This is not the thread to ask for gmod related information, go off topic somewhere else, or find it your self all information about gmod is on the site self and on steam shop...
[QUOTE=ronon6;22820149]TY you helped more than the other guy.....[/QUOTE]
Which other guy? I gave all the information necessary. If you have ANY source game, then you can buy/install/play gmod. Compatible with all Windows systems that meet requirements.
But yeah, still not the right place. End of discussion.
[QUOTE=Kude;22825383]Which other guy? I gave all the information necessary.
But yeah, still not the right place. End of discussion.[/QUOTE]
i didnt understanded a * in your message that kdno or something said what i needed to know.
NO MORE TALKING ABOUT THIS!!!
[QUOTE=Ndtm;22820109]If you wan't to know what you can play garrysmod whit just go to the steampage for garry's mod then click the (not sure what it's called havenm't been in for a while) "wiew source games or something inside the orange box" u only need 1 of those games to be able to play garry's mod but u can buy "css, tf2 and others for models and other stuff that many servers got.[/QUOTE]
I hate it when people think they know what they are talking about.
Gmod is standalone meaning you can buy it and it will run without the need of any other game.
Now you can buy other source games to mount with Gmod but [B]only for extra content.[/B]
Gmod 9 and below were the ones that needed a source game to run.
The currant Gmod version is 10+ but Garry announced on his blog a while ago that Gmod wont be called Gmod 10,11,12,14 or 15 etc but just Gmod.
[QUOTE=ayre10;22826430]I hate it when people think they know what they are talking about.
Gmod is standalone meaning you can buy it and it will run without the need of any other game.
Now you can buy other source games to mount with Gmod but [B]only for extra content.[/B]
Gmod 9 and below were the ones that needed a source game to run.
The currant Gmod version is 10+ but Garry announced on his blog a while ago that Gmod wont be called Gmod 10,11,12,14 or 15 etc but just Gmod.[/QUOTE]
Correct, but most addons will require some sort of source game in order to work.
also.. 700th post :smug:
[QUOTE=punkrjp;22826539]Correct, but most addons will require some sort of source game in order to work.
also.. 700th post :smug:[/QUOTE]
But not stargate ones. The only stargate mod I know of that requires a source game to fully work is sg-mod and that only needs it for the earth weapons to work.
Also not most addons need source games to work. I have no source games mounted :D and I run a lot of addons fine but keep little. The only trouble ive come into is zombie maps and a few stargate maps that need css.
Even though it doesn't require a Source Game to run, IT DOES REQUIRE ONE IN ORDER TO BUY IT!
[QUOTE=Blazemann;22830414]Even though it doesn't require a Source Game to run, IT DOES REQUIRE ONE IN ORDER TO BUY IT![/QUOTE]
And yeah.. you need to consider ^this too.
[QUOTE=punkrjp;22831092]And yeah.. you need to consider ^this too.[/QUOTE]
Ok this will sound dumb but I never had too.
-snip... rant rant rant
I'm a little new to this Gmod wire stuff. How do you use the target finder in conjunction with the weapons to get them to target stuff on their own?
[QUOTE=kowkillar;22870763]I'm a little new to this Gmod wire stuff. How do you use the target finder in conjunction with the weapons to get them to target stuff on their own?[/QUOTE]
target finder and beacon sensor you can look on youtube they have tons of tutorials...
[editline]06:30AM[/editline]
madman hows the ag3 satalites comeing along? and the deadlus?
[QUOTE=locutus_1;22893970]target finder and beacon sensor you can look on youtube they have tons of tutorials...
[editline]06:30AM[/editline]
madman hows the ag3 satalites comeing along? and the deadlus?[/QUOTE]
Why a becon sensor?, you only need a target finder for madmans stuff.
[QUOTE=locutus_1;22893970]target finder and beacon sensor you can look on youtube they have tons of tutorials...
[editline]06:30AM[/editline]
madman hows the ag3 satalites comeing along? and the deadlus?[/QUOTE]
Youtube. Dont know why I didnt think of that.
