• Help! Zombies!
    127 replies, posted
[QUOTE=Hentie;27531150] Unfortunately, I don't plan on releasing this gamemode out (maybe at a later time, but not anytime soon), but I might sell it for college fund money. [/QUOTE] How much?
I hope you do release it, I'd host it for you on my dedi x]
[QUOTE=Hentie;27531150] Unfortunately, I don't plan on releasing this gamemode out (maybe at a later time, but not anytime soon), but I might sell it for college fund money.[/QUOTE] Sucks. Money? This gamemode is awesome! Now its ruined for everyone!
I'm still curious about the price. If you don't want users to re-destribute, I'll agree not too if needed.
[QUOTE=House;28223988]Sucks. Money? This gamemode is awesome! Now its ruined for everyone![/QUOTE] It's a might. I could have a small stable release of the gamemode, then host a server with the gamemode being constantly updated. I'd set up donations which would give you some tiny benefits (but not big ones like admin) and I'll disperse that money into ramen, and then I'd live off of ramen. [editline]I don't understand why this BBCode needs a "when"[/editline] Might overhaul the gamemode and take "food" as a suggestion. Going to make it less actiony and more scary-y.
Do you need a mapper? If yes, add me on steam. <-- ^^ [editline]25th February 2011[/editline] [QUOTE=Hentie;28236818]Going to make it less actiony and more scary-y.[/QUOTE] I can easely make atmosphere and background music and stuff like that if you wan? [editline]25th February 2011[/editline] This is just some ideas... You could make the not-armour-wearing models as models for the normal zombies. Then you could use the armor-wearing as zombies with more health. And so on. Fx you could use the clasic zombie model for the sploder? Or torso zombies with normal models (if it works)? So it moves like a zombie_torso but its legs is dragged as a tail on the ground? What about some zombies with a lot of health that drop stuff? Nice job, gonna get it when releashed /for sale:D
I don't know if we're going to need mappers anymore. The concept is going towards a procedurally generated map type of gamemode. The non-citizen zombies DO have more health. Zombies with rebel type clothing WILL drop things. There's just a lot of things in development that I can't give out right now. The only reason I'm not taking a lot of suggestions is because we've ran through the concept people are trying to suggest before. A lot of things have been discussed, we aren't just sticking to one small thing and going in a straight path, this is an experimental gamemode. [editline]meinkraft[/editline] there might be creepers and skeletons with bow and arrows.
And what is the ip? :D
[QUOTE=Hentie;27792179]Yep, I'm pretty sure those Alyx, Kleiner, Barney, Metropolice, and CSS models are from zombie master as well. They're not from Zombie Master, they're player models with bones merged with HL2 zombie npc's. Too many people have mentioned this already trying to be a smartass. There's no custom models or textures in the gamemode.[/QUOTE] You have no idea how much I feel sorry for you [editline]26th February 2011[/editline] [QUOTE=faillord adam;28029213]God damn it! When I start making a new gamemode someone already made one with all of my ideas![/QUOTE] Work faster....
Making a full conversion of the gamemode. This is going to be a Zombie Master clone. Some things in the concept has been worked on for a while, there will be an even number of Zombie Masters and Survivors. Lots of things have been stripped. I'm deciding on whether or not to keep glows, or to have an option that disables entity glow. [url=http://img155.imageshack.us/img155/1406/zombiemaster2.png]AAACHHOOO[/url]
Keep the sexy glowing effect !
keep glow KEEP glow
But the genius is, that there aren't a zombiemaster... :( unless... Will the zombiemaster be able to caontrol the zombies? ^^
[QUOTE=bertilml;28453738]But the genius is, that there aren't a zombiemaster... :( unless... Will the zombiemaster be able to caontrol the zombies? ^^[/QUOTE] That's what a zombie master is.
[QUOTE=Hentie;28453770]That's what a zombie master is.[/QUOTE] Yup, but sometimes it is just that zm choose where zombie spawns :buddy:
[QUOTE=bertilml;28453894]Yup, but sometimes it is just that zm choose where zombie spawns :buddy:[/QUOTE] There's lots of things planned that will expand the zombie master's choices. But I'm not going to make it as difficult of a learning curve that Zombie Master has, spawning zombies will be very simple and similar to RUSE. The camera will be a fixed top-down one with very simple movement, not a free-range camera. This means that survivors will be able to hide from the zombie master, but they will have to complete a task that requires them to go outside once again. I'm only taking the RTS element from ZM, but expanding it. There might be different modes of gamestyle for this gamemode. One would be Classic Survival, one where only fast zombies constantly spawn with a timer on top, second would be Alpha Survival, where there would be waves of zombies and you'll have to survive the longest wave, and third would be Zombie Versus, where half of the players are survivors trying to complete a goal and the other half have to either delay the survivors or kill them off. They'll all have a vote at the end of each match.
