• Night Vision Script - as customizable as can be!
    43 replies, posted
[QUOTE=Flubadoo;23443624]The way you add updates seriously reminds me of Zoey. It can send in updates at breakneck pace, just like you...[/QUOTE] I'm not sure if I should take it as an insult or a compliment. Or is there something wrong about lots of new stuff/bug fixes?
LEET There nothing bad about bug fixes.I think he means how many fixes. Plus how you write the change-log is like her/him/it. Anyway thanks for 1.02 :3
[QUOTE=LEETNOOB;23446916]I'm not sure if I should take it as an insult or a compliment. Or is there something wrong about lots of new stuff/bug fixes?[/QUOTE] Take it as a compliment.
[QUOTE=Flubadoo;23443624]The way you add updates seriously reminds me of Zoey. It can send in updates at breakneck pace, just like you...[/QUOTE] I swear your obsessed with him... Anyhow, nice job.
[QUOTE=Jamie932;23463773]I swear your obsessed with him... Anyhow, nice job.[/QUOTE] No? Also, this can get really laggy, even though I'm running this off of a magic computer.
[QUOTE=Flubadoo;23463869]No? Also, this can get really laggy, even though I'm running this off of a magic computer.[/QUOTE] Blame GMod's unoptimized dynamic lights for that. The only thing you can do to reduce the lagginess is to decrease your illumination radius.
[QUOTE=LEETNOOB;23465632]Blame GMod's unoptimized dynamic lights for that. The only thing you can do to reduce the lagginess is to decrease your illumination radius.[/QUOTE] Or use it on an area with less light map luxels.
A small update, link: [url=http://www.garrysmod.org/downloads/?a=view&id=104553][img]http://www.garrysmod.org/img/?t=dll&id=104553[/img][/url] 1.03: + Added in ISIB (Illumination-Smart Intensity Balancing) ISIB (Illumination-Smart Intensity Balancing): Automatically balances the intensity of your night-vision depending on the level of darkness in the area you're in.
Sorry for the bump guys, but I've decided to update this after almost 2 years of no updates. (I did update it for the past two years and I did upload it on GMod.org, but I never bumped this thread) 1.3: + FLIR-type thermal vision has been added: * All living things and dead bodies are white, while the surroundings are darkened * Dead bodies become "cold" over time * The goggles still create light to help increase visibility in pitch-black areas * Keep in mind that this is not a 100% correct representation of FLIR, here are a few reasons why: - There are no ways to modify a map's lightmap (or disable it) that I'm aware of - There are no ways of making living things leave thermal marks on what they touched/where they walked that I'm aware of (would probably require more than just Lua for that) - There are no ways to make the vision ignore particles (smoke clouds, etc.) that I'm aware of + Added a non spawn menu settings menu. You can open it by typing nv_menu into your console. /\ Optimized the code even more - MUCH less (20x less, I think) garbage generated /\ Changed the technique used for black overlay dissapearing when turning on the night vision - it's now not FPS-dependant (as such, nv_toggspeed is now at 0.2 by default) /\ Goggle overlay effect is now on by default /\ Various text correction [url=http://www.garrysmod.org/downloads/?a=view&id=130837][img]http://www.garrysmod.org/img/?t=dll&id=130837[/img][/url] Direct link: [url]http://www.garrysmod.org/downloads/?a=view&id=130837[/url]
[QUOTE=Rinfect;36527652]Why be sorry for the bump? when its not a shit post like most bumps are.[/QUOTE] I generally feel bad about bumping my own threads.
its nice but i have a question. what is different between this vision and pp_colormod 1 ? pp_colormod can change color too.
[QUOTE=!!!WARLOCK!!!;36541546]its nice but i have a question. what is different between this vision and pp_colormod 1 ? pp_colormod can change color too.[/QUOTE] Way to read the top of the OP! [quote=OP]Q: How different is it from other night vision scripts? A: Unlike most scripts, this script actually illuminates the area around you instead of simply modifying on-screen colors[/quote]
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