There is an entity input, so, actually u need only target finder :) Today i wrote my last exam, hopefully i will pass it. Now i have tome to code (just after reinstalation of whole my stuff). I think in next week we will see ag-3 (they almost done), tollana ion cannon (only bullets to do) and new daedalus (new hud and fied glitches) :)
[QUOTE=Madman07;22896044] Today i wrote my last exam...[/QUOTE]
Lucky you. Mine are only starting on monday.
[QUOTE=Madman07;22896044]There is an entity input, so, actually u need only target finder :) Today i wrote my last exam, hopefully i will pass it. Now i have tome to code (just after reinstalation of whole my stuff). I think in next week we will see ag-3 (they almost done), tollana ion cannon (only bullets to do) and new daedalus (new hud and fied glitches) :)[/QUOTE]
new deadalus??
(with new model??/ Shield)
I believe in the parentheses next to new Daedalus, he said "new hud and fixed glitches"
Bad word used. I mean fixed few things. Sorry for that. I dont have any other model, so now we have to be glad of that model ;p
[QUOTE=kowkillar;22895833]Youtube. Dont know why I didnt think of that.[/QUOTE]
i will make you a tutorial on youtube it takes an hour or so for me to upload ill post the link for you.. when imdone
does anyone know if kevin has finished his Daedalus?
ok heres the video tutorial.. no sound cuz my fraps was being a prick..
all madmans weapons you can do the same thing to.. its rather fun.. i acidentally checked the target players and was running around hilariousely avoiding my own weapon lol as you can see from the glowing impacts..but i edited that out haha
its easy to wire just get target finder make the distance say 3000 or what ever you want.. spawn it on the front or top wire it like i showed and give power.. and stand back and run
[URL]http://www.youtube.com/watch?v=nsr5PGS2hrI[/URL]
[QUOTE=locutus_1;22908823]ok heres the video tutorial.. no sound cuz my fraps was being a prick..
all madmans weapons you can do the same thing to.. its rather fun.. i acidentally checked the target players and was running around hilariousely avoiding my own weapon lol as you can see from the glowing impacts..but i edited that out haha
its easy to wire just get target finder make the distance say 3000 or what ever you want.. spawn it on the front or top wire it like i showed and give power.. and stand back and run
[URL]http://www.youtube.com/watch?v=nsr5PGS2hrI[/URL][/QUOTE]
Thanks.
your welcome... the aiming needs to be fixed though madman can you check into that? it dosent really aim right at the cross hairs just under them so adding a target finder it takes alot of shots to kill targets in the air and ground..
.
[QUOTE=Madman07;22901997]Bad word used. I mean fixed few things. Sorry for that. I dont have any other model, so now we have to be glad of that model ;p[/QUOTE]
Hey do you want me to send you my Daedalus ??
The only difference with the one I send you before is that I added the hangers.I have to re-install 3ds max because for some reason it stopped working. fuckin bs lol
[QUOTE=KevinSGA;22954488]Hey do you want me to send you my Daedalus ??
The only difference with the one I send you before is that I added the hangers.I have to re-install 3ds max because for some reason it stopped working. fuckin bs lol[/QUOTE]
It would be cool, if u could also make collision model. I'm really suck at doing that thing.
[QUOTE=Madman07;22954542]It would be cool, if u could also make collision model. I'm really suck at doing that thing.[/QUOTE]
lol I wish I knew how to make that. Ill watch some tutorials when I get home from work and let u know.
Basicaly collsion model is normal model, with as less as u can things. U can use only basic shapes, like box, etc. And for example, if u have hangar, then u can't make hole in the box. U need to pot 6 boxes around it, so they actually will create bigger, empty box. I hope u understood that, look here:
[url]http://developer.valvesoftware.com/wiki/Collision_mesh[/url]
[url]http://www.votekick.com.au/index.php[/url]
Hi there. Not sure if it has been mentioned yet, but I can't seem to find the staff weapon ingame. Is this deliberate? I can use all the other bits in this pack, spawn them, wire them e.t.c. but the stationary Staff weapon isn't listed, and is nowhere to be found. :(
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