• Model Manipulator Version 1
    254 replies, posted
[QUOTE=garry]This is very, very really likely to cause crashes.[/QUOTE] Well that is a risk we are willing to take.
I recently used the model manipulator and tried to make a Leon S Kennedy ragdoll into an NPC, but this happens. It only does this for some of them, but some others work fine. [img]http://img522.imageshack.us/img522/1636/gmflatgrass0020ic7.jpg[/img] Very strange, any ideas why? sorry, I don't really have the hang of lua, so i don't know.
The model has no NPC animations, obviously.
another must have for the great server
There are models that have player animations, but still they don't work, it just t-poses on any ragdoll, except for the Insurgency ragdolls, they go into a grenade throwing stance.
It's because they use a different skeleton base then standard Hl2. That's why CT and T models will do that too.
Looks like a good job, but I already have too many addons to get more that I wouldn't really use except for laughs. And to be honest, this whole thread was pretty freaking hilarious. Especially with Garry banning people left and right for being retards.
I can finally become Sonic the Hedgehog!
New Version?
What did your mother (and garry) tell you about bumping old threads? Anyways I have 4 statements relating towards this thread: 1. Me and Conna get along very well now. 2. I am NOT remaking this, it is inherently dangerous and I'm already swamped with projects. 3. I'm going to ask a mod to lock this (Why the hell can't we do this by ourselfs?).
Woah, LPine got a new account. Huh, are you gonna stop trying to kill GCombat? Or can you not give up that jealous grudge of yours?
Nice work i love this tool. Lua king for you. :D
[QUOTE=Killer_Steel]Woah, LPine got a new account. Huh, are you gonna stop trying to kill GCombat? Or can you not give up that jealous grudge of yours?[/QUOTE] No, I'll just kill it by providing something undeniably better. When I get around to it, I've got over 10 different projects on the run. :argh: [b]Edit:[/b] [QUOTE=a wet towel]Nice work i love this tool. Lua king for you. :D[/QUOTE] [B]DIE BUMPER. DIE.[/B]
Hey, man... bumpers are cool.
[QUOTE=Conna]Yeah this has been done before; not that that is a bad thing, it's good to have some variation but as an Entity Manipulator is very few lines of code, it can't really be much different. And, you've directly ripped my function without any credit at all. [i]Yours:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end[/lua] [i]Mine:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end [/lua] I'd have been happy with a comment above it saying 'Thanks to Conna for this function' or something.[/QUOTE] Why were you looking at the code?
[QUOTE=FullStreak12]Why were you looking at the code?[/QUOTE] Why [u]wouldn't[/u] you... I mean, You never know whats happening, For all you know, it could be harvesting RCON passwords or anything..
Can someone please take this over? It's good but changing the model isn't enough, it really needs to take on the physics properties of the new thing too. Example: I just took one of those PHX explosive flakshells and used this to make it look like one of the counterstrike grenades, great, but the physics was totally retarded; it floated in the air, sounded about 50 times heavier than it was and rolled around like, well, a flakshell. Please someone do this :)
[QUOTE=andy1976uk]Can someone please take this over? It's good but changing the model isn't enough, it really needs to take on the physics properties of the new thing too. Example: I just took one of those PHX explosive flakshells and used this to make it look like one of the counterstrike grenades, great, but the physics was totally retarded; it floated in the air, sounded about 50 times heavier than it was and rolled around like, well, a flakshell. Please someone do this :)[/QUOTE] I guess you have to learn lua and do it yourself. Most people also learn lua and do sweps,sents etc.
[QUOTE=ray243]I guess you have to learn lua and do it yourself. Most people also learn lua and do sweps,sents etc.[/QUOTE] Gawd, I wish I had time, I can't stop generating new ideas. :( I need a team of a few thousand coders to work full-time for me. :D
[QUOTE=andy1976uk]Gawd, I wish I had time, I can't stop generating new ideas. :( I need a team of a few thousand coders to work full-time for me. :D[/QUOTE] No. One is enough. THE ALMIGHTY GARRY NEWMAN.
Can someone make a version that save the model after changing it? Everytime I save with adv dupe, it goes back to the old model.
A friend of mine made some code to sort out the weird animations.. mostly good for rp/ machinima of course, sadly i need to poke him to get his lua code again, The code allows you to change the animation on the ragdoll to fix it's horrible animation stance and also allows you to select a weapon, so you could have a shotgun in a pistol stance as a added bonus.
[QUOTE=TEHACHAPI]. LPine if it is a stupid language why are u chatting in it[/QUOTE] speak in proper english please. netspeak is forbidden
HE,the Model Manipulator works with npc,s if you set the npc,s on disable ai [b]Edit:[/b] [QUOTE=mvr]HE,the Model Manipulator works with npc,s if you set the npc,s on disable ai[/QUOTE] and try the model of a Portal Turret model on a Turret if dont have a Portal Turret npc
Sweet, now i can look like a mingebag from war of the servers. :excited:
nice work
Still work?
ok, for the people who say this is useless, it not, SBMP + nukes + This = a nice looking gravity nuke that works
I have a question, whenever I use the manipulator on ragdolls to myself or npcs, why does it show them with their arms sticking out to the side like a "T"? explaination would be appreciated. thanks
ahh...I see
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