• Vein
    1,001 replies, posted
I only have one problem, the map (even when bzipped), is over 64 mb. bzipped is 100 mb. :( -edit- anyone know of a bzipper that can create more than 1 archive, that all contain at most 64mb of the file. I know you ccan do that with winrar with zip and rar files, but winrar doen't like bzipping.
[QUOTE='[FS] Fatality;39636205']how do i make so zombies auto respawn? rpa togglezombiespawning doesnt work :/[/QUOTE] You might have to rpa addnavseed and generate them around the map. [QUOTE=jack10685;39636207]I only have one problem, the map (even when bzipped), is over 64 mb. bzipped is 100 mb. :([/QUOTE] Well yeah if its original size is 210mb it will well be over 64mb.
[QUOTE=HighdefGE;39636266]You might have to rp_addnavseed and generate them around the map. Well yeah if its original size is 210mb it will well be over 64mb.[/QUOTE] how do i rp addnavseed etc? pls tell me
[QUOTE='[FS] Fatality;39636327']how do i rp addnavseed etc? pls tell me[/QUOTE] You type rpa addnavseed in the console where you're looking at.
then what happens? i dont get how that command will make all zombies auto respawn
[QUOTE='[FS] Fatality;39636205']how do i make so zombies auto respawn? rpa togglezombiespawning doesnt work :/[/QUOTE] It's automatically on. What map are you using?
the one that you said is not using Left 4 Dead and that is 210 mb i guess but i compressed it xD
That already has a navmesh. Did you read the readme like you're supposed to, and extract the contents of the DATA folder in the svn?
[QUOTE=Disseminate;39636834]That already has a navmesh. Did you read the readme like you're supposed to, and extract the contents of the DATA folder in the svn?[/QUOTE] yes i did and still no zombies when im in server so i had to create zombies andthey dont auto respawn..... :/ [editline]19th February 2013[/editline] i still cant move when im hurt or something :/ why cant i freaking move?!?!?!?
-snip- nvm
ok now i know what is causing us to not move, as soon as i get guns or somebody else that i give guns to through rpa WE CANT MOVE when we take the gun up :/ even tho we take it down we still cant move
This is why I like private gamemodes so stupid people that can't read directions don't interfere with everything
[QUOTE='[FS] Fatality;39637774']ok now i know what is causing us to not move, as soon as i get guns or somebody else that i give guns to through rpa WE CANT MOVE when we take the gun up :/ even tho we take it down we still cant move[/QUOTE] The more items you have the slower you are. You probably gave yourself a lot or everything.
[QUOTE=Franzm;39638199]This is why I like private gamemodes so stupid people that can't read directions don't interfere with everything[/QUOTE] well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah
[QUOTE='[FS] Fatality;39638233']well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah[/QUOTE] ..Leave and never come back again, this has nothing to do with Lua
[QUOTE='[FS] Fatality;39638233']well im not a Pro at Lua etc so im nooby at these things, well i cant move when i take a gun up, any gun. Only melee etc. So yah[/QUOTE] The red bar at the bottom of your inventory is your weight. If it's maxed out, you can't move. Drop some stuff and try again. Verify that there's a file in your server at the location data/Vein/navmeshes/rp_v_sacrifice_1.nav. If there's not, you didn't properly extract the data folder. [editline]18th February 2013[/editline] Also, make sure there's a lua/bin/gmsv_navigation_win32.dll there as well, if not you need to check you installed the MODULES folder correctly. [editline]18th February 2013[/editline] v164 - Fixed beer not being removed on use - Did some container balancing - Fixed flashlight staying on when dead - When you die, you become a zombie - Added dead, zombified statuses; fixed statuses displaying after death - Death position is saved. Loading a dead character places your corpse at your death position. - Fixed status menu portrait facing sideways - Added sickness status: Same effect as getting bitten - caused by staying outside in the rain for too long. Coughing attracts zombies in a small radius. - Modified the SQL system to create columns if they're missing - you shouldn't need database wipes from here on out - Added female zombie idle sounds - Navigation generation now prints output to everyone's console - not just the server's - Added temporary chat command to give an item: /give [item id], enter it when looking at another player - Drinking beer reduces panic, drinking liquor reduces panic a lot. Drinking water reduces drunkenness. - Intro music stops if cut short - Action music finally sees its day! Action music is played based on what last played, how many zombies are near you, and how many armed players are near you. - Minor optimizations and bugfixes
what is the function of each number in conatiners.lua? I am trying to make a custom container in which will have one of each ammo type (I need to know which numbers would do that, and what each number means for future reference).
[QUOTE=jack10685;39650752]what is the function of each number in conatiners.lua? I am trying to make a custom container in which will have one of each ammo type (I need to know which numbers would do that, and what each number means for future reference).[/QUOTE] I made a lengthy post near the bottom of page 23 with it.
[QUOTE=Disseminate;39650775]I made a lengthy post near the bottom of page 23 with it.[/QUOTE] oh, sorry
v167 - Added inventory dragging (!!) Drag an item from the inventory to the garbage or crafting window instead of pressing buttons like before. Drag an item onto a container in the world to put it into the container, and drag an item onto a player to give them it. - Removed old inventory buttons, made weight bar have the inventory weight text on it - Containers with an inventory already don't refresh upon a reset, be that changing the container type or regular time-delay. This means you can store items in a container without fear of them vanishing after an hour. Server restarts still refresh items - Fixed instant zombie death from a soda can impact (lol) - Removed /give - Fixed noclip triggering of hardcore action music and fixed sickness/coughing occuring in observe - Freshly dead players now rise from the dead with animation - Fixed players' old bodies not removing when being zombified - Fixed male dead bodies turning into female zombies and vice versa - Updated help - Fixed minor bug with death status between characters :wink: [editline]20th February 2013[/editline] v168 - Fixed containers containing scrap metal, beer being broken (;_;) - Fixed players not being draggable! Whoops!
Hope you don't get carpal tunnel syndrome! Loving the updates doode
I have this week off so essentially my days consist of coding and my nights consist of drinking. 'Tis a good life.
[video=youtube;fUFfORHgwq0]http://www.youtube.com/watch?v=fUFfORHgwq0[/video]
[QUOTE=rebel1324;39653843][video=youtube;fUFfORHgwq0]http://www.youtube.com/watch?v=fUFfORHgwq0[/video][/QUOTE] I loved how my bucket was more effective than any other weapon.
v169 - Fixed dragging! Whoops! - Added more props to map editor - Added sledgehammer
What happens when someone joins, does the content download or not?
Are all the servers with Vein on it configured wrong or is it a bug that when I die on one of them I just respawn, all items intact but still "injured" and I don't revive as a zombie?
[QUOTE=BillyMays;39657659]What happens when someone joins, does the content download or not?[/QUOTE] If the content's on the fastdl, it downloads [QUOTE=eatdamuffin;39658254]Are all the servers with Vein on it configured wrong or is it a bug that when I die on one of them I just respawn, all items intact but still "injured" and I don't revive as a zombie?[/QUOTE] 1-hour newbie protection on dedicated servers (configurable).
[QUOTE=Disseminate;39658416]If the content's on the fastdl, it downloads.[/QUOTE] Have you got a AddFile list I could use, or do I have to make my own?
[QUOTE=BillyMays;39658621]Have you got a AddFile list I could use, or do I have to make my own?[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=842886[/url] You can use this, it's what I use.
Sorry, you need to Log In to post a reply to this thread.