locutus_1, Notepad++, it colourize Lua commands :) Lool, I need to decrease power of that beam ;p
I suppose that prisioner pod have a bit strange model and no matter where u looking, u looking at the pod. Like i said, it works with any seat.
I will release wire version in next week, I'm a little busy right now.
[QUOTE=Madman07;21541156]locutus_1, Notepad++, it colourize Lua commands :) Lool, I need to decrease power of that beam ;p
I suppose that prisioner pod have a bit strange model and no matter where u looking, u looking at the pod. Like i said, it works with any seat.
I will release wire version in next week, I'm a little busy right now.[/QUOTE]
the power setting is just fine just like an asgard beam should be a few shots to take down sheilds..... the only thing i think it could need is the wire inputs... and an explosion effect when it inpacts the target like on the show...
oh could it be possible to aim it like the turret say not just at npcs and entities.. you know make it capable of pressing a button we choose to switch between only target this and free target where mouse aim? or even just mouse aim would be cool. i cant wait for your destiny weapons though i have the sounds clean ones edited nicely for both main cannon and the dual guns both dual gun single shot and dual gun one after the other.. so you can make it like shoot blamm then blamm like in the show :-)
oh and ive tried it with any seat.. the only seat it works with is the office chair.. ive tried everything else..
That's weird, it works with any chairs for me, try re installing your addon maybe?
May be a conflicting addon too.
any new uv for the stationary staff?
[QUOTE=Opto;21555630]That's weird, it works with any chairs for me, try re installing your addon maybe?[/QUOTE]
ill have to try that
yea i tired the addons no dice.. i have a ton of them too like 50 or more yea im an addon whore :-) but it works for now...
madman07 ill rip those sounds for you in a couple days and email them over to you..
how do i get the asgard beams to work :/
read back
[QUOTE=fourash;21582583]how do i get the asgard beams to work :/[/QUOTE]
grab any old chair except the pod and touch it to the asgard beam... then you look at an npc or entity and press mouse button one kaboom
[QUOTE=locutus_1;21603225]grab any old chair except the pod and touch it to the asgard beam... then you look at an npc or entity and press mouse button one kaboom[/QUOTE]
not not Kaboom, Peeeow.
madman07 got any idea when your going to start working on the destiny weapons?
Not really. Daedalus will take me some time, 2-3 weeks I suppose. Anyway, i won't without good model (I'm shit modeller), so If u want that, ask sb for making model :)
oh what i was thinking was you could use a sbmp like one of the guns with 2 barrells for the main gun and your turret you can use the one you have already till someone makes one
madman here are some good pics of destiny main top weapons and the top turrets ill try to get the main bottom one soon... [URL]http://www.mediafire.com/?sharekey=af5cb2b9336c960d0de4fc1039a01674bc74749e3e8497544ca8d2a77d7aad89[/URL]
oh did you take my suggestion you didnt say anything back to me... but you could make the asgard beam shoot world or anything we look at? or even make a choice like 2 versions one enitites and npc or world only...
For now i have much work, so i suspended any works on weapons (ok i repaired asgard beam and railguns), I'm currently working on Daedalus :)
Hmm i can try to do that, why not, but give me some time.
what did you repair on the beam and rail guns? did you add it to the svn?
I added wire to asgard, and better spawn for ship railguns but no, they aren't on svn yet, that code is ugly ;p
ok,, did you think about my idea to just target anything we look at?
I think one reason for not doing that is the fact that if you let it target anything in the "world" how do you make it track moving targets like it dose now?
locutus_1, yes i though but i don't think that its a good idea. Ok, maybe i iwll do that, but not now ;/
montross, could u make new uv maps for my models? Cuz i don't know how they should look.
[QUOTE=fireknite11;21729190]I think one reason for not doing that is the fact that if you let it target anything in the "world" how do you make it track moving targets like it dose now?[/QUOTE]
he can keep the current version track entities.. and make a seperate one track whatever....
so youll see 2 icons in entities tab with descriptions
[QUOTE=locutus_1;21738443]he can keep the current version track entities.. and make a seperate one track whatever....
so youll see 2 icons in entities tab with descriptions[/QUOTE]
Dident think of that....ya that would be good but id prob not use it much
Hey umm my server crashes when the rail bullets hit the skybox,can you fix that?I think its cuz the bullets are entities
Ok small update. I added wire inputs/outputs to asgard beam weapon. Big update is comming really fast ;p
[QUOTE=Madman07;21750862]Ok small update. I added wire inputs/outputs to asgard beam weapon. Big update is comming really fast ;p[/QUOTE]
In the big update can you please change bullets,also the asgard beam wep unlinks from a chair after a dupe really annoying if you have a ship that got that weapon and you gotta unweld it and hit the chair again...
Nah, those bullets are cool. And i have some idea how to speed up them :)
I can't. I don't know how to build dupe info, i tryed but i didn't worked.
[QUOTE=Madman07;21754981]Nah, those bullets are cool. And i have some idea how to speed up them :)
I can't. I don't know how to build dupe info, i tryed but i didn't worked.[/QUOTE]
Well they are cool if they only DIDNT crash my server,can you atleast put like an range so they dissapear if they miss so they dont hit the skybox?
About the asgard wep you can ask someone that knows...
[QUOTE=Madman07;21750862]Ok small update. I added wire inputs/outputs to asgard beam weapon. Big update is comming really fast ;p[/QUOTE]
What big update? :smug:
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