• Vein
    1,001 replies, posted
Fixed all the above bugs after some technical difficulties. [media]http://www.youtube.com/watch?v=NMuJiydZGBI[/media]
You should flip it so he grabs it by the wrist instead of the forearm :U
v173 - Bugfixes
Another question, But the rain seems to be purple squares for myself and most other players that joined my server, any idea how I can fix that?
[QUOTE=Recreas;39758644]Another question, But the rain seems to be purple squares for myself and most other players that joined my server, any idea how I can fix that?[/QUOTE] same with me
And another one, How do I spawn entities or other props that aren't in the q menu?
[QUOTE=Recreas;39759371]And another one, How do I spawn entities or other props that aren't in the q menu?[/QUOTE] You can't spawn other props - add them to the whitelist in config/mapeditor.lua. You can't spawn other entities unless you do sv_cheats 1 and ent_create. [editline]1st March 2013[/editline] v174 - Removed redundant autorefresh cvar - Added missing L4D rain materials! Whoops!
Shut up disminite u can't script Nerd
Sorry to be an idiot but how do i get the zombies to spawn?
Zombies spawn automatically if there's a navmesh. - Are you on an official map? - If no, did you generate a navmesh? - If yes, did you install the data folder properly? - Did you install the modules properly?
fixed it the module was incorrectly installed
Working on rp_v_riverside_1, not sure what to make next. [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for interiors of some houses [img]http://www.facepunch.com/fp/ratings/information.png[/img] for interiors of businesses/shops [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] for interiors of warehouse-y areas edit - FYI this is the map it's edited from, upper left corner is the church. Houses along the top row are all un-enterable, as are most of the businesses on the main street (2nd street). Most buildings in the alley (bottom) are enterable. There are some buildings in parking lots (in between top and 2nd street) that are enterable. [t]http://images3.wikia.nocookie.net/__cb20100721181641/left4dead/images/f/f9/Demo_l4d_smalltown04_mainstreet.jpg[/t]
How do I get admin ?
If it's a dedicated server and you have a fastdl, did you upload the files to the fastdl? If you did (or it's not a dedi) something's wrong with your content.
[QUOTE=Disseminate;39766960]If it's a dedicated server and you have a fastdl, did you upload the files to the fastdl? If you did (or it's not a dedi) something's wrong with your content.[/QUOTE] thanks. Has been resolved. [editline]2nd March 2013[/editline] can i translate this gamemode in my country language?
There's no way to do it without editing your script, sorry. I'd have to add 20 different (correct) translations for every item and weapon - it's just way too difficult.
in what containers do guns spawn? i cannot see any container what spawns guns only ammo
[QUOTE=ashrobhoy;39771163]in what containers do guns spawn? i cannot see any container what spawns guns only ammo[/QUOTE] ammo piles
[QUOTE=laxplayer77alt;39771180]ammo piles[/QUOTE] are they a rare spawn?
[QUOTE=ashrobhoy;39771332]are they a rare spawn?[/QUOTE] Yup, Disseminate posted about two pages back on how they work and everything in the ammo pile is at a 1/16th chance of spawning [QUOTE=Disseminate;39633707]None of the containers 100% have items in them. As it stands, the way items are spawned in containers are as follows: - Every hour (iirc), the contents of a container are randomized. - Say we're using this for a container: [lua]V.I.AddContainerType( 13, "Ammo Pile", 2 ); V.I.AddContainerItem( "pistolammo", 32 ); V.I.AddContainerItem( "revolverammo", 32 ); V.I.AddContainerItem( "shotgunammo", 32 ); V.I.AddContainerItem( "rifleammo", 32 );[/lua] - During randomization, it loops through the second number in the definition of the container. In this case, 2 - it does the following twice. - It picks a random item in that list for each time, let's say revolverammo. The 'rarity' of the item is 32, so it picks a random number between 1 and 32. - If the random number is 1, the container is given the item. In other words, for an ammo pile to have ammo, it's got a 2*1/32 = 1/16 chance of having a single bullet in it every hour it refreshes. The reason it's so low is because the ammo pile is more or less a debug container. Once I start to do the game balancing, I want there to be plenty of melee weapons, not too many guns at all, and scarce ammo. The reason behind this is that guns can be abused really, really easily with the PK system, and gives a feeling to the gun owner that if they use their weapon, they'd better mean it. You'll also notice many other items have high rarities, e.g. the dumpster has a really high rarity. This is because I still have yet to do balancing (there's a lot of numbers to adjust). You can feel free to adjust the numbers in the file Vein/gamemode/config/containers.lua if you want to change the numbers. A rarity of 1 means that the item will definitely be there if selected in the randomization process. I don't recommend doing that though. FYI, melee weapons can spawn in: - Kitchen Cupboard - Toolbox - Car - Dead Body - Trash - Dumpster - Warehouse In the future I'll also have a 'refresh container' button on the prop editor to manually refresh it, and once I implement inventory dragging and dropping you'll be able to manually populate containers. Hold off just a little bit. I still have balancing as said above to do, and the map editor is hardly complete (for example there are no beds at all). The latest gmod update also rendered third-person and sitting useless. FastDL isn't set up properly. Be sure to add the content from the Vein/content folder. Give yourself guns using "rpa listitems" and "rpa giveitem yourname x".[/QUOTE] here's the post!
[QUOTE=ashrobhoy;39771332]are they a rare spawn?[/QUOTE] you have to customize it for guns, they don't spawn in containers.
[QUOTE=ashrobhoy;39771163]in what containers do guns spawn? i cannot see any container what spawns guns only ammo[/QUOTE] Guns don't spawn - remember, death is permanent, so if some tool manages to get a gun and a bullet, he could potentially end the game for you. Feel free to add them in if you want to take the risk, though.
I just made a automatic meele weapon spawner, which only spawns 1 weapon per player who doesn't have a weapon, and added recipes for guns which need masses of metal for example. Everybody would need to scavenge for days to only get a little gun.
[QUOTE=Elec;39773301]I just made a automatic meele weapon spawner, which only spawns 1 weapon per player who doesn't have a weapon, and added recipes for guns which need masses of metal for example. Everybody would need to scavenge for days to only get a little gun.[/QUOTE] Yeah, I've got to get crafting recipes going. Scrap electronics, metal, and wood are key items I want to have for crafting, as well as much of the junk items that have no purpose at the moment. Anyone have any suggestions? [editline]2nd March 2013[/editline] [QUOTE=laxplayer77alt;39771353]here's the post![/QUOTE] Couple changes have been made since that post: - Containers only refresh if there's nothing in them. This way, players can use containers as temporary storage or admins can place their own items in containers. Remember, though, these don't save upon a server crash or restart. - I've done some major tweaking on the probabilities in the container. - I've added a refresh container button.
[QUOTE=Disseminate;39773160]Guns don't spawn - remember, death is permanent, so if some tool manages to get a gun and a bullet, he could potentially end the game for you. Feel free to add them in if you want to take the risk, though.[/QUOTE] i think guns should be in by default and a command to turn them off as with them on the game has more possibilities and outcomes
[QUOTE=ashrobhoy;39774635]i think guns should be in by default and a command to turn them off as with them on the game has more possibilities and outcomes[/QUOTE] you can do this yourself by adding them back into the containers.lua
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