[QUOTE=Hentie;28429894][url=http://img155.imageshack.us/img155/1406/zombiemaster2.png]AAACHHOOO[/url][/QUOTE] Your turning into a zombie! AHHHH!
To keep this thread alive, here is some of the same old content from the old version from a few months ago (with some captions). The gamemode is still alive if anyone is wondering, there's been some revisions in the mechanics of the game, but the concept is still the same: simple, fast and fun. The Radio will be kept and be remain the thing that initiates the gamemode: [media]http://img4.imageshack.us/img4/7529/btzrooftopsv20002.jpg[/media] Gore: [media]http://img34.imageshack.us/img34/8916/btzrooftopsv20011.jpg[/media] [media]http://img291.imageshack.us/img291/3311/btzrooftopsv20013.jpg[/media] Crates will be removed from the final game and replaced with a a more individualized weapon pickup system: [media]http://img202.imageshack.us/img202/9133/btzrooftopsv20014.jpg[/media] The 'sploder zombie: when you shoot it, it catches on fire, when it is killed it explodes. These zombies were added because players became to attached to small corners and houses: [media]http://img193.imageshack.us/img193/4067/btzrooftopsv20015.jpg[/media] [media]http://img62.imageshack.us/img62/8611/btzrooftopsv20020.jpg[/media] [media]http://img88.imageshack.us/img88/6486/btzrooftopsv20021.jpg[/media] The decapitation system was added a few months ago: [media]http://img690.imageshack.us/img690/958/btzrooftopsv20028.jpg[/media] [media]http://img135.imageshack.us/img135/3439/btzrooftopsv20032.jpg[/media] All three types of zombies in one room, the fast zombie, the sploder, and the classic zombie: [media]http://img534.imageshack.us/img534/5158/btzrooftopsv20035.jpg[/media] Here is me about to get killed by a sploder: [media]http://img59.imageshack.us/img59/4884/btzrooftopsv20044.jpg[/media] Then I die: [media]http://img825.imageshack.us/img825/4428/btzrooftopsv20045.jpg[/media] And here's the scoreboard: [media]http://img268.imageshack.us/img268/9872/btzrooftopsv20046.jpg[/media] I'll release some more information about the gamemode once the revisions remain constant.
Looks good Henry ! Got a server up so I could try it out ?
The Last Survivor and the Longest Survivor would both be the same since, you know, The last survivor would turn out to be the longest survivor. And one more thing(A suggustion): Players, when they die, should they turn into zombies? It would decrease the survivors chance of surviving long. This doesn't need to be added, just a idea. Edit: Can you add the new npcs to the toybox or [url]www.garrysmod.org[/url] ? They look very fun. :D
[QUOTE=House;28877786]The Last Survivor and the Longest Survivor would both be the same since, you know, The last survivor would turn out to be the longest survivor.[/QUOTE] On a lot of occasions, they are two different people. Usually because the person who survives for the longest time might die and the last survivor could be a guy who dies easily and just spawned. Longest = How long you've been alive for. Last = The person to die the last. The players turning into zombie thing kind of turns the gamemode into Zombie Survival, which is not what I wanted.
Need a mapper dude? I'm pretty much free.
[QUOTE=sniperlover;27856517]Did this die? :saddowns:[/QUOTE] If it did, I can remake mine.
[QUOTE=faillord adam;28992949]If it did, I can remake mine.[/QUOTE] No. Make yours, seriously.
[QUOTE=Hentie;28992981]No. Make yours, seriously.[/QUOTE] That just gave me the strange idea of Crysis 2 and Zombies. TO GEDIT!
The weapons seem great! But how did you do to the ironsight? You use the base "weapon_cs_base" or you have other codes? Thank you!
I'm sorry guys, but a recent Garry's Mod broke my gamemode, and I have really no idea how to fix it since there aren't any errors that show up. Even my older versions don't work :| Until then I'll cpntinue working on porting elements from the gamemode into a standalone source mod.
[QUOTE=Hentie;31458031]I'm sorry guys, but a recent Garry's Mod broke my gamemode, and I have really no idea how to fix it since there aren't any errors that show up. Even my older versions don't work :| Until then I'll cpntinue working on porting elements from the gamemode into a standalone source mod.[/QUOTE] FIX IT.
[QUOTE=ScatmanJosh;31466112]FIX IT.[/QUOTE] I don't understand the disagree ratings, are you guys disagreeing that it's broken? Currently, the gamemode doesn't allow you to reload, attack, do secondary attacks, sprint, or press buttons. I was planning to release the gamemode, but in it's current state there's nothing good to release.
[QUOTE=Hentie;31467551]I don't understand the disagree ratings, are you guys disagreeing that it's broken? Currently, the gamemode doesn't allow you to reload, attack, do secondary attacks, sprint, or press buttons. I was planning to release the gamemode, but in it's current state there's nothing good to release.[/QUOTE] Well, then people can get an idea of how a gamemode is build, if you comment it, it will be a huge help for new coders;) Sorry to hear that it broke... I hope it gets fixed...
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