• Stargate F302
    202 replies, posted
Tehy used hyperspace to destroy Anubis mothership main weapon, to fly to the Abydos (and contact with Asgard) and to go away with gates, so they could explode in safe distance. Well, that's the point, the code need to add f302 to exception list in shield generator. Yeah also clamps for attaching gates.
Yeah, but those had naquadriah engines and were special x-302 prototypes.
No need for Hyperspace in GMod just use the supersonic thrusters for fast travel.
Hello I downloaded the F302 its very Cool but there is no Sound ingame, but I remember that there are Sound Files in the Addons. is that normal?
[QUOTE=Black__Jack;21943527]Hello I downloaded the F302 its very Cool but there is no Sound ingame, but I remember that there are Sound Files in the Addons. is that normal?[/QUOTE] Yes, at the moment the sound files are included I haven't however coded them to play while flying in game
Ah okey thank you, i am wondering about that but very Cool Model very fun to play with it but always the hl2.exe crashes *rofl
Some person saidthat if we will use some kind of hyperdrive to avid shileld - we will be pushed out. Actually not - just try to get into shield with rings or asgard transporter. Shield only dedect if something hitted it, not if it appear inside, so hyperdrive is possible - and it's just an theory,
seems kinda useless becouse ships/stations dont have such a large shield that you would be able to fly inside of it. (Stargate shield). And garrysmod dosent have large enough maps for hyperdrives to actualy be usefull, so i say no hyperdrive in gmod.
[QUOTE=Fisk;22004147]seems kinda useless becouse ships/stations dont have such a large shield that you would be able to fly inside of it. (Stargate shield). And garrysmod dosent have large enough maps for hyperdrives to actualy be usefull, so i say no hyperdrive in gmod.[/QUOTE] ^this. If some genious finds a way to shrink the player and every prop to 1/10 of it's current size, while the map stays it's original size.
[QUOTE=punkrjp;22004217]^this. If some genious finds a way to shrink the player and every prop to 1/10 of it's current size, while the map stays it's original size.[/QUOTE] [lua] for k,v in pairs( ents.GetAll() ) do if ( v:GetModel() ) then v:SetScale( 0.1 ) end end [/lua]
[QUOTE=Hoffa;22004249][lua] for k,v in pairs( ents.GetAll() ) do if ( v:GetModel() ) then v:SetScale( 0.1 ) end end [/lua][/QUOTE] And that will work? :smug:
[QUOTE=punkrjp;22004345]And that will work? :smug:[/QUOTE] With a tremendous amount of lag, and collision issues
[QUOTE=Ronon Dex;22004758]With a tremendous amount of lag, and collision issues[/QUOTE] I see, and there's no "workaround" the lag and any other issue?
I have found a problem and wanted to know whether it just me goes like this. When fired at the F 302 as a weapon by Asgard beam weapon or something plunges from the server forever. Lie it on me or is it general?
The missiles are errors for me. Any Addons I need to get?
Readwith understanding. "Homing Missiles(Wire Needed)"
[QUOTE=Pendante1686;22352478]The missiles are errors for me. Any Addons I need to get?[/QUOTE] You mean model errors? [lua]self.Entity:SetModel("models/props_phx/amraam.mdl");[/lua] From stargate/lua/entities/302missle/init.lua That means you'll need PHX.
Hello, F-302 Sounds not working why ?
[QUOTE=Ronon Dex;21944355]Yes, at the moment the sound files are included I haven't however coded them to play while flying in game[/QUOTE] Read? 'tis only a few posts above yours?
SVN please.
You have link in fist post: [url]http://www.garrysmod.org/downloads/?a=view&id=96018[/url]
Thx xD
Um... EPIC WIN.
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