• Tiberium !
    595 replies, posted
I know Life Support 1 is incompatible with RD2. LS2 should still work with the radar.
[QUOTE=Lynix]Not unfortunately, but it will work if its creator modifies his tiberium core[/QUOTE] can you tell me how i can use this with tiberium harvesting mod? i really need to know how because i cant get anything working right
The radar doesn't work with RD2. That's something Lynix needs to fix. And Lynix, please fix the tiberium tank's console spamming. I'm really beginning to hate it. All I see is this crap: Tiberium Chemical Tank [code] entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function entities/chemstank/init.lua:50: attempt to compare number with function[/code] Large Tiberium Tank [code] entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function entities/ltibtank/init.lua:52: attempt to compare number with function[/code] Small Tiberium Tank [code] entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function entities/stibtank/init.lua:52: attempt to compare number with function[/code] MAKE THE SPAM STOP!!! :(
I didn't make the tiberium harvester , tell paradukes. I'm working on a lot of lua projects, I can't make the v3 of the tiberium now, sorry
Call me a noob but uh.... what do you do with this? it looks cool and i've looked over it maybe like 10 times but i don't have a clue what i could use this for.
You get some tiberium, put a tiberium syphon thing by Paradukes to face it, and hook up everything else that has "tiberium" in it off the sent menu. It takes a while to figure out, in other words.
No, you: A1.Spawn a Large/Small Tiberium harvester nozzle. A2.Supply it with energy. B1.Spawn a Tiberium Spike 2.1.link it to a large/small tiberium tank. 2.2.Drain it out into another tank with a Syphon (With Energy) 3. Link the tank to a Tiberium Refinery (Supplied with energy) 4. Convert the Raw Tiberium into Processed Tiberium. 5. Use it for whatever, it branches off from here _5a.Use the Processed tiberium in a munitions generator _5b.Use the Tib in a Chem Factory to produce deadly Tiberium Gas.(Can be used with Light Tiberium Sprayer SWEP, press e on storage tank.) Or the Chem Sprayer SEnt. _5c.Hook it up to a TBARS generator and TBAR tanks for a tiberium composite armor enhancement in a vehicle. _5d.Use it in Resource Transit Mass Drivers as ammo.
[QUOTE=Jeffman12]No, you: A1.Spawn a Large/Small Tiberium harvester nozzle. A2.Supply it with energy. B1.Spawn a Tiberium Spike 2.1.link it to a large/small tiberium tank. 2.2.Drain it out into another tank with a Syphon (With Energy) 3. Link the tank to a Tiberium Refinery (Supplied with energy) 4. Convert the Raw Tiberium into Processed Tiberium. 5. Use it for whatever, it branches off from here _5a.Use the Processed tiberium in a munitions generator _5b.Use the Tib in a Chem Factory to produce deadly Tiberium Gas.(Can be used with Light Tiberium Sprayer SWEP, press e on storage tank.) Or the Chem Sprayer SEnt. _5c.Hook it up to a TBARS generator and TBAR tanks for a tiberium composite armor enhancement in a vehicle. _5d.Use it in Resource Transit Mass Drivers as ammo.[/QUOTE] What The FUCK did you just say
It's called a step by step breakdown, It's fairly easy in comparison to sink or swim learning on your own. It seems people can't help but complain about what they are given. Give someone here something and they say "It's useless". Give it a use and "It doesn't work!(I refuse to learn)" Give them an explanation "That doesn't make any sense at all(See previous statement)"
How the hell does the order work? Not the order of the items, but the order of the bullets. A, B, 2, 3, 4, 5, _5. ...What the hell? Although I'm sure that probably works.
A1 and A2 are one course of action, B1 is an alternate course of action you can replace A1 and 2 with. 2.1 is a required task whereas 2.2 is an option. _5a through d are alternate ways to use your Processed Tiberium.
I've actually managed to get most it to work with RD2, with no console spam. I just can't be bothered to redo 'Tbars' and to get off my arse and re-release it.
[QUOTE=Jorourke9]I've actually managed to get most it to work with RD2, with no console spam. I just can't be bothered to redo 'Tbars' and to get off my arse and re-release it.[/QUOTE] Just asking but is it stooled?
No, it's not but if I can figure out how to, I will. Personally, I plan to totally redo it, to make it more understandable.
Does this work with life support 2?
No it doesn't, but you can use the wire mod like a tiberium radar (entitys names : lynix_tiberium_green,lynix_tiberium_blue,lynix_tiberium_greenfield,lynix_tiberium_bluefield) I'm working on a roleplay gamemode, and after I will work on the tiberium v3
love this mod [IMG]http://i3.photobucket.com/albums/y68/zacho5/GarrysMod/rp_cscdesert_v2-10003.jpg[/IMG] looking forward's to v3
Heh, I do that for C&C RP too.
[URL=http://img176.imageshack.us/my.php?image=gmflatgrass0010pf8.jpg][IMG]http://img176.imageshack.us/img176/6670/gmflatgrass0010pf8.th.jpg[/IMG][/URL]
I am having some problems i downloaded it but I'm not getting the big tower tib I'm only getting the small spikes and that is a pain when you have to spawn a new spike every 10 seconds?
Use the Tiberium Tower tool.
[QUOTE=lordrusty]I am having some problems i downloaded it but I'm not getting the big tower tib I'm only getting the small spikes and that is a pain when you have to spawn a new spike every 10 seconds?[/QUOTE] Use the stool.
Even though I have resource distribution installed, the tiberium radar still tells me to get it, also, when I spawn tiberium or the tiberium tower, I get some lua errors in the console every few seconds. What's going on?
Maybe your version is corrupt? Either way, we've established that tiberium radar is broken even in a non-corrupt/broken installation. The lua errors may be caused by an attempt at new crystals forming.
[QUOTE=Jeffman12]Maybe your version is corrupt? Either way, we've established that tiberium radar is broken even in a non-corrupt/broken installation. The lua errors may be caused by an attempt at new crystals forming.[/QUOTE] Even though I get the lua errors every time some tiberium is about to spawn, the tiberium still spawns as normal, I don't think it's anything major, is their away to stop the errors from appearing on screen?
Can you give me the lua errors?
Is it working with the new gmod?
I don't know, but the v3 will work with the new gmod (I will work on it)
[QUOTE=Lynix]I don't know, but the v3 will work with the new gmod (I will work on it)[/QUOTE] I got the same problem, looking forward to a working version! XD
I might be wrong, but I think I remember seeing something about the latest version of Tiberium! being on the Gcombat SVN. But even with that my Tiberium! radar won't work as explained above. I'll try to get the lua error in a minute. The Tiberium! tower works and I can spawn crystals and all that, it's just my radar.
Sorry, you need to Log In to post a reply to this thread.