Do you have some "times" when you go on his server? So that I can watch your Deadalus? I just add you to steam i think but yea ^^
Nah, i test my daedalus on my pc for now (just on time on server). If u want to play with me, i often play at 23-2 according to polish time (UTC+01:00) - then i test some my weapons and kill ppl ^^
Can I add you @Steam? Got same name
Yea sure :)
Little pic for u guys, what im currently working on:
[IMG]http://i47.tinypic.com/vimja1.jpg[/IMG]
why do you still got that problem whit the asgard and destiny gun ?
try removing the old textures from both sg models and yours sg weapons.
I don't have problems with asgard - I retextured asgard, railguns and staff from beginning. First Ori Satelitte test was successful. It kill 100% shield in 3-4 shoots, looks cool and don't crash my game so often like asgard beam did :)
ow ya i see, mmh i would go to the old pattern for the asgard, now it looks a bit weird :s
i upadetd my svn and all my material folder is gone, it deleted it :s i went to the svn and they weren't there :s
Svn updated. Whats new:
- i recompiled my models and made new uv maps,
- better textures for my model,
- little changes in weapons,
- beta version of Ori satellite.
If ori satellite not working, then check, if weapon is charged. If shield not working - also check if its charged. Just use Wire Debugger.
I updated the stationary railguns: shield
i will decompile the ori satellite and see how the uv map is :)
Well i got this so far for the ori satellite:
Ent icon:
[IMG]http://img295.imageshack.us/img295/3872/orisatellite.jpg[/IMG]
Ent Ingame:
[IMG]http://img444.imageshack.us/img444/5786/gmspacewarv260000.jpg[/IMG]
Screens:
[IMG]http://img341.imageshack.us/img341/5513/gmspacewarv260001.jpg[/IMG]
[IMG]http://img84.imageshack.us/img84/8651/gmspacewarv260002.jpg[/IMG]
[IMG]http://img72.imageshack.us/img72/7707/gmspacewarv260003.jpg[/IMG]
[IMG]http://img132.imageshack.us/img132/773/gmspacewarv260004.jpg[/IMG]
[IMG]http://img338.imageshack.us/img338/3824/gmspacewarv260005.jpg[/IMG]
[IMG]http://img269.imageshack.us/img269/360/gmspacewarv260006.jpg[/IMG]
Hope you like it so far =D
The SVN is updated whit the new texture!
Looks kinda plain in comparison to the one in the show.
[img]http://images1.wikia.nocookie.net/stargate/images/thumb/4/42/Ori_satellite.JPG/250px-Ori_satellite.JPG[/img]
[QUOTE=Kude;22150977]Looks kinda plain in comparison to the one in the show.
[img]http://images1.wikia.nocookie.net/stargate/images/thumb/4/42/Ori_satellite.JPG/250px-Ori_satellite.JPG[/img][/QUOTE]
well what else can i change, give me good ref pics and i will see what i can do.
I was tinkering with the Ori Sat weapon,and was wondering if their anyways to use vectors from a target finder or suttin like that,only way i've found is a chair with adv pod controller or laser pointer,both very uneffective if someone could give me some feed back i'd greatly appreciated it;by the way great job to who is all working on the pack :)
The thing those "needles" are in is plain gray right now, but you can see in that picture those reddish/orange things are spaced out four times equally around it. Also the ring is flat now, while it's kind of broken up in that picture.
[editline]10:14[/editline]
Anyway, to not sound like an evil, constantly demanding annoying guy, the stuff in this pack looks good, visually and in implementation. Well done!
In my opinion this model is good but not the best. Not the same as in Stargate.
[url]http://www.youtube.com/watch?v=rpBFGkssg0k[/url]
Why is it blue??? xD
I don't want to say that it is crap, it is very good. I would be very happy if I could make a model like this but I think Iziraider can work on it.
This may sound extremely stupid but i have forgotten how to wire a turret to an advance pod controller so it will aim via crosier, i haven't played gmod in 5 months. instead it just follows the chair can someone please help me?
[QUOTE=cottonwaxy;22163327]This may sound extremely stupid but i have forgotten how to wire a turret to an advance pod controller so it will aim via crosier, i haven't played gmod in 5 months. instead it just follows the chair can someone please help me?[/QUOTE]
ok then....
first take a turret,
then a simple [B]chair[/B] under the [B]vehicles tab[/B]
after that go to the [B]wire[/B] tab and choose [B]adv. pod controler[/B]....
first of all, left-click with it on e.g. the chairs backside...
then 1st. right-click on the just spawned pod controler and the 2nd. right-click on the chair...
--pod should now be linked--
from this point on, you're free to choose onto which option of the pod controler you'd like to link things like "fire" of the turret
options such as "active" or "vector", already choose themselfs an option on the pod controller, so you most likely just have to confirm with left-click
And never wire entity input to entity output - turret will follow seat. This input is for target finder.
[QUOTE=Madman07;22164405]And never wire entity input to entity output - turret will follow seat. This input is for target finder.[/QUOTE]
did you get my email;? i sent you sounds for the tollan cannon and horizon not sure if it went though i had problems with the email interface
Ok guys. New revision. I changed bullets for railguns, so they shoot much faster and make really less lag. Be happy with shooting from 10 railguns without big lag. I should learn to my math exam but i rewrited asgard beam code. Now it can hit everything (excluding sky). I hope that wire will work, i tested it only with chair. In next revision beam will follow objects.
mmh did you fixed the stationary staff problem ?
Stationary staff just disapeared from my spawn menu!!! :O
Same
well its still up for me, though its not fixed. mmh wait i didn't updated SVN xD
Fail x)
Not fail. I disabled it cuz it has some stupid bugs.
well go fix it :D
Ps updated texture's again Daedalus
Can you give us more info about these "bugs" ?
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