• Vein
    1,001 replies, posted
A combination of an indie game and a board game? Explain how THAT works.
[QUOTE=Sassharkey;34579250]Semi-offtopic, how did you get the DModelPanel character animations not funked up. Seems like any time I try to use them since some update they look backwards for some reason.[/QUOTE] Secret :v: [editline]7th February 2012[/editline] [QUOTE=HulaDancer;34585593]A combination of an indie game and a [B]board game[/B]? Explain how THAT works.[/QUOTE] Dude what? This is epidemic - [img]http://giveme.luaforfood.com/wp-content/uploads/2011/11/rp_necro_pough0057-1024x640.jpg[/img]
DOWANTDOWANTDOWANT
It looks really fun, just gotta wait for gmod 13 to go public/get a beta key to play the damn thing.
Wow! Nice map editor! This is a really good idea! I have just a question: Did it save the props positions and models in a TXT file or did it gie a lua code to put in the gamemode? Ths look very interresting! Thanks!
[QUOTE=Lyc@n;34607466]Wow! Nice map editor! This is a really good idea! I have just a question: Did it save the props positions and models in a TXT file or did it gie a lua code to put in the gamemode? Ths look very interresting! Thanks![/QUOTE] it injects lua code into the gamemode!!!
How do you switch to the gamemode? or, where the hell do you put it in/what folder to make and rename?
If you have gmod 13: In the gmod folder, create a folder named "gamemodes", put the folder of your gamemode in it, run gmod, start a new game, type in console "changegamemode <name of the map here> <name of the gamemode here>
[QUOTE=Chancebond;34616570]How do you switch to the gamemode? or, where the hell do you put it in/what folder to make and rename?[/QUOTE] Not to be an asshole but if you can't figure this out you should [b]NOT[/b] but running this. As for your question, the folder of the gamemode( The one that contains a info.txt ), goes in garrysmod/garrysmod/gamemodes/ To select the gamemode you go ingame and launch it with it selected on the dropdown box. If you rename anything, it will break( Most likely ) -- Ninja'd due to me being dumb and not reading above post --
Actually, I did that but didn't know how to switch it, but thanks for telling me how to.
[vid]http://dl.dropbox.com/u/55263305/OHFUCK.webm[/vid] testing insanity is a nightmare. also, desynced audio [editline]15th February 2012[/editline] [vid]http://dl.dropbox.com/u/55263305/NO.webm[/vid]
That's very disturbing in a good way.
maybe add a semi-automatic pistol for realism? not that many people still use wheel guns.
[QUOTE=trotskygrad;34710862]maybe add a semi-automatic pistol for realism? not that many people still use wheel guns.[/QUOTE] I'll probably end up replacing it with one
oh my god my eternal darkness worst nightmares will come once again on vein
[media]http://www.youtube.com/watch?v=d_tL8PPNXYo[/media]
[QUOTE=Disseminate;34712086]I'll probably end up replacing it with one[/QUOTE] do a glock, since glocks are almost omnipresent. ZPS had a point when they included both a glock 17 and a glock 18.
[QUOTE=trotskygrad;34720515]do a glock, since glocks are almost omnipresent. ZPS had a point when they included both a glock 17 and a glock 18.[/QUOTE] Don't they still?
[QUOTE=Johnny Guitar;34722965]Don't they still?[/QUOTE] they do? never said they removed one.
[vid]http://dl.dropbox.com/u/55263305/pistol.webm[/vid]
[img]http://dl.dropbox.com/u/55263305/crazy.png[/img]
[QUOTE=Disseminate;34729430][img]http://dl.dropbox.com/u/55263305/crazy.png[/img][/QUOTE] Insanity mode?
I have been trying to figure this out forever, but sadly I can't. I keep getting errors from: sv_concommand.lua, line 58 and 12. sv_sql.lua, lines 199. and file, hook.lua and net.lua, if you need know where those are they are in the lua/includes/modules folder I have gmod13 and can get the game-mode up and running, but i cant load/save characters...
[QUOTE=Steven :D;34730845]Insanity mode?[/QUOTE] Looks more like a character of his that died. Can't wait for this gamemode.
I like the gameplay. Zombies are pretty awesome, but they don't seem to spawn automatically. I just wish that using 'vid' didn't always crash the game with a blank engine error. Would it be possible to create a list of concommands? Right now I can only create weapons (ammoless) and zombies.
