[QUOTE=Fede-lasse;27604484]I already said this on YouTube, but my Facepunch account is finally working, so...
You should make the sizes of waves and cooldown periods SLIGHTLY dynamic based on the average skill of the players, like in L4D. For example, if* the players suck, the* size can decrease by e.g. 25% and cooldown period increase by 25%, but no more than 25%.[/QUOTE]
I might add that, but I'd need a system to determine the players' skills, and since the number of players will always be dynamic, it will be pretty hard to do.
Anyways, enjoy this video containing updates on the gamemode:
[media]http://www.youtube.com/watch?v=wMRSIorqPSs[/media]
[QUOTE=Hentie;27626484]I might add that, but I'd need a system to determine the players' skills, and since the number of players will always be dynamic, it will be pretty hard to do.[/QUOTE]
Take into account how many bullets the player shoots and how many will actually reach the target,then rely on kills.
I'm sure you'd need to create lua version of hl2 weapons,at least,you will have much more freedom,like using Clavus' editor to make custom weapons(a smg made with scrapped weapons part for instance).
Instead of making lots of weapons, you could make a random weapon generator.
[QUOTE=sniperlover;27631802]Instead of making lots of weapons, you could make a random weapon generator.[/QUOTE]
It's too bad that you didn't read the OP. It mentions Borderlands-style weapons randomization, the randomization will use a SWEP Creator-isque look so that each part will be like individual props on the weapon.
I'm loving these suggestions that are either already planned for the gamemode, or already in the gamemode right now. Keep 'em coming, they're annoyingly hilarious.
[editline]god[/editline]
tired of little kids coming in and telling me to increase the max players and telling me how I can get the server to be popular and telling me that there aren't actually any zombies, it's just humans and I should name it "Human Survival"
I'm closing any further open beta and adding a password to my test server. I'm tired of the 14 year olds who come in during testing and spam.
[QUOTE=Hentie;27639200]It's too bad that you didn't read the OP. It mentions Borderlands-style weapons randomization, the randomization will use a SWEP Creator-isque look so that each part will be like individual props on the weapon.
I'm loving these suggestions that are either already planned for the gamemode, or already in the gamemode right now. Keep 'em coming, they're annoyingly hilarious.
[/QUOTE]
I'm sorry, I didn't notice that.
Anyways, this is looking good, do you need any help with anything?
Lul theze models are frum zombie master
[QUOTE=Snowzombie;27791963]Lul theze models are frum zombie master[/QUOTE]
Yep, I'm pretty sure those Alyx, Kleiner, Barney, Metropolice, and CSS models are from zombie master as well.
They're not from Zombie Master, they're player models with bones merged with HL2 zombie npc's. Too many people have mentioned this already trying to be a smartass.
There's no custom models or textures in the gamemode.
[QUOTE=Hentie;27792179]Yep, I'm pretty sure those Alyx, Kleiner, Barney, Metropolice, and CSS models are from zombie master as well.
They're not from Zombie Master, they're player models with bones merged with HL2 zombie npc's. Too many people have mentioned this already trying to be a smartass.
There's no custom models or textures in the gamemode.[/QUOTE]
Do you need any help with the gamemode?
Wow this looks so cool!
Any servers up?
Did this die? :saddowns:
[QUOTE=sniperlover;27856517]Did this die? :saddowns:[/QUOTE]
It's very much alive. The thread is just buried a lot. I'll try to keep things updated, but things are constantly added and removed; things I release to the public don't represent the final product. Just recently, I decided to remove the Left 4 Dead type of glow around objects and added an arrow to point out players behind walls.
I'm coming up with a way to add door barricades likewise to the ones in Nazi Zombies.
Most of the game mechanics are going to be transferred from lua to hammer, so that mappers can make their map a campaign map or a survival map or some strange custom gamemode.
[QUOTE=Aide;27470789]If you need help on the coding side, I'll gladly provide some snippets of code, I have from my previous work.[/QUOTE]
Just saw your thread asking what 3d2d was, so I'm guessing its a nevermind on my request. :v:
God damn it! When I start making a new gamemode someone already made one with all of my ideas!
What sort of visual style is being planned here, once you do start adding custom textures and stuff? Because I think this game would go great with a semi-cartoony tf2-esque theme. Just my opinion though.
[QUOTE=Amilo;28030353]What sort of visual style is being planned here, once you do start adding custom textures and stuff? Because I think this game would go great with a semi-cartoony tf2-esque theme. Just my opinion though.[/QUOTE]
If it does that, I'll carry on wth my gamemode.
