[QUOTE=Garrison;39658689][url]http://www.facepunch.com/showthread.php?t=842886[/url]
You can use this, it's what I use.[/QUOTE]
Thanks, mate
[QUOTE=BillyMays;39658621]Have you got a AddFile list I could use, or do I have to make my own?[/QUOTE]
You mean like the one that's already in the script?
[img]http://puu.sh/25KM2[/img]
Does anyone know any good servers for this? I could only find 3 and they're empty 24/7. This gamemode is too good and should be more popular.
[QUOTE=kiruclanz;39672218]Does anyone know any good servers for this? I could only find 3 and they're empty 24/7. This gamemode is too good and should be more popular.[/QUOTE]
once I have everything set up to fastDL correctly, I will take the password off of my server.
v170
- Fixed sledgehammer being useless
- Added molotov (beer-shaped bottle + bandage + gas can)
- Ignited zombies become charred
- Fixed zombies spawned by admins occasionally falling through displacements
- Blazing zombies won't all die at the same time
- Zombies can now attack you while you sleep - you'll wake up in a panic
- Added support for rp_necro_forest_a1
- Minor bugfixes
I am having a bug in which if I accidentally double click the change prop button and then let go of q, on one of the interfaces stays there and the only way to get rid of it is to rejoin.
Maybe it was already posted and I'm just the fool that missed it, but is it possible to edit the code or map to be able to support this gamemode so it will automatically spawn zombies and loot?
[QUOTE=Recreas;39692939]Maybe it was already posted and I'm just the fool that missed it, but is it possible to edit the code or map to be able to support this gamemode so it will automatically spawn zombies and loot?[/QUOTE]
you can use the in-game map editor as an admin (press Q), I am using rp_downtown right now)
Uh I either messed up the gamemode or you miss understood, I only see Props fire spark light spotlight in my q menu as it is, I probably messed it up again or?
All props can be containers, chairs or beds.
Zombies are autospawned. Be sure your module is in gmod/lua/bin and that you paid attention to the 'no navmesh' message.
[QUOTE=Disseminate;39693510]All props can be containers, chairs or beds.
Zombies are autospawned. Be sure your module is in gmod/lua/bin and that you paid attention to the 'no navmesh' message.[/QUOTE]
So it should work for all maps? 'cause that is basically my question if it would be possible to let zombies and loot automatically spawn on maps like gm_construct (just an example).
Because I know there's a command for the zombies but what about items?
[QUOTE=Recreas;39698207]So it should work for all maps? 'cause that is basically my question if it would be possible to let zombies and loot automatically spawn on maps like gm_construct (just an example).
Because I know there's a command for the zombies but what about items?[/QUOTE]
you have to physically place the loot automatically in the in-game map editor (which replaces q menu)
What is the admin command ?
rpa
[QUOTE=Disseminate;39681223]v170
- Fixed sledgehammer being useless
- Added molotov (beer-shaped bottle + bandage + gas can)
- Ignited zombies become charred
- Fixed zombies spawned by admins occasionally falling through displacements
- Blazing zombies won't all die at the same time
- Zombies can now attack you while you sleep - you'll wake up in a panic
- Added support for rp_necro_forest_a1
- Minor bugfixes[/QUOTE]
Finally there's molotovs! Last time I collected loads of bottles, bandages, newspapers and gas cans but it turned out to not exist back then. Thanks...provided I see a server to play in.
setting up a server once I get home. hopefully people join
[QUOTE=jack10685;39691935]I am having a bug in which if I accidentally double click the change prop button and then let go of q, on one of the interfaces stays there and the only way to get rid of it is to rejoin.[/QUOTE]
Having issues duplicating this one, sorry
edit - nvm fixed for v171
[QUOTE=Johnny Guitar;39713327]setting up a server once I get home. hopefully people join[/QUOTE]
I'll join. Been waiting to try this gamemode out. Its a shame that something like DerpRP has so many servers but Vein barley gets any and looks x100 better
v171
- rd_zombocity_f2 support
- rp_outercanals support
- Fixed map editor container setting not creating the proper container
- Fixed map editor model select popping up multiple times
- Added missing chair data
- Added container reset button to map editor
[editline]26th February 2013[/editline]
v172
- Removed guns in rp_silenthill, added navmesh (whoops)
whenever I use the map editor, I get an error for some ThinkInternal function every 10-20 seconds or so. It does not cause any problems in-game, but it spams the console screen.
[QUOTE=jack10685;39720681]whenever I use the map editor, I get an error for some ThinkInternal function every 10-20 seconds or so. It does not cause any problems in-game, but it spams the console screen.[/QUOTE]
Same here.
[QUOTE=Disseminate;39718819]v171
- rd_zombocity_f2 support
- rp_outercanals support
- Fixed map editor container setting not creating the proper container
- Fixed map editor model select popping up multiple times
- Added missing chair data
- Added container reset button to map editor
[editline]26th February 2013[/editline]
v172
- Removed guns in rp_silenthill, added navmesh (whoops)[/QUOTE]
Removed guns? Does that mean we're stuck with Melee on that map?
[QUOTE=RandomPerson15;39721185]Removed guns? Does that mean we're stuck with Melee on that map?[/QUOTE]
I think he means the automatically spawned HL2 weapons.
[QUOTE=HighdefGE;39721825]I think he means the automatically spawned HL2 weapons.[/QUOTE]
This.
Can you guys post the error?
need map suggestions for server
going to be putting it up on Friday
my servers up; but the new update broke the character creation. People cannot make new characters. (they haven't hit the limit too)
[QUOTE=laxplayer77alt;39724593]my servers up; but the new update broke the character creation. People cannot make new characters. (they haven't hit the limit too)[/QUOTE]
Try stopping the server, deleting cl.db and sv.db, and restarting it. Post results - if it's still busted I'll look at it when I get home. Any lua errors?
[lua][ERROR] gamemodes/vein/gamemode/sh_widgets.lua:55: attempt to call method 'OnRelease' (a nil value)
1. UpdateButton - gamemodes/vein/gamemode/sh_widgets.lua:55
2. PlayerTick - gamemodes/vein/gamemode/sh_widgets.lua:64
3. fn - gamemodes/vein/gamemode/sh_widgets.lua:110
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:18[/lua]
also, not sure if this is just me or not, I am getting a bit of lag between pressing fire and recoil
[video=youtube;voiDVCaGMbQ]http://www.youtube.com/watch?v=voiDVCaGMbQ[/video]
(fraps wasn't loading correctly, so I had to put my game in a window and use camtasia, didn't feel like making a .dem file for sake of time for all of us)
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