[QUOTE=nathien20;34748631]I have been trying to figure this out forever, but sadly I can't. I keep getting errors from: sv_concommand.lua, line 58 and 12. sv_sql.lua, lines 199. and file, hook.lua and net.lua, if you need know where those are they are in the lua/includes/modules folder I have gmod13 and can get the game-mode up and running, but i cant load/save characters...[/QUOTE] Did you install the modules? Can you tell me what the errors are? Thanks for reporting errors either way, always appreciated [editline]18th February 2012[/editline] [QUOTE=Soln0x;34748671]Looks more like a character of his that died. Can't wait for this gamemode.[/QUOTE] No, just completely batshit insane. There are levels of insanity and as you go up everything gets fucked. [editline]18th February 2012[/editline] [QUOTE=GameAdict;34754085]I like the gameplay. Zombies are pretty awesome, but they don't seem to spawn automatically. I just wish that using 'vid' didn't always crash the game with a blank engine error. Would it be possible to create a list of concommands? Right now I can only create weapons (ammoless) and zombies.[/QUOTE] You have to make them spawn automatically in the mainconfig file. I turned it off because it's WIP and I don't want zombies hassling me while I code the map editor and whatnot. Type rpa in console.
[QUOTE=Disseminate;34759227]Did you install the modules? Can you tell me what the errors are? Thanks for reporting errors either way, always appreciated [editline]18th February 2012[/editline] No, just completely batshit insane. There are levels of insanity and as you go up everything gets fucked. [editline]18th February 2012[/editline] You have to make them spawn automatically in the mainconfig file. I turned it off because it's WIP and I don't want zombies hassling me while I code the map editor and whatnot. Type rpa in console.[/QUOTE] Thanks. There's a bug that often happens when equipping a weapon using thirdperson, which makes the viewmodel appear whilst in thirdperson, and sits right next to the other viewmodel when you switch back to firstperson. Do you have/Are you planning to have a thirdperson view command? If not, then you can disregard this. [editline]18th February 2012[/editline] [video=youtube;ZTYxA2A-2WY]http://www.youtube.com/watch?v=ZTYxA2A-2WY&context=C38f5f2dADOEgsToPDskIXpORqG8dvKP26SYTwHXM4[/video]
[url]http://vein.luaforfood.com/bugtracker/[/url] Made a bugtracker. Report bugs seperately, please. Suggestions welcome. [editline]18th February 2012[/editline] There's a 'cinematic mode' that's going to occur when no action has occurred in a while and there's no weapon out - ie. during roleplay. When this happens, you'll go thirdperson and maybe a bit of bloom and other cinematic effects. I don't know what bug that is, but it's with a specific gamemode and not garry's mod. [editline]18th February 2012[/editline] For the blue error spam at the beginning, I updated the gm_navigation in the MODULES folder courtesy of Delremos. Be sure to overwrite the current one in lua/includes/modules. To test the thirdperson I'm working on (it's not done), console: [code]lua_run_cl V.EF.SetThirdPerson( true )[/code] Change to false to disable. Your chatbox looks a bit oddly aligned. Is that your recorder or is that how it is ingame? Your screen is blurry - in F2 do you have any red icons along the bottom? They're placeholders for status. If there aren't, it's a bug Zombies need a navmesh to work. You have to generate one - I'll make sure to make a notification in chat if there isn't one properly created.
[QUOTE=Disseminate;34759341][url]http://vein.luaforfood.com/bugtracker/[/url] Made a bugtracker. Report bugs seperately, please. Suggestions welcome. [editline]18th February 2012[/editline] There's a 'cinematic mode' that's going to occur when no action has occurred in a while and there's no weapon out - ie. during roleplay. When this happens, you'll go thirdperson and maybe a bit of bloom and other cinematic effects. I don't know what bug that is, but it's with a specific gamemode and not garry's mod. [editline]18th February 2012[/editline] For the blue error spam at the beginning, I updated the gm_navigation in the MODULES folder courtesy of Delremos. Be sure to overwrite the current one in lua/includes/modules. To test the thirdperson I'm working on (it's not done), console: [code]lua_run_cl V.EF.SetThirdPerson( true )[/code] Change to false to disable. Your chatbox looks a bit oddly aligned. Is that your recorder or is that how it is ingame? Your screen is blurry - in F2 do you have any red icons along the bottom? They're placeholders for status. If there aren't, it's a bug Zombies need a navmesh to work. You have to generate one - I'll make sure to make a notification in chat if there isn't one properly created.[/QUOTE] Thanks again. In F2 I see an hourglass and a birthday cake with candles. I used the vid feature, but I didn't know how to insert .webm into a post, so that might be why (although I also run the game in windowed mode).
[noparse][vid][/vid][/noparse] And yeah, you're hungry and tired. If you run for a while, you get level 1 insanity. Congrats!
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