Found one odd bug: the Destiny cannon needs too much time to fire. I mean I click and it takes 3-4 seconds (or more) and several clicks to fire :S
well so far the new uv maps are terrible so i suggested madman he went back to those 2 tone gray's that was better.
1. time i use the cannon with wire but i dont know what i make
i shoot and i can use the weapon like the ship rialgun
but now i dont know
I've made a little space ship with a couples of destiny cannons, I saved it with duplicator, and when I paste, there is the problem... The cannon are juste broken! It's just like a dead prop, please do something to fix that, I really would like to use this gun as my weapons system.
[QUOTE=Safrapath;22079184]Did that, now at least the weapons follow the crosshair but none of them fire anything[/QUOTE]
Ok its all good now. I updated the files from the SVN and I can have LS and RD installed and everything works perfectly =D Good job with this addon as well I really like it
the fonix232, odd. In my pc it takes no more than 0.5sec. I will change that part of code.
montross, and like i said, in sunday i will change uv maps :)
Opto, i know abut it. But i don't know how to repair that. I searched google few times, but there is no any info about make dupe info.
owke np man =D
[QUOTE=Madman07;22082932]the fonix232, odd. In my pc it takes no more than 0.5sec. I will change that part of code.
montross, and like i said, in sunday i will change uv maps :)
Opto, i know abut it. But i don't know how to repair that. I searched google few times, but there is no any info about make dupe info.[/QUOTE]
Can you please (without commanding you) keep searching please?
These cannons are purelly awesome and designed for spaceships and fits so good with SBEP, so please, keep searching and fix it :)
@madman
your destiny weapon seems not to work for me...
i got:
stargate, stargate addon pack, boba fetts reskins, LS3, SB3, RD3
[QUOTE=Richy8964;22088328]@madman
your destiny weapon seems not to work for me...
i got:
stargate, stargate addon pack, boba fetts reskins, LS3, SB3, RD3[/QUOTE]
oke so you putted the zpm to the bottom base ? if not it wont glow so it wont work, idk but mm should change that the whole model can be used to smack a seat on and spawn zpm's, this is alsp problem whit the ship rail gun though it got a bigger base so that evens it out the stationary railgun, you rly need to press use to the bottom or it wont work and same for stationary staff you need to use to the legs to enter ( its also when spawned floating in da air)
so ya mm, plz fix this whit the new uv.
[QUOTE=Madman07;22082932]the fonix232, odd. In my pc it takes no more than 0.5sec. I will change that part of code.
montross, and like i said, in sunday i will change uv maps :)
Opto, i know abut it. But i don't know how to repair that. I searched google few times, but there is no any info about make dupe info.[/QUOTE]
Yes, it is veeeeery weird, as only the destiny cannon does this, nothing else.
Even 20 on-ship railguns won't lag so much to miss some shooting!
To elaborate on the stationary railgun not functioning. It moves, makes sound, fires, and switches controls. It does not do any damage but it does scorch where it fires. i shot it at the new f302 and the jumper. No damage to 302 and the jumper was at 97% health but i think that was just from dropping it. It worked at rev 15 but not 16 or 17. Also to anyone with SBEP/SBMP does the "snap" for ship weapons and hangers not work for you guys?
[QUOTE=montross;22089574]oke so you putted the zpm to the bottom base ? if not it wont glow so it wont work, idk but mm should change that the whole model can be used to smack a seat on and spawn zpm's, this is alsp problem whit the ship rail gun though it got a bigger base so that evens it out the stationary railgun, you rly need to press use to the bottom or it wont work and same for stationary staff you need to use to the legs to enter ( its also when spawned floating in da air)
so ya mm, plz fix this whit the new uv.[/QUOTE]
WTF ZPM? since when i need to connect the madmans weapons with zpms???
Since few days, i added rd and ls support.
well you have rd and ya mm added it to work whit zpm's so you need to add zpm's to let it work now.
I found a bug:
console spam:
[code]Couldn't make effect 'Destiny_launch' - Too many Lua Effects (513)! Are you killing them properly?
Couldn't make effect 'Destiny_Hit' - Too many Lua Effects (513)! Are you killing them properly?
Couldn't make effect 'Destiny_Hit' - Too many Lua Effects (513)! Are you killing them properly?[/code]
[QUOTE=montross;22098725]well you have rd and ya mm added it to work whit zpm's so you need to add zpm's to let it work now.[/QUOTE]
idk why but my zpms are not working.... I ever have to use naquadah generators
[QUOTE=Madman07;22098144]Since few days, i added rd and ls support.[/QUOTE]
when do you plan on implimenting the dual shot sound and change to the exhaust? just curiouse... i wish izradier didnt have to wait 2 months to work on more stuff.
Another weird problem - the asgard beam won't work with E2 input. I wire it to my player locator chip, it outputs the player entity and the Fire value, it outputs correctly (checked with debugger) but asgard won't shoot. with chair it works.
locutus_1 i think that it will be today.
the fonix232, asgard is bugged. I'm workin on Ori Sattelite and after that i will repair asgard beam.
What is the deadalus status
Good Question ;)
Idk. KevinSGA is still making model (i have that model but no time to compile it). With model which have interior, i will make beaming technology on ring platform inside of it. Also my asgard beam weapon suck a bit, need to recode it (just after Ori Sattelite). Daedalus will have rockets (like f302). Andi thinking about some wall-shield in hangarbays... So ppl be patinent, maybe one month to alpha version, maybe faster.
[QUOTE=Madman07;22121968]Idk. KevinSGA is still making model (i have that model but no time to compile it). With model which have interior, i will make beaming technology on ring platform inside of it. Also my asgard beam weapon suck a bit, need to recode it (just after Ori Sattelite). Daedalus will have rockets (like f302). Andi thinking about some wall-shield in hangarbays... So ppl be patinent, maybe one month to alpha version, maybe faster.[/QUOTE]
i like to be an alpha(beta) tester
[QUOTE=blackaction;22122949]i like to be an alpha(beta) tester[/QUOTE]
So I.
I also have a srcds server for a couples of friends so we can beta test it in multiplayer too.
Currently i test everything on TheCreeper server and i suppose that will be with daedalus too. Easy ppl, still much time to apla tests...
I wanna be a tester too for the "pre"alpha ^^ I love your Stuff and you fix my Problems its great ;)
Can you please give us TheCreeper server's IP?
Ok, i will let u know about daedalus. Now, observe my topic at the evening (5-6 hours) cuz i will make an update today.
Yea sure: 91.192.210.166:27018
Thanks buddy, I'll give it a go.
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