• Stargate F302
    202 replies, posted
yea would be cool if someone made a good quality EH
I, personally, like the regular one...
[QUOTE=Kude;21394572]I, personally, like the regular one...[/QUOTE] i like dis one [url]http://www.garrysmod.org/downloads/?a=view&id=88335[/url]
Why no hover? There's no reason for it to stall, it's a space fighter, not an airplane. Also, do any of the weapons do gcombat damage?
[QUOTE=Used Car Salesman;21411695]Why no hover? There's no reason for it to stall, it's a space fighter, not an airplane. Also, do any of the weapons do gcombat damage?[/QUOTE] it dosent mean it shouldnt stall inside earths atmosphere
[QUOTE=Used Car Salesman;21411695]Why no hover? There's no reason for it to stall, it's a space fighter, not an airplane. Also, do any of the weapons do gcombat damage?[/QUOTE] it would be possible if every map was remapped with a certain node thingy inside each planet, so it would activate a block of code on teh 302 to stall only inside atmospheres, but thats a bitch to do
i think there should be a hover
[QUOTE=justinboggs;21419204]i think there should be a hover[/QUOTE] no hover...
[QUOTE=Hecoday;21420457]no hover...[/QUOTE] agreed, and it should fall erlier not just w8 til completly still and fall
[QUOTE=Fisk;21421937]agreed, and it should fall erlier not just w8 til completly still and fall[/QUOTE] agreed, and maybe not decelerate so fast, kinda like make it glide? i know its probly extremely hard to do that in gmod, but just try
[QUOTE=Hecoday;21420457]no hover...[/QUOTE] ok then able to go backwards
[QUOTE=fdinasty;21386389][QUOTE=montross;21385899]could be a problem whit incorrect phong settings or conflicting whit the normals, can you post any picture's ? as said...some other gate parts use the same texture as the chevron on the frontside does, only for the chevrons on the backside, i was able to make the tips translucent (real gate-prop reference): [URL]http://www.stargatetew.com/agate/SGA-Gate-02.jpg[/URL] [URL]http://farm3.static.flickr.com/2128/2046237144_0d70d984dc_b.jpg[/URL] (gate ingame): [URL]http://img651.imageshack.us/img651/3544/yrnz634745m84py.png[/URL] (2nd. with map light-source reflecting on the model) this it how the outer_inner track of the gate looks like with these phong parameters*1* in the .vmt it shows aswell, which other parts occupie the same texture the chevron uses (concerning the efforts of translucent chevron tips) *1* [CODE]"$phong" "1" "$phongexponent" "0.5" "$phongboost" "1" "$phongfresnelranges" "[0.05 1 0.5]" "$phongalbedotint" "1" "$halflambert" "1" "$rimlight" "1" "$rimlightexponent" "1" "$rimlightboost" "1"[/CODE] (without $phong - as i normally use it): [url]http://img38.imageshack.us/img38/9315/4w3n7q34n37qn4n.png[/url] [URL="http://img249.imageshack.us/img249/9315/4w3n7q34n37qn4n.png"] [/URL][/QUOTE] Your phong settings are oke and complete mmh let me see your normal ? Did you normalled from diffuse or did you made a correct one from hight ?
[QUOTE=justinboggs;21442266]ok then able to go backwards[/QUOTE] Modify it yourself, and then ask yourself this question. Is the F-302 in the show able to go "backwards"? In atmosphere, the F-302 is mostly like a really fast aircraft with amazing handling etc. While in space, it's able to move more "freely" because there isn't gravity there.
[QUOTE=punkrjp;21445363]Modify it yourself, and then ask yourself this question. Is the F-302 in the show able to go "backwards"? In atmosphere, the F-302 is mostly like a really fast aircraft with amazing handling etc. While in space, it's able to move more "freely" because there isn't gravity there.[/QUOTE] I agree it shouldn't go backward, if they added the landing gear to the f302 then it could go backwards when it's on the ground but thats about it
Problem is, it uses jet engine. And jet engines can't go backwards, even when on ground. That's why the airplanes use a "truck" to push them backwards.
[QUOTE=punkrjp;21447627]Problem is, it uses jet engine. And jet engines can't go backwards, even when on ground. That's why the airplanes use a "truck" to push them backwards.[/QUOTE] Actually on certain planes there are reverse thrusters, maybe not on fighter jets. But still it would be pretty helpful to have that on the f302 in gmod. I crash into a wall and I gotta get out and turn the plane lol
That's how it is in real, and in Stargate. However, you will apparently try to not crash into a wall.. Cause crashing into a wall hurts, I know.
Make a catapult, so we can leave plane with jumping few meters over the plane and it will constantly go forward.
can someone email me the 302 cuz i cant download from gmod.org for obvious reasons?
What's this obvious reason?
[QUOTE=punkrjp;21587825]What's this obvious reason?[/QUOTE] never mind
I can't hear any sounds while flying. The only sounds I get are the drone sounds when you shoot missiles and the turretsounds.
That's because there are no other sounds.
Actually there is, but they haven't been added to the Lua as far as I can see.
can we get a svn if thats okk cos my gmod.org log in is f*%@& up PS: Idid buy gmod
Sorry guys, haven't had access to a PC for 3 weeks. Anything you need me to know?
F302 :D Can u think about hyperdrive? I have basic idea how the code would look like and it would be awesome :D
[QUOTE=Madman07;21754991]F302 :D Can u think about hyperdrive? I have basic idea how the code would look like and it would be awesome :D[/QUOTE] No hyperdrive... Did F302s have hyperdrive? No...
[QUOTE=Ronon Dex;21755594]No hyperdrive... Did F302s have hyperdrive? No...[/QUOTE] Actually one of them had. They used it to get past the shields of a hat'ak.
Well, I don't really see the point in that (in gmod). The shields here will just stop you anyways. However, I would like to see some magnetic clamps or something. So you can attach to a surface with the F-302 (like when Sheppard attached to the Hive).
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