And because they're not local'd, it is simple to defeat the aimbot by setting the variables to values that break the script. (Like setting enttab to a string.)
Pfft, if Stone gets to show off, so do I. :v:
[url=http://uk.youtube.com/watch?v=mOWKnb8nPD0&fmt=18]-> Video <-[/url]
Have a look at the code, it's easy to find if you try. You might get some ideas.
[QUOTE=RabidToaster]Pfft, if Stone gets to show off, so do I. :v:
[url=http://uk.youtube.com/watch?v=mOWKnb8nPD0&fmt=18]-> Video <-[/url]
Have a look at the code, it's easy to find if you try. You might get some ideas.[/QUOTE]
That does not look bad at first look - I assume you will never release it though.
It is not released on FP, though it is completely available to download.
I just don't post links as I don't want it to get too widespread.
Also, sorry for threadjacking Nautical.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
For the most part, I agree with this post. I hope to see more of your critical reviews in the releases forums because there is a lot of garbage that needs burning.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
I'm going to have to agree with this.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
This man speaks the truth. Bad code and bad releases, and these people would like to call themselves "programmers"
The ESP could use a more readable font. The aimbot doesn't work that well- if at all -and it interferes when trying to build with props and entities. What is the diagonal line in the centre of the screen for? I think the bone tracing would be better replaced by a line drawn around the edge of the player and/or a wire-frame texture. Other than that, it has lots of potential. You just need to fix some of the minor discrepancies in it. Good work. I can't wait to see what your updates bring.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
Did you just make that account to flame him? Just wondering.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
Whoa that was hardcore.
[QUOTE=Soren123]Did you just make that account to flame him? Just wondering.[/QUOTE]
How is he flaming?
[QUOTE=Sgt Napalm]How is he flaming?[/QUOTE]
The truth! It [highlight]BURNS![/highlight]
:q:
Jees, everyone has to start programming somewhere... I daresay if you look at any 'famous' Lua coder's first piece of work it's not all that brilliant!
As much as I am against hacking in Public servers,
This would be great fun just to stuff around with a mate in a private server.
Thanks for sharing, *fingers crossed* for any updates.
RabidToaster's scripts are the best :D
[QUOTE=Jonty]Jees, everyone has to start programming somewhere... I daresay if you look at any 'famous' Lua coder's first piece of work it's not all that brilliant![/QUOTE]
I agree....I don't understand why you so many of you are putting him down like that.
You can't expect every release to be perfect or bug-free, and you can't expect everybody to be a lua genius.
To sum it up, I understand criticism (I DO believe that criticism is crucial to letting people know what is wrong with their releases) , but you should not mistake criticism with PLAIN RUDENESS!
And for "YouSuckAtLua", if you can spot all of those errors and you know how to fix them, THEN MAKE IT YOURSELF!!! Stop talking shit and do something about it!
Thanks. :D
Before I download:
Can the actual aimbot part be turned off? I don't really need it for anything, I'm fine with shitty aim. :-P
[QUOTE=lavacano]Before I download:
Can the actual aimbot part be turned off? I don't really need it for anything, I'm fine with shitty aim. :-P[/QUOTE]
In the options you can turn everything off, Yes.
Gotcha, DLing.
[QUOTE=YouSuckAtLua]I've taken a look at the code, and all I can really do is sigh. Your code is horrible. You manage to go wrong starting at the [i]second[/i] line of code when you start using global variables for everything. [b]Stop using global variables for everything![/b] There's really no need to shit all over the concept of scoping your variables appropriately. What the hell did the principle of properly scoping variables ever do to you? It didn't deserve to go out like this.
[b]Aimbot[/b]
Jesus christ, I thought we were over the era of using Think hooks and SetEyeAngles() for aimbots. If you want an aimbot that doesn't suck [b]use CreateMove[/b]. Think runs slowly enough that by the time you add a slow, shitty ESP (you know, like the one nBot has) the results start to suffer. Seriously. Cut that shit the fuck out, dude.
Furthermore, your aimbot fails miserably when non-standard models are used, making it almost entirely useless for both prophunt and suicide barrels. How about you act like a big boy and use OBBCenter when LookupBone returns nil. Moron. It is incapable of shooting at anything that [b]isn't[/b] a player, making it totally useless for prophunt when you should be shooting at an sent!
[b]Client ConVars[/b]
For some reason, you call CreateClientConVar every single time you want to use it. Why not do that [i]once[/i] at the top of the file? As it is you're calling it 8 fucking times in HUDPaint alone, which is [b]fucking retarded[/b]. STOP IT.
[b]Skeleton[/b]
What the fuck, why did you even bother with this? Is a classic wallhack too hard to implement? Make chams or something, it's stupidly easy and can be done with a RenderScreenspaceEffects and the use of CreateMaterial. Dear God, what a useless, ugly feature. The skeleton doesn't even work with models that don't have bones. Useless for prophunt and suicide barrels, among other things.
[b]ESP[/b]
Apart from the godawful code you use for filtering (Jesus [i]Christ[/i]), this is possibly the best code in the file, not that that says much, mostly because ESPs are shit-simple. The placement of your text sucks but that's mostly personal preference and if you really want to be a masochist then, well, have fun.
[b]Gamemodes[/b]
Besides the obvious lack of support for prophunt and suicide barrels, it also has shitty support for teams. All you need is a check for GAMEMODE.TeamBased which will work on a large majority of gamemodes, and from there you can stop things like shooting at teammates. It isn't hard. DO IT. This bot has horrible support for many gamemodes.
[b]IN CONCLUSION[/b]
This bot has done almost nothing that hasn't been done before. It has essentially no redeeming factors except a derma menu for ease of use. Everything else is poorly coded, implemented, or severely lacking in support for gamemodes.
