Woohoo! Insanity!
Lemme try to use an older webm video.
[vid]http://puu.sh/hnpG[/vid]
Okay, I reinstalled GMod13 and the errors went away, now i just need to know:
How do you spawn zombies? the map editor i seen only had vehicles, couches, and props?
edit: nvm i think i figured out the zombie problem, just saw the one comment about the rpa command.
[QUOTE=nathien20;34760251]Okay, I reinstalled GMod13 and the errors went away, now i just need to know:
How do you spawn zombies? the map editor i seen only had vehicles, couches, and props?
edit: nvm i think i figured out the zombie problem, just saw the one comment about the rpa command.[/QUOTE]
npc_create v_zombie
I saw it when scouring through the folder :P
[QUOTE=GameAdict;34760279]npc_create v_zombie
I saw it when scouring through the folder :P[/QUOTE]
lol, that made my game crash? I cant figure out how to get to my inventory either... i think its f3, but i don't see anything and the buttons don't do anything besides the x(exit) one.
I am still figuring it all out, but i have the modules installed, and vein is unedited.
Added rpa createzombie, update your svn.
You're on gmod 13 beta you said?
Yea, I am using GMod 13, i just updated.
Do you think you could take a vid of it?
I just keep the modules in the gamemodes folder. If you put them in the lua/includes/modules folder, they'll crash whenever you spawn a v_zombie. At least, that's what has been happening to me.
That's why you're getting the errors. Let me see what I can do about inducing a crash.
Quick Suggestion: Could you adapt the 'giveitem' command slightly? I was thinking about something along the lines of: If you use rpa giveitem without specifying a target or value [I](optional)[/I] (e.g. rpa giveitem bandage), and your name is Gunthar Wallowmarsh, it will be as if you typed in [I]'rpa giveitem "Gunthar Wallowmarsh" bandage 1' [/I][B]OR if you are aiming at Somebody then it will be like using [I]'rpa giveitem Somebody bandage 1'[/I][/B]?
It would cut down on typing out the names and values, whilst helping the people who have access to the command.
Just noticed you added something that seems to be a "zarms" item. Guessing that this is a zombie claws weapon (or it's a zombie's arm to whack things with :downs: ).
Hopefully the multiplayer issues for the beta will be fixed soon. Then the gamemode can get a real stress and bug test.
[editline]3rd March 2012[/editline]
I get this lua error after opening then closing the editor window. Rather than returning to a normal use-mouse-to-look state, I find that the mouse is still active even after reopening and closing the menu a dozen times.
[URL="http://steamcommunity.com/id/2986543212312346/screenshot/523780343984955923?tab=public"]http://steamcommunity.com/id/2986543212312346/screenshot/523780343984955923?tab=public[/URL]
[QUOTE=GameAdict;34978195](or it's a zombie's arm to whack things with :downs: )[/quote]
;)
[QUOTE=GameAdict;34978195]I get this lua error after opening then closing the editor window. Rather than returning to a normal use-mouse-to-look state, I find that the mouse is still active even after reopening and closing the menu a dozen times.
[URL="http://steamcommunity.com/id/2986543212312346/screenshot/523780343984955923?tab=public"]http://steamcommunity.com/id/2986543212312346/screenshot/523780343984955923?tab=public[/URL][/QUOTE]
The blue error is gm_navigation. Be sure you're using the version I recently committed in the modules folder. Fixed the other one as far as I know, update your SVN.
But yeah, I'd like to get an official test server up soon.
[QUOTE=Disseminate;34978695];)
The blue error is gm_navigation. Be sure you're using the version I recently committed in the modules folder. Fixed the other one as far as I know, update your SVN.
But yeah, I'd like to get an official test server up soon.[/QUOTE]
Cool.
Is there anything else new for me to poke around at? Also, going through the insanity lua is giving me nightmares already.
[editline]3rd March 2012[/editline]
[IMG]http://i41.tinypic.com/2cf04h.png[/IMG]
Modules don't like me. They keep crashing whenever I spawn a zombie.
Give me your specs, gmod launch options, mounted games, and any addons/additional content you have.
[editline]3rd March 2012[/editline]
Nothing new in the last week or so, been busy.
Processor: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 6144MB RAM
Available OS Memory: 6144MB RAM
Page File: 1870MB used, 10414MB available
DirectX Version: DirectX 11Card name: NVIDIA GeForce GT 230
Manufacturer: NVIDIA
Chip type: GeForce GT 230
DAC type: Integrated RAMDAC
Display Memory: 4072 MB
Dedicated Memory: 1512 MB
Shared Memory: 2559 MB
Current Mode: 1360 x 768 (32 bit) (60Hz)
Native Mode: 1360 x 768(p) (60.015Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.8026 (English)
Driver Version: 8.17.12.8026
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
No launch options.
Mounted: Counter-Strike, Alien Swarm, Left 4 Dead 2, Portal 2, TF2, HL2, EP1, EP2, Half Life: Deathmatch Source, Left 4 Dead, Portal
No addons.
Update your drivers if possible, and dismount everything except CS:S and L4D.
[QUOTE=Disseminate;34981328]Update your drivers if possible, and dismount everything except CS:S and L4D.[/QUOTE]
Doesn't work. Still crashes.
I didn't even have a lua folder until I created it to put the modules in.
What does the alarm bell mean for the character's status?
It means you're alarmed
Hey, I'm really excited about this gamemode, and see the inspiration from Project Zomboid, (At least that's what I'm assuming) If I don't have access to Gmod13 Beta, will I still be able to test this out? And if so, what kind of errors am I going to run into?
The entire gamemode will blow up and delete your garrysmod folder and your hard drive will melt if you don't have GM13.
I'm dead serious.
TL;DR: Vein is being developed for GMod 13. It will not work on normal Garry's Mod, due to the different structures of code and gamemodes. Most notably the replacement of the info file.
[QUOTE=GameAdict;34992765]TL;DR: Vein is being developed for GMod 13. It will not work on normal Garry's Mod, due to the different structures of code and gamemodes. Most notably the replacement of the info file.[/QUOTE]
He just said that... in a more punny way.
Oh, alright. Thanks for clearing that up. Guess I'll just have to wait!
Edit: Are those No More Room in Hell zombies I see there in the screenshots?
Unfff need more GMod 13.
Who is throwing up a server running Vein when GMod 13 is officially released?
[QUOTE=Psycho8x8;35041537]Unfff need more GMod 13.
Who is throwing up a server running Vein when GMod 13 is officially released?[/QUOTE]
I might. It really depends on if I get a job to pay for a VPS, though.
[QUOTE=Psycho8x8;35041537]Unfff need more GMod 13.
Who is throwing up a server running Vein when GMod 13 is officially released?[/QUOTE]
I will for sure, I owe to diss because of the inspiration that his gamemode brought to my game
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