[QUOTE=Amilo;28030353]What sort of visual style is being planned here, once you do start adding custom textures and stuff? Because I think this game would go great with a semi-cartoony tf2-esque theme. Just my opinion though.[/QUOTE]
I'm never adding custom textures.
[QUOTE=Hentie;28030784]I'm never adding custom textures.[/QUOTE]
Damn it!
[QUOTE=faillord adam;28031315]Damn it![/QUOTE]
Work on it, man. Garrys mod needs more variety. You can add your own ideas.
I hope this doesn't die, seems fun as hell
So, I'm going to clarify for people who don't just don't get it.
This is not Onslaught, this is not Zombie Survival, this is not Winter Survival, this is not Team Fortress, and this is not World of Warcraft.
Please stop suggesting:
[list]Barricades.
[*]Bases.
[*]Base building.
[*]Anything that includes creating props around the map; if you've played onslaught, then you'd know that props destroy AI pathfinding.
[*]Counter-strike Weapons.
[*]Any weapons that use models from other mods/require people to download.
[*]Any custom models.
[*]Any custom material.
[*]Classes of any kind.
[*]Food, Shelter, anything hinting the boring aspect of going around collecting shit before the game starts. This is not I Am Legend, this is a quick shoot 'em up game with lots of gore. It's designed for unpatient people who just want to get in fast and kill some zombies. I don't want to fucking go around and collect food, that's fucking boring. Stop suggesting it, Christ.
[*]Campaigns, this is already planned, you don't need to spam this in my server.
[*]Shops, levels, armor, quests. I hate these because it's grinding aspects of the game. I hate grinding games. The only thing close to that stuff that will calm the little kids who suggest those things will be the perks that will be added.[/list]
[QUOTE=Hentie;28043179]So, I'm going to clarify for people who don't just don't get it.
This is not Onslaught, this is not Zombie Survival, this is not Winter Survival, this is not Team Fortress, and this is not World of Warcraft.
Please stop suggesting:
[list]Barricades.
[*]Bases.
[*]Base building.
[*]Anything that includes creating props around the map; if you've played onslaught, then you'd know that props destroy AI pathfinding.
[*]Counter-strike Weapons.
[*]Any weapons that use models from other mods/require people to download.
[*]Any custom models.
[*]Any custom material.
[*]Classes of any kind.
[*]Food, Shelter, anything hinting the boring aspect of going around collecting shit before the game starts. This is not I Am Legend, this is a quick shoot 'em up game with lots of gore. It's designed for unpatient people who just want to get in fast and kill some zombies. I don't want to fucking go around and collect food, that's fucking boring. Stop suggesting it, Christ.
[*]Campaigns, this is already planned, you don't need to spam this in my server.
[*]Shops, levels, armor, quests. I hate these because it's grinding aspects of the game. I hate grinding games. The only thing close to that stuff that will calm the little kids who suggest those things will be the perks that will be added.[/list][/QUOTE]
I thought you said you were making baricades? Anyway, I may add the food into my gamemode.
[editline]14th February 2011[/editline]
[QUOTE=Hentie;28037254]Work on it, man. Garrys mod needs more variety. You can add your own ideas.[/QUOTE]
Thing is, you managed to make everything the exact same as mine, even the name.
Gamemode looks great so far !
Could you point me in the right direction of slapping playermodels onto NPC's Hentie sir ?
I don't need to worry about losing this thread. BECAUSE I PUT IT IN MY FAVORITES TAB! :D
Forgot to post this, but this is the new weapon base:
[media]http://www.youtube.com/watch?v=AsJxisZ2B4o[/media]
Very Modern Warfare 2 inspired.
I like that base!
Q. Is that pistol in the video a new model?
[QUOTE=House;28095049]I like that base!
Q. Is that pistol in the video a new model?[/QUOTE]
I used the SWEP Construction Kit to combine the revolver model with the pistol model, staying true to the no custom models/materials policy on this gamemode.
how did you get iron sights working with swep construction kit? i never could figure that part
[QUOTE=werewolf0020;28105483]how did you get iron sights working with swep construction kit? i never could figure that part[/QUOTE]
Ironsight data uses the CS:S SWEP base.
ok thanks as last of my questions can i ask how did you spawn the NPC? im triying to do the same for my gamemode with out any luck
Whats the code for the zombies? I've struggled making zombie SNPCs with the zombie ai but they always stay as the zombie model.
[QUOTE=cis.joshb;28190699]Servers? Release?[/QUOTE]
PATIENCE! :D
Servers? Release?
EDIT: lol, sorry. It's just so awesome looking that I HAVE to play it.
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