.txt in /garrysmod/settings/ ? I changed it to my steam ID and name, still says in my server "You must be an admin to do that" in red text.
Under superadmin?
This is what I have.
"Users"
{
//
// This is your users file
//
// You can use this file to add people as admins on your server
// Add them to the relevant section
//
// If you're a Lua coder you can add your own sections and use them
// in your script by doing pl:IsUserGroup( "admin" ) etc
//
"owner"
{
"NaNo" "STEAM_0:0:50774343"
}
"superadmin"
{
"|D:F| Bobalob" "STEAM_0:0:5821177"
}
}
they're called "admin" commands not "owner" commands
Does this completely work for Gmod 13? and how do i change map and add zombies? or if its only this map, how do i add zombie spawns?
[QUOTE='[FS] Fatality;39139499']Does this completely work for Gmod 13? and how do i change map and add zombies? or if its only this map, how do i add zombie spawns?[/QUOTE]
You need to generate a navmesh for a map. this gamemode fully works for Gmod 13. When you start up a map without a navmesh, it will create a pop up with instructions on how to generate a navmesh for a new map. All a map needs is AI nodes to work.
*EDIT* Ignore this post, problem solved.
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