[QUOTE=ShoTGuNGuY49;30925804]I know I can't. I'll admit that I'm bad at lua coding and I don't know what I'm doing.
That doesn't mean I can't have my opinions on what's good and what's not in this section.[/QUOTE]
If that's how you wanna play it, then I have one simple question for you:
What makes them bad?
[QUOTE=I am a Jedi;30926052]If that's how you wanna play it, then I have one simple question for you:
What makes them bad?[/QUOTE]
They're just Xytus' Stormtrooper SNPC with a changed model and sounds. all you did was add relations and then copy paste.
Oh, and don't even start with this.
[QUOTE=I am a Jedi;30896634]That includes ripping apart my copy of the game to search for sound files, editing and compressing them all individually, then rinsing and repeating for every single Commando![/QUOTE]
All you had to do was right click / export as .wav. That's what I did. Unless you did it with some completely ass backwards method.
[QUOTE=ShoTGuNGuY49;30926611]They're just Xytus' Stormtrooper SNPC with a changed model and sounds. all you did was add relations and then copy paste.
[/QUOTE]
Relations are very difficult and cumbersome to add. Besides, if Xystus's template works, why change it so much?
[QUOTE=ShoTGuNGuY49;30926611]
All you had to do was right click / export as .wav. That's what I did. Unless you did it with some completely ass backwards method.[/QUOTE]
Actually, I used a program called "game extractor" to open up archives, only to find that they were listed as raw ".sound" files. I needed to open each one in audacity (with a tweaked bit rate, I might add) JUST to preview it. Then, I needed to select 9 files for each commando with 2 for death, 3 for attacking, and so forth. It was a pain in the ass, because my normal conversion program didn't recognize the ".sound" format.
[QUOTE=I am a Jedi;30926820]Actually, I used a program called "game extractor" to open up archives, only to find that they were listed as raw ".sound" files. I needed to open each one in audacity (with a tweaked bit rate, I might add) JUST to preview it. Then, I needed to select 9 files for each commando with 2 for death, 3 for attacking, and so forth. It was a pain in the ass, because my normal conversion program didn't recognize the ".sound" format.[/QUOTE]
Oh my, I tried that thing once, it was an awful program.
There's something called "Unrealed.exe" under "GameData\System" it's a texture viewer, model viewer, mapping tool, particle viewer, and sound viewer. You can extract the sounds from there, or you can download Umodel and use that to just export all of the sounds at once. It's much easier than that "game extractor" piece of garbage, trust me.
[QUOTE=ShoTGuNGuY49;30927227]Oh my, I tried that thing once, it was an awful program.
There's something called "Unrealed.exe" under "GameData\System" it's a texture viewer, model viewer, mapping tool, particle viewer, and sound viewer. You can extract the sounds from there, or you can download Umodel and use that to just export all of the sounds at once. It's much easier than that "game extractor" piece of garbage, trust me.[/QUOTE]
Thanks. That's very helpful. And I'll keep that in mind next time I need sounds from an Unreal-powered game.
[editline]5th July 2011[/editline]
[QUOTE=ShoTGuNGuY49;30925804]
Is that lua king rating supposed to be a joke.[/QUOTE]
Last I checked, there's no law against sarcasm.
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