Why did you even bother releasing this? The only reason anybody would ever bother releasing a piece of shit like this is for attention, as that is what just about any aimbot is guaranteed to get. Do what the big boys do and keep this shit to yourself, you're just enabling a horde of faggots until the big servers add the [b]one[/b] fucking line to their anti-cheat scripts that it will take to defeat this. Go do something productive with your time, like learning how to [i]not suck at Lua[/i], rather than making pathetic attention grabs like this one.[/QUOTE]
i appreciate your obvious and clear intention to give me straight feedback and allow me to improve on my clearly horrid and disgusting code, though i think I'm detecting a hint of cynicism and bitchiness amongst your criticism. I also appreciate the fact that you skipped no opportunity to flame at, not only my abilities as a 'programmer' but the poorly implemented shit i call code.
[b]Aimbot[/b]
I've never even looked at someone else's aimbot, because i never wanted my code to be similar to any other script, which i seem to have failed miserably at. I'll definitely look at CreateMove, because I was really hoping there was something much better than what i have. Thanks.
Furthermore, there are probably hundreds of gamemodes out there, two of which you seem to have pointed out don't work with my aimbot. I sincerely apologize for not allowing you to use my shitty aimbot on those gamemodes, and in my later versions i'll run checks to make sure they're using standard models. Though pointing out the fact that you believe i'm a moron, serves absolutely no other purpose than proving to everyone that you're not just trying to help me, but you're actually going out of your way to be an asshole. Thank you again for telling me about the gamemode bug, i'll certainly fix that as well.
[b]Client ConVars[/b]
Ah, i see what you mean. I figured it was a bad use of them, though when I tried to reference them in other functions after calling them up top, it didn't work correctly. Though it was probably only because i'm a 'moron', and didn't do something perfectly, just like the rest of the script. I'll see what i can do, because i really see how that would slow everything down quite a bit.
[b]Skeleton[/b]
I just thought it was interesting to see the bone positions, but I certainly looked into doing some sort of wall hack. Unfortunately after looking through the gmod wiki functions for a few hours i decided to go with what I already knew how to do. Clearly a poor choice seeing as i'm a horrible person, shitty at lua, and so on and so forth. Again, reiterating the gamemode bug, i'll fix it as soon as i can.
[b]ESP[/b]
I'm sincerely sorry for using a godawful filter for the entity esp, though since there's no uniform prefix for naming entities, I was at an utter loss at what to do (as i was for most of the code, as you've pointed out). So, i made the choice among allowing the user to have a screen full of blue lines and text, removing the feature all together (which i might do anyway), and adding as many prefixes as i could think of. Thank you for pointing out the text placement is undesirable, and i'll have to give the user the option of positioning the text themselves in later versions, if i can.
[b]Gamemodes[/b]
Didn't you say this a few feedback categories ago? In any case, I pointed out in my instructions that this was for most game modes, and apparently that isn't enough. I'll include support for those two gamemodes right away.
[b]IN CONCLUSION[/b]
apart from your convoluted feedback, I actually did learn a few things.
This bot has done almost nothing that hasn't been done before. You also did give me a good start on several ways of improving my coding process, and usage of variables.
I bothered releasing this because, well, i thought it was kinda cool. I see now that my inexperience and lack of knowledge has lead to a crap of a release, as well as a great thread for you to flex your e-muscles in. Let's see if the next version takes [b]two[/b] fucking lines for the big servers to add before my script gets blocked. This was never intended to be malicious, in fact it was more of a learning experience for me than anything, and I'm happy that there was someone to help me improve my script.
cheers.
[b]Edit:[/b]
small svn update.
=======================================================
1/4/09 - Version 0.9.1
- Fixed variables
- Added filter function instead of that obnoxious line of code to reduce.... lag?
=======================================================
Just to say rabidtoaster has a epic aimbot I love using it on fortwars and it has some sexy aim
Just to say rabidtoaster has a epic aimbot I love using it on fortwars and it has some sexy aim
[QUOTE=RabidToaster]It is not released on FP, though it is completely available to download.
I just don't post links as I don't want it to get too widespread.
Also, sorry for threadjacking Nautical.[/QUOTE]
It's ok toaster, no worries. Though doesn't azuisleet's aimbot have the same type of wall hack?
[QUOTE=iNautical]HUGE QUOTE THAT REPLIED TO HUGE CRITICISM[/QUOTE]
Awesome. Most people who get a reply like that flip out at the person back, but you admit that you can do things to help. Awesome.
I want an aimbot (not to kill, but to track people more effectively and see who's being a penis). does this conflict with Falcos clientside scripts by any chance? as this has a similar thing to the info display this has (it can be turned off but I like Falcos a bit more, but the "Can they see you" is useful).
i tested it on a vac-secured server
after like 1 minute i thought: OMG PLEASE VAC DONT BAN ME
will they ban me or not? i dont want to buy all my games again :(
[QUOTE=Ululuru;13418508]i tested it on a vac-secured server
after like 1 minute i thought: OMG PLEASE VAC DONT BAN ME
will they ban me or not? i dont want to buy all my games again :([/QUOTE]
They will definitely ban you be careful
Oh god here we go again :(
Are you sure? I thought VAC would not ban me because it was only an addon and thats pretty much the point of gmod!
[QUOTE=Ululuru;13426360]Are you sure? I thought VAC would not ban me because it was only an addon and thats pretty much the point of gmod![/QUOTE]
He is joking, you can only be VAC-banned by dlls. VAC cannot detect lua, and if it did, that would just be stupid.
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