I only have one problem, the map (even when bzipped), is over 64 mb. bzipped is 100 mb. :(
-edit-
anyone know of a bzipper that can create more than 1 archive, that all contain at most 64mb of the file. I know you ccan do that with winrar with zip and rar files, but winrar doen't like bzipping.
[QUOTE='[FS] Fatality;39636205']how do i make so zombies auto respawn? rpa togglezombiespawning doesnt work :/[/QUOTE]
You might have to rpa addnavseed and generate them around the map.
[QUOTE=jack10685;39636207]I only have one problem, the map (even when bzipped), is over 64 mb. bzipped is 100 mb. :([/QUOTE]
Well yeah if its original size is 210mb it will well be over 64mb.
[QUOTE=HighdefGE;39636266]You might have to rp_addnavseed and generate them around the map.
Well yeah if its original size is 210mb it will well be over 64mb.[/QUOTE]
how do i rp addnavseed etc? pls tell me
[QUOTE='[FS] Fatality;39636327']how do i rp addnavseed etc? pls tell me[/QUOTE]
You type rpa addnavseed in the console where you're looking at.
then what happens? i dont get how that command will make all zombies auto respawn
[QUOTE='[FS] Fatality;39636205']how do i make so zombies auto respawn? rpa togglezombiespawning doesnt work :/[/QUOTE]
It's automatically on. What map are you using?
the one that you said is not using Left 4 Dead and that is 210 mb i guess but i compressed it xD
That already has a navmesh. Did you read the readme like you're supposed to, and extract the contents of the DATA folder in the svn?
[QUOTE=Disseminate;39636834]That already has a navmesh. Did you read the readme like you're supposed to, and extract the contents of the DATA folder in the svn?[/QUOTE]
yes i did and still no zombies when im in server so i had to create zombies andthey dont auto respawn..... :/
[editline]19th February 2013[/editline]
i still cant move when im hurt or something :/ why cant i freaking move?!?!?!?
-snip- nvm
ok now i know what is causing us to not move, as soon as i get guns or somebody else that i give guns to through rpa WE CANT MOVE when we take the gun up :/ even tho we take it down we still cant move
This is why I like private gamemodes so stupid people that can't read directions don't interfere with everything
[QUOTE='[FS] Fatality;39637774']ok now i know what is causing us to not move, as soon as i get guns or somebody else that i give guns to through rpa WE CANT MOVE when we take the gun up :/ even tho we take it down we still cant move[/QUOTE]
The more items you have the slower you are. You probably gave yourself a lot or everything.
[QUOTE=Franzm;39638199]This is why I like private gamemodes so stupid people that can't read directions don't interfere with everything[/QUOTE]
well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah
[QUOTE='[FS] Fatality;39638233']well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah[/QUOTE]
..Leave and never come back again, this has nothing to do with Lua
[QUOTE='[FS] Fatality;39638233']well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah[/QUOTE]
The red bar at the bottom of your inventory is your weight. If it's maxed out, you can't move. Drop some stuff and try again.
Verify that there's a file in your server at the location data/Vein/navmeshes/rp_v_sacrifice_1.nav. If there's not, you didn't properly extract the data folder.
[editline]18th February 2013[/editline]
Also, make sure there's a lua/bin/gmsv_navigation_win32.dll there as well, if not you need to check you installed the MODULES folder correctly.
[editline]18th February 2013[/editline]
v164
- Fixed beer not being removed on use
- Did some container balancing
- Fixed flashlight staying on when dead
- When you die, you become a zombie
- Added dead, zombified statuses; fixed statuses displaying after death
- Death position is saved. Loading a dead character places your corpse at your death position.
- Fixed status menu portrait facing sideways
- Added sickness status: Same effect as getting bitten - caused by staying outside in the rain for too long. Coughing attracts zombies in a small radius.
- Modified the SQL system to create columns if they're missing - you shouldn't need database wipes from here on out
- Added female zombie idle sounds
- Navigation generation now prints output to everyone's console - not just the server's
- Added temporary chat command to give an item: /give [item id], enter it when looking at another player
- Drinking beer reduces panic, drinking liquor reduces panic a lot. Drinking water reduces drunkenness.
- Intro music stops if cut short
- Action music finally sees its day! Action music is played based on what last played, how many zombies are near you, and how many armed players are near you.
- Minor optimizations and bugfixes
what is the function of each number in conatiners.lua? I am trying to make a custom container in which will have one of each ammo type (I need to know which numbers would do that, and what each number means for future reference).
[QUOTE=jack10685;39650752]what is the function of each number in conatiners.lua? I am trying to make a custom container in which will have one of each ammo type (I need to know which numbers would do that, and what each number means for future reference).[/QUOTE]
I made a lengthy post near the bottom of page 23 with it.
[QUOTE=Disseminate;39650775]I made a lengthy post near the bottom of page 23 with it.[/QUOTE]
oh, sorry
v167
- Added inventory dragging (!!) Drag an item from the inventory to the garbage or crafting window instead of pressing buttons like before. Drag an item onto a container in the world to put it into the container, and drag an item onto a player to give them it.
- Removed old inventory buttons, made weight bar have the inventory weight text on it
- Containers with an inventory already don't refresh upon a reset, be that changing the container type or regular time-delay. This means you can store items in a container without fear of them vanishing after an hour. Server restarts still refresh items
- Fixed instant zombie death from a soda can impact (lol)
- Removed /give
- Fixed noclip triggering of hardcore action music and fixed sickness/coughing occuring in observe
- Freshly dead players now rise from the dead with animation
- Fixed players' old bodies not removing when being zombified
- Fixed male dead bodies turning into female zombies and vice versa
- Updated help
- Fixed minor bug with death status between characters
:wink:
[editline]20th February 2013[/editline]
v168
- Fixed containers containing scrap metal, beer being broken (;_;)
- Fixed players not being draggable!
Whoops!
Hope you don't get carpal tunnel syndrome! Loving the updates doode
I have this week off so essentially my days consist of coding and my nights consist of drinking. 'Tis a good life.
[QUOTE=rebel1324;39653843][video=youtube;fUFfORHgwq0]http://www.youtube.com/watch?v=fUFfORHgwq0[/video][/QUOTE]
I loved how my bucket was more effective than any other weapon.
v169
- Fixed dragging! Whoops!
- Added more props to map editor
- Added sledgehammer
What happens when someone joins, does the content download or not?
Are all the servers with Vein on it configured wrong or is it a bug that when I die on one of them I just respawn, all items intact but still "injured" and I don't revive as a zombie?
[QUOTE=BillyMays;39657659]What happens when someone joins, does the content download or not?[/QUOTE]
If the content's on the fastdl, it downloads
[QUOTE=eatdamuffin;39658254]Are all the servers with Vein on it configured wrong or is it a bug that when I die on one of them I just respawn, all items intact but still "injured" and I don't revive as a zombie?[/QUOTE]
1-hour newbie protection on dedicated servers (configurable).
[QUOTE=Disseminate;39658416]If the content's on the fastdl, it downloads.[/QUOTE]
Have you got a AddFile list I could use, or do I have to make my own?
[QUOTE=BillyMays;39658621]Have you got a AddFile list I could use, or do I have to make my own?[/QUOTE]
[url]http://www.facepunch.com/showthread.php?t=842886[/url]
You can use this, it's what I use.
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