• Headcrab Pill
    189 replies, posted
Enemies can attack when burrowed :(
Scanner Pill! Scanner Pill! Scanner Pill! Mwaaaaahahaa! No wait, wait, wait, make it type 2 scanner! You know the ones that drop hopper mines and shoot smg bullets! Or possibly an Ichthyosaur pill but I think that would cause the player not be able to move and have to stay underwater and bite things that swim by so... yeah... How bout a strider pill yeah yeah strider! Weeeeeeeeeeeee!
Where do I extract this? But also, GHOST PILL(I mean the one with a knife that spooks people then kills them and cuts open their stomach and eats it)!
[QUOTE=Forstbite]Where do I extract this? But also, GHOST PILL(I mean the one with a knife that spooks people then kills them and cuts open their stomach and eats it)![/QUOTE] Put it in your garrysmod/garrysmod folder.
[QUOTE=Megadudex1]Enemies can attack when burrowed :([/QUOTE] Not all of them can. Gun fire won't hurt you.
Just make pills of all NPC's striders, zombies, headcrabs, black headcrabs, fast headcrabs, fast zombies, and every NPC it would rock!
It is simply to say "Just make". I think it is not so simply to make that pills.
Aww... And I was hoping to make some headcrab-only stuff... You're too tall :( (too tall, in this case, means "just as tall as a human when crouched")
I agree with the guy who suggested the strider pill. I heard that strider mod was trying to get into gmod somehow but they have not had much success. I WAS REALLY HOPING TO DRIVE A STRIDER IN GMOD :crying:
I'm trying a strider now. But the camera is complex as hell. Because the striders animations change so much when he moves.
:crying: [b] IT WONT WORK!!! [/b] I extracted it to garrysmod/garrysmod!
Esik1er just go to the Strider Mod team for answers it doesn't have to be in thirdperson I mean the strider mod team made strider players in firstperson.
[QUOTE=Giga King]Vortigaunts, Antlions, Antlion gaurds and strider pills would ROCK Make a gamemode: Humans vs. Headcrabs[/QUOTE] I got this released: [url]http://forums.facepunchstudios.com/showthread.php?p=4776804[/url] cringlepants gave me permission and tutored me in lua, thanks ;)
Erargs is different! We need them both. :4chan: [quote]I hope you don't mind, but i made a Sent of this (using the Spawnable Sweps script) for RP. I can release it if you want, but it is fairly simple.[/quote] I don't mind, but please don't release it yet. I'm making a new version that is MUCH better for editing and making new NPCs, and I would prefer people make new ones from that instead of the messy one out now. [QUOTE=Megadudex1]Enemies can attack when burrowed :([/QUOTE] :lol: I was hoping no one would notice that. I realized my error right after I uploaded the last version. It will be fixed in the next release. [QUOTE=Joel_Yeah]You're too tall :( (too tall, in this case, means "just as tall as a human when crouched")[/QUOTE] Unfortunately, it's not possible with Gmod currently. There is no way for us to change the size of the player's bounding box. Crouching was the only way to get it even remotely close to the size of a headcrab. This is also the biggest reason I haven't done a strider pill... Strider with a player collision box?
I wanna be a poisionous headcrab. Then I can make all those funny noises...
Well I was making one anyways. And Cringer said it's ok. It's a beta. I will have poison spitting done in a bit. :D The sequence rate was hard to get right and it still isn't that good. So i'll fix it soon. [url=http://www.garrysmod.org/downloads/?a=view&id=5980][img]http://www.garrysmod.org/img/?t=dll&id=5980[/img][/url] There you go. New version after I get sleep :D Oh.. And I will have better framework later on. --Thanks Cringer! I'm not releasing this in the releases because well.. It's beta and I don't know if Cringerpants would want me to :) So Give him credit. And me some for getting all the sequences and rate right.
[QUOTE=Erarg]I got this released: [url]http://forums.facepunchstudios.com/showthread.php?p=4776804[/url] cringlepants gave me permission and tutored me in lua, thanks ;)[/QUOTE] [jealous]Someone taught you lua?![/jealous] *Feels alone and unloved*
[QUOTE=Esik1er]Well I was making one anyways. And Cringer said it's ok. It's a beta. I will have poison spitting done in a bit. :D The sequence rate was hard to get right and it still isn't that good. So i'll fix it soon. [url=http://www.garrysmod.org/downloads/?a=view&id=5980][img]http://www.garrysmod.org/img/?t=dll&id=5980[/img][/url] There you go. New version after I get sleep :D Oh.. And I will have better framework later on. --Thanks Cringer! I'm not releasing this in the releases because well.. It's beta and I don't know if Cringerpants would want me to :) So Give him credit. And me some for getting all the sequences and rate right.[/QUOTE] basiclly all you did was change the model As far as I see. The sound and attack is the same :v:
*Sadface*
Pictur- In the download...
[QUOTE=SeymourGuado]basiclly all you did was change the model As far as I see. The sound and attack is the same :v:[/QUOTE] I couldn't find any more sounds D: And the attack is different. Like I said it's a beta :P I'm adding the spitting blood soon. Expect a Zombie Torso soon.
Wow. I really enjoy this. It's a hell of a lot of fun to hop around and generally just annoy people. I can't wait for pills of other shapes and varieties. Excellent work!
Just an update for those waiting on the new pill framework: it's progressing very well, and I'm hoping to have it releasable tonight. This version will include a base pill class which you can easily derive new pills from (not unlike the SWEP framework). It will also be easier to integrate into existing gamemodes, and you aren't required to use SWEPs to give players pills (although SWEP pills will still be available with it).
It's Cool!
Nice script you have my download.
[QUOTE=Esik1er]Well I was making one anyways. And Cringer said it's ok. It's a beta. I will have poison spitting done in a bit. :D The sequence rate was hard to get right and it still isn't that good. So i'll fix it soon. [url=http://www.garrysmod.org/downloads/?a=view&id=5980][img]http://www.garrysmod.org/img/?t=dll&id=5980[/img][/url] There you go. New version after I get sleep :D Oh.. And I will have better framework later on. --Thanks Cringer! I'm not releasing this in the releases because well.. It's beta and I don't know if Cringerpants would want me to :) So Give him credit. And me some for getting all the sequences and rate right.[/QUOTE] It doesn't have that "Poison Headcrab" like thing, where the enemy goes down to 1 health and slowly comes back up :( [b]Edit:[/b] [QUOTE=cringerpants]Just an update for those waiting on the new pill framework: it's progressing very well, and I'm hoping to have it releasable tonight. This version will include a base pill class which you can easily derive new pills from (not unlike the SWEP framework). It will also be easier to integrate into existing gamemodes, and you aren't required to use SWEPs to give players pills (although SWEP pills will still be available with it).[/QUOTE] I can't wait for this :excited: :4chan:
Me Either. This Will Rock Hard HALLELUJAH :v:
[QUOTE=gray fox102]I have THE best idea. An animal kindom RP!!!![/QUOTE] I smell furfag RPs. :3: Made my comment on this on the 'Zahmbeez' server.
I actually host a server, where the headcrabs are pets and other people are owners.
I can see this leading to an almost pokemon like enviroment. Or a wildlife survival mod.
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