• Vein
    1,001 replies, posted
So the gamemode is basically broken? It won't work for me, I don't even know what map to use.
[QUOTE=Antinoob8888;35475928]So the gamemode is basically broken? It won't work for me, I don't even know what map to use.[/QUOTE] You can choose any map. The Riverside map hasn't been released as far as I know.
Just give it time till the modules are sorted out jeez, this is cutting-edge stuff that's fresh out the production line, be patient.
I figured I'd do some performance testing with 400 zombies. [img_thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0009.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0010.jpg[/img_thumb]
did your machine burn or where are the results
[QUOTE=_Chewgum;35572672]did your machine burn or where are the results[/QUOTE] 30 fps
[QUOTE=Disseminate;35572781]30 fps[/QUOTE] May I ask what specs you've?
[QUOTE=Fixed;35579756]May I ask what specs you've?[/QUOTE] 2x 5750s i7 930 6gb DDR3
im jelly of your pc
[QUOTE=Disseminate;35580730]2x 5750s i7 930 6gb DDR3[/QUOTE] Hmm, lower spec'd computers will probably get some fps issues.
[QUOTE=Fixed;35581423]Hmm, lower spec'd computers will probably get some fps issues.[/QUOTE] I'll probably cap it at 100 zombies (configurable)
Is that singleplayer or online? If it's online with ~4 players, how exactly are you able to manage that many zombies? Do you have some magic super-specialized SNPC methods going on, or is gm13 just that much better at handling NPCs? Because I can just imagine all the things I can do with 100 NPCs on the map at a time...
Online - and what do you mean manage?
[QUOTE=Disseminate;35581737]Online - and what do you mean manage?[/QUOTE] I mean that if I have more than 40 SNPCs on-screen at a time on my server with ~4 people playing, the game pretty much becomes unplayable, it begins to lag so damn badly. The zombies begin to practically teleport around, making them impossible to hit, and then movement stutters to the point it becomes an eyesore to try looking around. And this is for everyone on the server. This is on GM12, mind you.
I've had no issues
[QUOTE=Gmod4ever;35581834]I mean that if I have more than 40 SNPCs on-screen at a time on my server with ~4 people playing, the game pretty much becomes unplayable, it begins to lag so damn badly. The zombies begin to practically teleport around, making them impossible to hit, and then movement stutters to the point it becomes an eyesore to try looking around. And this is for everyone on the server. This is on GM12, mind you.[/QUOTE] I remember Zombified World having similar problems but fizzadar managed to overcome it somehow. Disseminate probably found a better way. Or Garry fixed some shit in gm13
This looks god damn amazing..... My hats off to you my good man. *Edit* Also.. is there a specific map that you play on? Have you released any maps for this or are you still working on it?
[img_thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0011.jpg[/img_thumb] Added colors to map editor, update your SVNs. Still working on the maps. Construct works for now though.
Does this mean the game mode itself will work if I load it up? Do I have to reinstall it if I need to? I have so many questions, and I keep visiting this page all the time to see if it becomes updated and playable.
[QUOTE=Antinoob8888;35615185]Does this mean the game mode itself will work if I load it up? Do I have to reinstall it if I need to? I have so many questions, and I keep visiting this page all the time to see if it becomes updated and playable.[/QUOTE] Umm, it IS playable. It's been playable for ages. The gamemode goes in the gamemodes folder of Garry's Mod. However, you need the Garry's Mod 13 beta to play it. You shouldn't need to reinstall anything if you do it right.
It won't work for me. I placed it into game modes, I enable it in Garry's Mod 13, and yet it still won't really work. Are the modules still broken? There are no zombies, no menu's or tabs, just music and slight colour change. Help anyone? With detailed information?
[QUOTE=Antinoob8888;35657131]It won't work for me. I placed it into game modes, I enable it in Garry's Mod 13, and yet it still won't really work. Are the modules still broken? There are no zombies, no menu's or tabs, just music and slight colour change. Help anyone? With detailed information?[/QUOTE] Did you checkout the SVN into a folder named exactly [B]Vein[/B]? Or did you check it out into the actual gamemodes folder itself?
It's exactly named vein. [editline]21st April 2012[/editline] So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder. *Edit* Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen: [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) etc. Help anyone?
You extracted the modules and navmeshes right
[QUOTE=Antinoob8888;35662807]It's exactly named vein. [editline]21st April 2012[/editline] So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder. *Edit* Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen: [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) etc. Help anyone?[/QUOTE] [QUOTE=Psycho8x8;35373353] attempt to call field 'Think' (a nil value)(Hook: Think)[/QUOTE] yeah brah me too
[QUOTE=Disseminate;35663936]You extracted the modules and navmeshes right[/QUOTE] Can you explain what we have to do to fix it? I don't know what you mean.
Disseminate, you know those status icons? Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired :smile:
[QUOTE=Antinoob8888;35662807]It's exactly named vein. [editline]21st April 2012[/editline] So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder. *Edit* Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen: [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) etc. Help anyone?[/QUOTE] I'm also getting these same errors. Mounted Games: Half-Life 2, Counter-Strike and Left 4 Dead 1 Specs: Intel i5 750 HD 5850 Crossfired 16GB RAM Garrysmod 13 is on my SSD. Edit: Sorry, my stupidity got the best of me. I recently found out you had to install the MODULES in some sort of way. Is there any explanation on how to install the modules? Edit: I've placed the modules in "lua/includes/modules" and it worked since I went to page 2 of this thread. No errors ATM but I'm wondering how the controls work. Button mashing everything and nothing seems to pop up except for "c".
[QUOTE=GameAdict;35670432]Disseminate, you know those status icons? Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired :smile:[/QUOTE] I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly
[QUOTE=Disseminate;35673691]I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly[/QUOTE] Toggleable HUD. Pops up at the press of a key :eng101: Also, would be awesome to finally figure out what's wrong with my placement of the modules by reading the guide :v:
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